Player Matchup

Sobek
Sobek
CerealMeister
Sobek
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
3W - 8L
1,153 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
Ewaz3
Ah Muzen Cab
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
37W - 37L
1,671 Elo+
Party 2
Sun Wukong
Sun Wukong
ImJepi
Sun Wukong
Level 65
God Stats
5W - 6L
1,915 SR
Queue Stats
83W - 74L
1,577 Elo+
Party 4
Hercules
Hercules
Menray
Hercules
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 34L
1,603 Elo+
Party 2
Ganesha
Ganesha
bpbaseball
Ganesha
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 22L
1,708 Elo+
Party 2
Team Averages
Level 73
1,583 SR
1,543 Elo+

VS

Team Averages
Level 75
1,564 SR
1,705 Elo+
Nu Wa
Nu Wa
CutieClaws
Nu Wa
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Khepri
Khepri
GaoTortoise
Khepri
Level 47
God Stats
12W - 2L
1,500 SR
Queue Stats
217W - 145L
1,841 Elo+
Party 1
Medusa
Medusa
RebornsCake
Medusa
Level 64
God Stats
5W - 7L
1,417 SR
Queue Stats
91W - 102L
1,554 Elo+
Party 3
Ravana
Ravana
SpeedoCop
Ravana
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 28L
1,791 Elo+
Party 1
Odin
Odin
squidboi2
Odin
Level 149
God Stats
0W - 1L
1,904 SR
Queue Stats
165W - 96L
1,841 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 15
11,300
1,027
10,051
16,979
21,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
Ewaz3
Ah Muzen Cab
18
9 / 3 / 11
12,200
1,109
24,907
9,007
3,711
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
ImJepi
Sun Wukong
18
4 / 2 / 19
11,656
1,060
14,295
14,875
8,933
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hercules
Menray
Hercules
18
7 / 3 / 15
11,930
1,085
20,000
23,984
21,508
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ganesha
bpbaseball
Ganesha
17
1 / 5 / 19
11,441
1,040
18,973
16,791
8,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Team 1 Tickets

254

VS

Team 2 Tickets

92

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
16
0 / 6 / 11
9,716
883
8,405
11,941
3,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
17
0 / 3 / 13
10,957
996
7,510
21,519
26,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
16
0 / 9 / 14
10,073
916
20,477
21,902
8,742
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ravana
SpeedoCop
Ravana
16
5 / 3 / 6
11,142
1,013
11,825
17,900
7,646
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odin
17
11 / 4 / 5
12,628
1,148
24,540
19,862
8,865
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
65
25
Kills
16
16
Deaths
25
79
Assists
49
Player
Kills
Deaths
Assists
KDA
W
4
3
15
3.83
L
Nu Wa
0
6
11
0.92
W
Ah Muzen Cab
Ewaz3
Ah Muzen Cab
9
3
11
4.83
L
Khepri
0
3
13
2.17
W
Sun Wukong
ImJepi
Sun Wukong
4
2
19
6.75
W
Hercules
Menray
Hercules
7
3
15
4.83
L
Medusa
0
9
14
0.78
L
Ravana
SpeedoCop
Ravana
5
3
6
2.67
W
Ganesha
bpbaseball
Ganesha
1
5
19
2.1
L
Odin
11
4
5
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,226
Damage
72,757
81,636
Taken
93,124
64,185
Mitigated
55,194
25,533
Healing
2,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,051
712
0
5,807
16,979
21,246
0
3,177
13,802
19,210
0
L
Nu Wa
8,405
2,024
74
563
11,941
3,818
0
4,999
6,942
14,587
0
W
Ah Muzen Cab
Ewaz3
Ah Muzen Cab
24,907
13,318
0
3,216
9,007
3,711
0
1,564
7,443
0
60,655
L
Khepri
7,510
1,087
18
1,243
21,519
26,123
0
5,472
16,047
23,425
0
W
Sun Wukong
ImJepi
Sun Wukong
14,295
3,458
0
5,265
14,875
8,933
0
2,968
11,907
0
47,584
W
Hercules
Menray
Hercules
20,000
5,884
0
8,821
23,984
21,508
0
4,679
19,305
282
29,092
L
Medusa
20,477
9,509
0
0
21,902
8,742
0
7,053
14,849
0
44,006
L
Ravana
SpeedoCop
Ravana
11,825
4,211
0
314
17,900
7,646
0
7,044
10,856
0
28,511
W
Ganesha
bpbaseball
Ganesha
18,973
1,207
0
2,424
16,791
8,787
0
3,527
13,264
32,443
0
L
Odin
24,540
3,928
0
0
19,862
8,865
0
4,738
15,124
0
34,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,527
Gold Earned
54,516
219
Minions Killed
180
9
Camps Cleared
4
1,011,937
Distance Traveled
992,444
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,300
1,027
15
1
2
204,602
0
L
Nu Wa
9,716
883
11
1
0
93,256
0
W
Ah Muzen Cab
12,200
1,109
82
7
6
192,615
0
L
Khepri
10,957
996
24
2
1
213,478
0
W
Sun Wukong
11,656
1,060
89
8
0
222,022
3
W
Hercules
11,930
1,085
31
3
1
201,769
0
L
Medusa
10,073
916
61
6
2
207,029
0
L
Ravana
11,142
1,013
53
5
1
220,310
1
W
Ganesha
11,441
1,040
2
0
0
190,929
0
L
Odin
12,628
1,148
31
3
0
258,371
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role