Player Matchup

Sun Wukong
Sun Wukong
Bronze III
Gradiants
Sun Wukong
Bronze III
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 12L
1,413 MMR
Party 2
Sol
Sol
Bronze III
JoyfulHashbrown
Sol
Bronze III
Level 140
God Stats
0W - 2L
1,658 SR
Queue Stats
43W - 52L
1,412 MMR
Solo
Arachne
Arachne
Bronze III
RoughPuff
Arachne
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,456 MMR
Party 2
Yemoja
Yemoja
Bronze III
StaticTennis
Yemoja
Bronze III
Level 69
God Stats
2W - 6L
1,246 SR
Queue Stats
9W - 19L
1,403 MMR
Solo
Artemis
Artemis
Silver I
xThe Lady
Artemis
Silver I
Level 158
God Stats
75W - 73L
1,767 SR
Queue Stats
585W - 597L
1,410 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 131
1,534 SR
1,419 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 133
1,523 SR
1,432 MMR
Loki
Loki
Bronze III
 
Loki
Bronze III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Artio
Artio
Silver III
Khalif_the_ruler
Artio
Silver III
Level 160
God Stats
7W - 5L
1,502 SR
Queue Stats
69W - 64L
1,354 MMR
Party 1
Medusa
Medusa
Bronze III
Storm9808
Medusa
Bronze III
Level 32
God Stats
1W - 1L
1,461 SR
Queue Stats
24W - 19L
1,400 MMR
Solo
Janus
Janus
Silver I
SuddenSilverwing
Janus
Silver I
Level 155
God Stats
1W - 0L
1,569 SR
Queue Stats
39W - 37L
1,458 MMR
Party 1
Osiris
Osiris
Gold V
rompeortos777
Osiris
Gold V
Level 160
God Stats
4W - 4L
1,585 SR
Queue Stats
138W - 144L
1,449 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Gradiants
Sun Wukong
6
1 / 1 / 0
3,443
689
932
3,426
1,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 0 / 0
3,279
656
248
1,365
663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Arachne
RoughPuff
Arachne
5
0 / 1 / 0
3,127
625
656
2,772
567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
3
0 / 0 / 0
2,788
558
427
1,501
281
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
xThe Lady
Artemis
5
0 / 2 / 0
2,962
592
469
3,335
510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
DanzaburouNu WaTsukuyomiCthulhuPersephone

VS

Bans
HeraKumbhakarnaCupidIzanamiTerra
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
5
0 / 0 / 1
3,316
663
78
1,500
277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 0 / 3
3,739
748
774
1,664
536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
Storm9808
Medusa
6
3 / 0 / 0
3,901
780
2,597
1,882
446
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 0 / 0
3,549
710
543
1,004
213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
1 / 1 / 0
3,636
727
1,566
2,234
1,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
8
1
Kills
4
4
Deaths
1
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
0
0
1
0.5
L
Sun Wukong
Gradiants
Sun Wukong
1
1
0
1
L
0
0
0
0
W
0
0
3
1.5
L
Arachne
RoughPuff
Arachne
0
1
0
0
L
Yemoja
0
0
0
0
W
Medusa
Storm9808
Medusa
3
0
0
3
W
0
0
0
0
W
1
1
0
1
L
Artemis
xThe Lady
Artemis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,732
Damage
5,558
12,399
Taken
8,284
3,258
Mitigated
3,387
5,813
Healing
3,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
78
0
0
1,060
1,500
277
0
0
1,500
0
10,055
L
Sun Wukong
Gradiants
Sun Wukong
932
353
0
1,306
3,426
1,237
702
249
3,177
0
14,069
L
248
0
0
638
1,365
663
0
371
924
12,739
0
W
774
103
120
928
1,664
536
0
152
1,512
7,744
0
L
Arachne
RoughPuff
Arachne
656
576
0
1,442
2,772
567
0
158
2,604
0
6,508
L
Yemoja
427
230
96
750
1,501
281
0
243
1,258
1,990
0
W
Medusa
Storm9808
Medusa
2,597
927
0
563
1,882
446
0
275
1,607
0
16,059
W
543
0
0
525
1,004
213
0
248
756
15,225
0
W
1,566
516
0
750
2,234
1,915
0
0
2,234
3,033
12,412
L
Artemis
xThe Lady
Artemis
469
0
0
1,581
3,335
510
0
465
2,870
0
9,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,599
Gold Earned
18,141
104
Minions Killed
139
0
Camps Cleared
0
400,124
Distance Traveled
492,994
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
3,316
663
30
6
0
116,138
0
L
Sun Wukong
3,443
689
28
6
0
95,490
0
L
Sol
3,279
656
31
6
0
84,424
1
W
Artio
3,739
748
14
3
0
96,175
0
L
Arachne
3,127
625
21
4
0
110,052
1
L
Yemoja
2,788
558
4
1
0
32,051
0
W
Medusa
3,901
780
29
6
0
83,887
1
W
Janus
3,549
710
31
6
0
100,513
0
W
Osiris
3,636
727
35
7
0
96,281
0
L
Artemis
2,962
592
20
4
0
78,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role