Player Matchup

Discordia
Discordia
Silver III
Squinny25
Discordia
Silver III
Level 95
God Stats
10W - 20L
1,410 SR
Queue Stats
35W - 66L
1,145 MMR
Solo
Ares
Ares
Silver V
ellmac4205
Ares
Silver V
Level 117
God Stats
9W - 23L
1,221 SR
Queue Stats
72W - 131L
1,163 MMR
Solo
Odin
Odin
Bronze III
masterassblast
Odin
Bronze III
Level 109
God Stats
5W - 6L
1,262 SR
Queue Stats
204W - 229L
1,102 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 107
1,298 SR
1,137 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 71
1,433 SR
1,155 MMR
Zeus
Zeus
Silver V
HolyGernolaBar
Zeus
Silver V
Level 61
God Stats
1W - 3L
1,573 SR
Queue Stats
5W - 8L
1,205 MMR
Party 1
Cthulhu
Cthulhu
Bronze IV
II TuMz II
Cthulhu
Bronze IV
Level 88
God Stats
0W - 2L
1,225 SR
Queue Stats
3W - 11L
1,066 MMR
Solo
Chiron
Chiron
Silver III
Luczak39
Chiron
Silver III
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 14L
1,193 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Squinny25
Discordia
17
0 / 4 / 4
13,363
581
16,217
12,482
5,365
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
3 / 3 / 1
15,845
689
4,843
26,532
40,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

16
1 / 2 / 3
13,170
573
8,549
25,221
23,932
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
Cu ChulainnChernobogAnubisChaacDanzaburou

VS

Bans
NeithYmirApolloJormungandrMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 3 / 5
14,353
624
24,518
16,030
6,321
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cthulhu
II TuMz II
Cthulhu
3
0 / 0 / 0
10,048
437
0
906
205
Chiron
Luczak39
Chiron
20
5 / 1 / 4
14,220
618
21,197
18,596
10,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
18
4
Kills
9
9
Deaths
4
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
3
5
2.17
L
Cthulhu
II TuMz II
Cthulhu
0
0
0
0
L
Chiron
Luczak39
Chiron
5
1
4
7
W
Discordia
Squinny25
Discordia
0
4
4
0.5
W
3
3
1
1.17
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,609
Damage
45,715
64,235
Taken
35,532
70,083
Mitigated
16,886
14,881
Healing
12,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,518
1,483
852
4,830
16,030
6,321
0
9,428
6,277
108,011
0
L
Cthulhu
II TuMz II
Cthulhu
0
0
0
0
906
205
0
906
0
0
0
L
Chiron
Luczak39
Chiron
21,197
3,011
601
6,153
18,596
10,360
440
11,437
6,917
3,448
91,350
W
Discordia
Squinny25
Discordia
16,217
0
768
2,508
12,482
5,365
1,831
6,576
5,662
104,052
0
W
4,843
149
861
4,593
26,532
40,786
518
9,970
15,968
54,980
0
W
8,549
1,009
0
6,151
25,221
23,932
541
7,211
17,772
1,349
55,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,378
Gold Earned
38,621
277
Minions Killed
247
0
Camps Cleared
0
1,233,386
Distance Traveled
757,483
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
14,353
624
137
6
0
332,050
4
L
Cthulhu
10,048
437
0
0
0
155
0
L
Chiron
14,220
618
110
5
0
425,278
0
W
Discordia
13,363
581
137
6
0
406,394
3
W
Ares
15,845
689
60
3
0
403,710
0
W
Odin
13,170
573
80
3
0
423,282
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role