Player Matchup

King Arthur
King Arthur
ClouudyDays
King Arthur
Level 29
God Stats
6W - 7L
1,268 SR
Queue Stats
117W - 140L
1,389 Elo+
Party 1
Eset
Eset
Jeshter
Eset
Level 21
God Stats
5W - 2L
1,802 SR
Queue Stats
32W - 17L
1,573 Elo+
Party 2
Janus
Janus
PanteeButter
Janus
Level 45
God Stats
40W - 32L
1,562 SR
Queue Stats
102W - 98L
1,463 Elo+
Party 1
Pele
Pele
Savarogue
Pele
Level 61
God Stats
4W - 4L
1,227 SR
Queue Stats
569W - 559L
1,442 Elo+
Party 1
Sol
Sol
brenttaylor
Sol
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 43
1,472 SR
1,474 Elo+

VS

Team Averages
Level 93
1,564 SR
1,526 Elo+
Bakasura
Bakasura
Darksp3ct3r
Bakasura
Level 129
God Stats
3W - 8L
1,285 SR
Queue Stats
224W - 211L
1,503 Elo+
Party 3
Bacchus
Bacchus
GuardianWolfSoul
Bacchus
Level 104
God Stats
46W - 31L
1,603 SR
Queue Stats
527W - 522L
1,560 Elo+
Party 3
Chaac
Chaac
Sigma-840_NBK
Chaac
Level 28
God Stats
7W - 6L
1,535 SR
Queue Stats
55W - 60L
1,517 Elo+
Party 3
Medusa
Medusa
Strychnine_NBK
Medusa
Level 157
God Stats
31W - 15L
1,896 SR
Queue Stats
324W - 311L
1,552 Elo+
Party 3
Nu Wa
Nu Wa
kidagacash
Nu Wa
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ClouudyDays
King Arthur
11
2 / 1 / 1
6,309
574
3,948
7,206
3,111
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Eset
Jeshter
Eset
9
0 / 1 / 5
5,577
507
2,694
4,336
1,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
3 / 0 / 3
7,255
660
6,584
5,814
1,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
12
6 / 2 / 2
6,889
626
3,704
8,491
2,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
2 / 0 / 1
5,480
498
2,722
3,527
702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Darksp3ct3r
Bakasura
8
0 / 1 / 1
5,046
459
2,350
7,026
2,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 3 / 0
4,730
430
2,499
6,889
4,076
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
1 / 3 / 1
5,683
517
4,009
7,520
6,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 3 / 1
5,810
528
3,964
5,854
1,782
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nu Wa
5
0 / 3 / 0
4,353
396
1,250
3,468
1,046
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
13
Kills
3
4
Deaths
13
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ClouudyDays
King Arthur
2
1
1
2.5
L
Bakasura
Darksp3ct3r
Bakasura
0
1
1
0.5
L
1
3
0
0.33
W
Eset
Jeshter
Eset
0
1
5
2.5
W
3
0
3
4.5
W
Pele
6
2
2
3.5
L
1
3
1
0.5
L
1
3
1
0.5
W
2
0
1
2.5
L
Nu Wa
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,652
Damage
14,072
29,374
Taken
30,757
9,641
Mitigated
15,064
10,755
Healing
9,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ClouudyDays
King Arthur
3,948
688
0
1,743
7,206
3,111
161
0
6,761
0
29,123
L
Bakasura
Darksp3ct3r
Bakasura
2,350
1,748
0
3,065
7,026
2,089
0
2,281
4,745
0
16,472
L
2,499
252
192
1,612
6,889
4,076
0
3,373
3,516
10,433
0
W
Eset
Jeshter
Eset
2,694
171
243
1,712
4,336
1,299
192
992
3,344
18,221
0
W
6,584
244
38
1,517
5,814
1,749
205
1,492
4,254
53,837
0
W
Pele
3,704
844
0
3,312
8,491
2,780
26
909
7,477
0
40,578
L
4,009
940
0
1,970
7,520
6,071
0
482
7,038
0
21,169
L
3,964
1,443
0
1,511
5,854
1,782
0
3,381
2,473
0
37,066
W
2,722
975
0
2,190
3,527
702
513
378
3,149
22,128
0
L
Nu Wa
1,250
704
0
770
3,468
1,046
0
2,483
985
11,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,510
Gold Earned
25,622
325
Minions Killed
193
0
Camps Cleared
0
1,044,686
Distance Traveled
946,268
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,309
574
52
5
0
192,877
0
L
Bakasura
5,046
459
48
4
0
242,520
1
L
Bacchus
4,730
430
14
1
0
203,223
5
W
Eset
5,577
507
39
4
0
198,187
5
W
Janus
7,255
660
112
10
0
222,852
2
W
Pele
6,889
626
75
7
0
231,772
2
L
Chaac
5,683
517
45
4
0
185,122
0
L
Medusa
5,810
528
64
6
0
219,079
1
W
Sol
5,480
498
47
4
0
198,998
0
L
Nu Wa
4,353
396
22
2
0
96,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role