Player Matchup

Nike
Nike
MadWill Mark VI
Nike
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,173 Elo+
Party 1
Zeus
Zeus
MyPerfectHarem
Zeus
Level 121
God Stats
12W - 7L
1,719 SR
Queue Stats
78W - 78L
1,479 Elo+
Solo
Bellona
Bellona
Oromis529
Bellona
Level 122
God Stats
2W - 0L
1,738 SR
Queue Stats
11W - 9L
1,534 Elo+
Party 1
Sol
Sol
TheGuruGnu
Sol
Level 124
God Stats
2W - 0L
1,738 SR
Queue Stats
21W - 34L
1,526 Elo+
Party 1
Nemesis
Nemesis
zombiekiler01
Nemesis
Level 118
God Stats
2W - 0L
1,731 SR
Queue Stats
14W - 17L
1,526 Elo+
Party 1
Team Averages
Level 122
1,685 SR
1,447 Elo+

VS

Team Averages
Level 84
1,648 SR
1,594 Elo+
Set
Set
DannyDaWoo
Set
Level 106
God Stats
10W - 7L
1,552 SR
Queue Stats
84W - 85L
1,533 Elo+
Party 2
Kali
Kali
MunkyCrusadr
Kali
Level 84
God Stats
2W - 4L
1,606 SR
Queue Stats
50W - 50L
1,716 Elo+
Solo
Heimdallr
Heimdallr
Otterlol-
Heimdallr
Level 85
God Stats
5W - 2L
1,703 SR
Queue Stats
336W - 316L
1,622 Elo+
Party 3
Janus
Janus
SLIM_SHADY_559
Janus
Level 85
God Stats
6W - 14L
1,725 SR
Queue Stats
487W - 467L
1,599 Elo+
Party 3
Yemoja
Yemoja
golazo1025
Yemoja
Level 60
God Stats
5W - 8L
1,653 SR
Queue Stats
635W - 628L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 2
9,127
537
7,011
6,030
5,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
2 / 3 / 4
9,683
570
10,774
12,258
5,756
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
Oromis529
Bellona
14
7 / 7 / 4
9,354
550
10,937
16,142
11,955
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
4 / 4 / 3
9,114
536
11,267
10,515
3,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
14
2 / 3 / 2
8,712
512
7,491
12,893
4,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 2
8,631
508
5,148
9,975
6,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
6 / 3 / 4
8,995
529
9,492
14,028
6,421
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Heimdallr
Otterlol-
Heimdallr
13
5 / 2 / 5
8,572
504
9,804
11,098
4,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
4 / 6 / 2
8,815
519
6,109
10,056
3,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
golazo1025
Yemoja
11
1 / 4 / 5
7,199
423
2,784
16,079
9,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
36
17
Kills
18
18
Deaths
17
15
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
2
2
1.5
W
2
1
2
3
L
6
3
4
2.67
W
2
3
4
1.33
W
Bellona
Oromis529
Bellona
7
7
4
1.29
L
Heimdallr
Otterlol-
Heimdallr
5
2
5
3.75
L
4
6
2
0.83
W
4
4
3
1.38
L
Yemoja
golazo1025
Yemoja
1
4
5
0.88
W
Nemesis
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,480
Damage
33,337
57,838
Taken
61,236
31,043
Mitigated
29,594
14,704
Healing
12,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,148
1,246
0
2,404
9,975
6,669
840
995
8,943
2,641
57,165
W
7,011
1,971
0
0
6,030
5,210
875
879
5,114
2,143
41,898
L
9,492
4,567
0
4,051
14,028
6,421
594
3,167
10,789
0
42,143
W
10,774
998
0
5,095
12,258
5,756
192
2,612
9,534
74,779
0
W
Bellona
Oromis529
Bellona
10,937
4,057
0
181
16,142
11,955
256
1,626
14,374
57
32,339
L
Heimdallr
Otterlol-
Heimdallr
9,804
3,877
0
1,554
11,098
4,026
0
4,611
6,301
0
28,215
L
6,109
503
537
1,203
10,056
3,200
723
3,873
6,183
42,052
0
W
11,267
3,919
0
4,823
10,515
3,297
3,719
2,600
7,835
47,181
0
L
Yemoja
golazo1025
Yemoja
2,784
912
794
2,198
16,079
9,278
144
9,012
6,693
20,932
0
W
Nemesis
7,491
3,974
0
4,605
12,893
4,825
745
854
11,998
0
58,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,990
Gold Earned
42,212
448
Minions Killed
345
0
Camps Cleared
0
1,650,615
Distance Traveled
1,603,534
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,631
508
112
7
0
330,354
4
W
Nike
9,127
537
88
5
0
304,961
4
L
Kali
8,995
529
66
4
0
369,611
5
W
Zeus
9,683
570
125
7
0
318,868
2
W
Bellona
9,354
550
45
3
0
339,260
1
L
Heimdallr
8,572
504
37
2
0
318,948
3
L
Janus
8,815
519
95
6
0
297,139
5
W
Sol
9,114
536
96
6
0
333,301
2
L
Yemoja
7,199
423
35
2
0
287,482
1
W
Nemesis
8,712
512
94
6
0
354,225
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role