Player Matchup

King Arthur
King Arthur
Malpercio360
King Arthur
Level 18
God Stats
9W - 7L
1,715 SR
Queue Stats
62W - 41L
1,537 Elo+
Party 1
Discordia
Discordia
QuantumShift123
Discordia
Level 29
God Stats
8W - 2L
1,644 SR
Queue Stats
236W - 153L
1,609 Elo+
Party 1
Medusa
Medusa
ScareRIPPER2012
Medusa
Level 29
God Stats
6W - 6L
1,407 SR
Queue Stats
32W - 30L
1,489 Elo+
Party 1
Cthulhu
Cthulhu
afish37
Cthulhu
Level 27
God Stats
2W - 5L
1,302 SR
Queue Stats
18W - 16L
1,581 Elo+
Party 1
Fenrir
Fenrir
rogu3fg
Fenrir
Level 149
God Stats
8W - 3L
1,500 SR
Queue Stats
391W - 252L
1,638 Elo+
Party 1
Team Averages
Level 50
1,514 SR
1,571 Elo+

VS

Team Averages
Level 16
1,418 SR
1,595 Elo+
Ra
Ra
AlmiSerena
Ra
Level 7
God Stats
7W - 4L
1,500 SR
Queue Stats
39W - 21L
1,672 Elo+
Solo
Heimdallr
Heimdallr
DanTheP
Heimdallr
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 23L
1,670 Elo+
Solo
Thor
Thor
Oldcrusader
Thor
Level 18
God Stats
1W - 4L
1,090 SR
Queue Stats
5W - 7L
1,580 Elo+
Solo
Agni
Agni
geeshln
Agni
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,757 Elo+
Solo
Ymir
Ymir
trocasRAM
Ymir
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
24W - 27L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Malpercio360
King Arthur
13
4 / 1 / 0
7,239
603
3,263
6,252
4,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
QuantumShift123
Discordia
12
0 / 0 / 4
6,746
562
2,354
2,836
766
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 2 / 2
5,928
494
3,223
5,588
1,613
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
afish37
Cthulhu
10
2 / 1 / 2
6,010
501
3,413
8,088
4,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
rogu3fg
Fenrir
13
5 / 0 / 3
7,485
624
4,940
8,948
3,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,371
531
2,141
6,082
1,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
DanTheP
Heimdallr
7
1 / 4 / 0
5,099
425
4,460
6,401
2,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
3 / 0 / 0
6,664
555
2,031
4,294
1,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
geeshln
Agni
8
0 / 4 / 1
5,384
449
2,372
4,716
1,096
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ymir
9
0 / 1 / 3
5,668
472
2,681
6,368
2,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
13
Kills
4
4
Deaths
13
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Heimdallr
DanTheP
Heimdallr
1
4
0
0.25
W
King Arthur
Malpercio360
King Arthur
4
1
0
4
L
3
0
0
3
W
Discordia
QuantumShift123
Discordia
0
0
4
2
W
2
2
2
1.5
W
Cthulhu
afish37
Cthulhu
2
1
2
3
L
Agni
geeshln
Agni
0
4
1
0.13
W
Fenrir
rogu3fg
Fenrir
5
0
3
6.5
L
Ymir
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,193
Damage
13,685
31,712
Taken
27,861
13,822
Mitigated
9,373
14,462
Healing
7,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,141
0
94
1,503
6,082
1,967
0
1,838
3,942
35,814
0
L
Heimdallr
DanTheP
Heimdallr
4,460
1,788
0
1,523
6,401
2,100
606
2,114
4,281
0
25,008
W
King Arthur
Malpercio360
King Arthur
3,263
179
0
2,874
6,252
4,060
364
2,372
3,880
0
34,014
L
2,031
717
0
2,982
4,294
1,341
0
95
4,174
0
35,638
W
Discordia
QuantumShift123
Discordia
2,354
198
0
1,427
2,836
766
767
215
2,591
34,355
0
W
3,223
1,218
0
1,928
5,588
1,613
1,107
1,493
4,087
0
30,758
W
Cthulhu
afish37
Cthulhu
3,413
473
52
2,443
8,088
4,356
243
1,808
6,235
13,323
0
L
Agni
geeshln
Agni
2,372
727
0
142
4,716
1,096
304
0
4,416
19,733
0
W
Fenrir
rogu3fg
Fenrir
4,940
1,397
0
5,738
8,948
3,027
0
1,147
7,725
0
45,587
L
Ymir
2,681
271
0
1,696
6,368
2,869
0
1,412
4,956
15,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,408
Gold Earned
29,186
312
Minions Killed
282
0
Camps Cleared
0
1,125,169
Distance Traveled
963,483
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,371
531
90
8
0
232,359
6
L
Heimdallr
5,099
425
38
3
0
139,686
3
W
King Arthur
7,239
603
69
6
0
215,788
2
L
Thor
6,664
555
82
7
0
189,629
2
W
Discordia
6,746
562
74
6
0
212,169
7
W
Medusa
5,928
494
70
6
0
203,001
2
W
Cthulhu
6,010
501
15
1
0
226,369
3
L
Agni
5,384
449
44
4
0
199,878
0
W
Fenrir
7,485
624
84
7
0
267,842
3
L
Ymir
5,668
472
28
2
0
201,931
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role