Player Matchup

Vulcan
Vulcan
Gold IV
DarkZodiack
Vulcan
Gold IV
Level 128
God Stats
1W - 1L
1,268 SR
Queue Stats
199W - 198L
1,483 MMR
Party 1
Heimdallr
Heimdallr
Bronze III
Sakanaaaa
Heimdallr
Bronze III
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,489 MMR
Solo
Ganesha
Ganesha
Bronze III
Shothang
Ganesha
Bronze III
Level 100
God Stats
2W - 0L
1,750 SR
Queue Stats
3W - 3L
1,489 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
luzbell97
Tsukuyomi
Gold IV
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
228W - 224L
1,483 MMR
Party 1
Kali
Kali
Bronze III
purplefantasys1
Kali
Bronze III
Level 41
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 6L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 103
1,504 SR
1,489 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 103
1,407 SR
1,489 MMR
Skadi
Skadi
Bronze III
Caratgan
Skadi
Bronze III
Level 139
God Stats
3W - 4L
1,502 SR
Queue Stats
13W - 11L
1,503 MMR
Party 2
Loki
Loki
Bronze III
FacebookLive
Loki
Bronze III
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,466 MMR
Party 2
Hercules
Hercules
Bronze III
MAESTROLUCHADOR
Hercules
Bronze III
Level 89
God Stats
1W - 1L
1,544 SR
Queue Stats
1W - 6L
1,481 MMR
Solo
Thoth
Thoth
Gold IV
iAngelBeats
Thoth
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Bronze III
mtbninja
King Arthur
Bronze III
Level 47
God Stats
1W - 5L
991 SR
Queue Stats
30W - 35L
1,495 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
17
3 / 6 / 10
11,204
560
9,595
12,108
3,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Sakanaaaa
Heimdallr
18
4 / 4 / 9
11,022
551
9,396
13,925
5,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
Shothang
Ganesha
16
2 / 4 / 11
10,442
522
6,510
17,792
13,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
luzbell97
Tsukuyomi
19
8 / 5 / 8
12,730
637
20,908
17,978
10,954
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
10 / 0 / 6
12,963
648
12,138
13,802
10,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
ApolloDanzaburouSetPersephoneCu Chulainn

VS

Bans
Nu WaScyllaJanusRaYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Caratgan
Skadi
15
3 / 5 / 3
9,269
463
8,646
14,325
5,290
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

17
6 / 5 / 3
10,604
530
15,852
17,904
6,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
14
3 / 5 / 6
9,542
477
6,596
15,732
9,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
4 / 5 / 4
10,902
545
9,028
12,954
4,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
mtbninja
King Arthur
16
3 / 7 / 1
10,115
506
5,979
17,731
11,660
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
36
27
Kills
19
19
Deaths
27
44
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Skadi
Caratgan
Skadi
3
5
3
0.9
W
Vulcan
3
6
10
1.33
L
6
5
3
1.5
L
Hercules
3
5
6
1.2
W
Heimdallr
Sakanaaaa
Heimdallr
4
4
9
2.13
W
Ganesha
Shothang
Ganesha
2
4
11
1.88
L
4
5
4
1.2
W
Tsukuyomi
luzbell97
Tsukuyomi
8
5
8
2.4
L
King Arthur
mtbninja
King Arthur
3
7
1
0.5
W
10
0
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,547
Damage
46,101
75,605
Taken
78,646
43,816
Mitigated
37,328
22,231
Healing
15,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Caratgan
Skadi
8,646
4,190
279
884
14,325
5,290
955
2,872
11,447
0
59,726
W
Vulcan
9,595
1,473
114
1,646
12,108
3,973
1,039
3,097
8,708
60,681
0
L
15,852
3,243
0
3,488
17,904
6,338
0
3,745
14,078
0
81,874
L
Hercules
6,596
2,054
0
6,094
15,732
9,666
662
2,574
13,114
0
36,837
W
Heimdallr
Sakanaaaa
Heimdallr
9,396
5,273
0
7,309
13,925
5,084
4,589
0
13,925
0
72,901
W
Ganesha
Shothang
Ganesha
6,510
558
0
2,859
17,792
13,693
153
598
17,092
23,275
0
L
9,028
132
0
2,246
12,954
4,374
888
4,879
7,713
62,555
0
W
Tsukuyomi
luzbell97
Tsukuyomi
20,908
4,373
0
4,620
17,978
10,954
1,569
3,885
13,911
0
91,946
L
King Arthur
mtbninja
King Arthur
5,979
967
0
2,070
17,731
11,660
51
2,107
15,530
0
51,603
W
12,138
5,758
0
5,683
13,802
10,112
1,465
746
12,941
10,154
82,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,361
Gold Earned
50,432
550
Minions Killed
543
0
Camps Cleared
0
1,996,495
Distance Traveled
1,900,197
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,269
463
100
5
0
343,889
7
W
Vulcan
11,204
560
121
6
0
414,259
1
L
Loki
10,604
530
114
6
0
381,865
0
L
Hercules
9,542
477
80
4
0
392,176
4
W
Heimdallr
11,022
551
123
6
0
332,247
4
W
Ganesha
10,442
522
9
0
0
414,339
4
L
Thoth
10,902
545
134
7
0
387,684
8
W
Tsukuyomi
12,730
637
152
8
0
387,519
2
L
King Arthur
10,115
506
115
6
0
394,583
5
W
Kali
12,963
648
145
7
0
448,131
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role