Player Matchup

Horus
Horus
DHC_winter
Horus
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
626W - 664L
1,684 Elo+
Party 1
Sun Wukong
Sun Wukong
Doopinator
Sun Wukong
Level 114
God Stats
15W - 20L
1,333 SR
Queue Stats
456W - 440L
1,552 Elo+
Party 1
Anhur
Anhur
KaladinSpren
Anhur
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 3L
1,513 Elo+
Party 1
He Bo
He Bo
Shmiddyy
He Bo
Level 129
God Stats
4W - 2L
1,500 SR
Queue Stats
1,119W - 663L
1,649 Elo+
Party 1
Discordia
Discordia
Torvalt
Discordia
Level 157
God Stats
10W - 2L
1,500 SR
Queue Stats
603W - 206L
1,777 Elo+
Party 1
Team Averages
Level 107
1,467 SR
1,635 Elo+

VS

Team Averages
Level 33
1,494 SR
1,288 Elo+
Rama
Rama
Aqara
Rama
Level 40
God Stats
3W - 16L
1,398 SR
Queue Stats
116W - 264L
1,415 Elo+
Party 2
Kukulkan
Kukulkan
Asceous
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 13L
1,066 Elo+
Party 2
Jing Wei
Jing Wei
FusedRaccoon711
Jing Wei
Level 28
God Stats
4W - 8L
1,491 SR
Queue Stats
32W - 59L
1,341 Elo+
Party 3
Camazotz
Camazotz
Jzone176
Camazotz
Level 60
God Stats
2W - 11L
1,398 SR
Queue Stats
111W - 263L
1,328 Elo+
Party 2
Janus
Janus
TrishaPaytas442
Janus
Level 28
God Stats
3W - 3L
1,686 SR
Queue Stats
35W - 72L
1,291 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
11
1 / 1 / 10
7,294
561
3,736
7,903
5,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sun Wukong
Doopinator
Sun Wukong
13
4 / 0 / 4
7,768
598
5,017
6,721
3,157
Talisman

Talisman

+75
Health
+15
Magical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 0 / 3
8,061
620
5,522
6,886
2,160
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

He Bo
Shmiddyy
He Bo
14
11 / 0 / 3
8,623
663
7,983
4,739
1,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Discordia
Torvalt
Discordia
13
5 / 1 / 6
8,553
658
8,151
4,644
1,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Aqara
Rama
9
1 / 2 / 0
5,527
425
2,109
5,934
1,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
Asceous
Kukulkan
9
1 / 6 / 0
5,654
435
1,697
7,894
4,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes

Shoes

+6%
Movement Speed

Jing Wei
10
0 / 4 / 0
5,483
422
2,705
9,042
2,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Camazotz
Jzone176
Camazotz
10
0 / 6 / 1
6,034
464
1,095
10,778
2,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 6 / 1
5,113
393
1,762
6,814
985
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
4
24
Kills
2
2
Deaths
24
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Rama
Aqara
Rama
1
2
0
0.5
L
Kukulkan
Asceous
Kukulkan
1
6
0
0.17
W
Horus
1
1
10
6
W
Sun Wukong
Doopinator
Sun Wukong
4
0
4
6
L
Jing Wei
0
4
0
0
L
Camazotz
Jzone176
Camazotz
0
6
1
0.08
W
3
0
3
4.5
W
He Bo
Shmiddyy
He Bo
11
0
3
12.5
W
Discordia
Torvalt
Discordia
5
1
6
8
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,409
Damage
9,368
30,893
Taken
40,462
13,929
Mitigated
12,088
12,879
Healing
7,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
Aqara
Rama
2,109
1,629
0
1,461
5,934
1,061
0
300
5,634
0
18,276
L
Kukulkan
Asceous
Kukulkan
1,697
589
0
0
7,894
4,527
78
5,538
2,110
16,887
0
W
Horus
3,736
1,457
685
2,529
7,903
5,364
406
958
6,945
0
8,017
W
Sun Wukong
Doopinator
Sun Wukong
5,017
1,005
0
707
6,721
3,157
769
622
6,099
0
38,940
L
Jing Wei
2,705
1,503
0
1,490
9,042
2,808
688
5,304
3,580
0
23,523
L
Camazotz
Jzone176
Camazotz
1,095
218
0
4,414
10,778
2,707
0
3,642
6,986
0
25,681
W
5,522
2,511
0
4,803
6,886
2,160
4,684
738
6,148
0
46,816
W
He Bo
Shmiddyy
He Bo
7,983
853
0
2,404
4,739
1,477
69
252
4,487
41,755
0
W
Discordia
Torvalt
Discordia
8,151
989
0
1,751
4,644
1,771
1,963
889
3,755
52,397
0
L
1,762
496
0
0
6,814
985
211
796
6,018
22,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,299
Gold Earned
27,811
367
Minions Killed
225
0
Camps Cleared
0
1,214,148
Distance Traveled
1,071,829
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,527
425
39
3
0
174,662
2
L
Kukulkan
5,654
435
38
3
0
190,115
0
W
Horus
7,294
561
10
1
0
253,627
2
W
Sun Wukong
7,768
598
82
6
0
263,864
5
L
Jing Wei
5,483
422
50
4
0
271,740
2
L
Camazotz
6,034
464
68
5
0
208,110
3
W
Anhur
8,061
620
85
7
0
199,538
1
W
He Bo
8,623
663
71
5
0
250,129
0
W
Discordia
8,553
658
119
9
0
246,990
5
L
Janus
5,113
393
30
2
0
227,202
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role