Player Matchup

Danzaburou
Danzaburou
IORKAEFF
Danzaburou
Level 103
God Stats
2W - 7L
1,545 SR
Queue Stats
43W - 37L
1,404 Elo+
Party 2
Nemesis
Nemesis
Xapoliin
Nemesis
Level 26
God Stats
1W - 5L
1,201 SR
Queue Stats
15W - 31L
1,357 Elo+
Solo
Ymir
Ymir
chuyfrijolito
Ymir
Level 8
God Stats
3W - 2L
1,649 SR
Queue Stats
8W - 6L
1,639 Elo+
Party 2
Kukulkan
Kukulkan
circusmbarnum69
Kukulkan
Level 29
God Stats
2W - 1L
1,828 SR
Queue Stats
41W - 39L
1,555 Elo+
Solo
Terra
Terra
sassy_missttv
Terra
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 15L
1,629 Elo+
Solo
Team Averages
Level 34
1,545 SR
1,517 Elo+

VS

Team Averages
Level 15
1,549 SR
1,673 Elo+
Fenrir
Fenrir
DoctorCuckery
Fenrir
Level 15
God Stats
6W - 14L
1,500 SR
Queue Stats
416W - 428L
1,495 Elo+
Solo
Cthulhu
Cthulhu
QQJarry
Cthulhu
Level 17
God Stats
7W - 5L
1,744 SR
Queue Stats
75W - 94L
1,542 Elo+
Solo
Ao Kuang
Ao Kuang
QuothTheWraith
Ao Kuang
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 3L
1,852 Elo+
Party 1
Raijin
Raijin
UnchartedKrieg
Raijin
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 22L
1,643 Elo+
Solo
Jing Wei
Jing Wei
jamalfitness
Jing Wei
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 12L
1,831 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IORKAEFF
Danzaburou
9
6 / 1 / 3
6,022
669
6,133
5,800
1,769
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Xapoliin
Nemesis
9
1 / 1 / 0
4,840
538
1,137
5,062
1,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
3 / 2 / 6
5,155
573
2,341
4,351
2,142
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
5
0 / 1 / 0
3,756
417
294
1,363
416
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

1
0 / 0 / 0
3,282
365
0
759
416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 5 / 0
4,695
522
2,332
6,668
1,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
QQJarry
Cthulhu
7
0 / 4 / 3
4,992
555
2,962
5,313
3,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
5
0 / 0 / 1
4,316
480
0
3,069
683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
2 / 1 / 0
5,754
639
3,154
3,959
1,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Jing Wei
jamalfitness
Jing Wei
10
1 / 0 / 0
5,719
635
742
2,443
657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
10
Kills
5
5
Deaths
10
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
5
0
0.4
L
Danzaburou
IORKAEFF
Danzaburou
6
1
3
7.5
W
Cthulhu
QQJarry
Cthulhu
0
4
3
0.38
W
Ao Kuang
0
0
1
0.5
W
2
1
0
2
L
Nemesis
Xapoliin
Nemesis
1
1
0
1
L
3
2
6
3
L
Kukulkan
0
1
0
0
W
Jing Wei
jamalfitness
Jing Wei
1
0
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,905
Damage
9,190
17,335
Taken
21,452
6,054
Mitigated
8,138
6,210
Healing
5,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,332
746
0
1,257
6,668
1,773
0
678
5,990
0
10,327
L
Danzaburou
IORKAEFF
Danzaburou
6,133
2,765
306
2,907
5,800
1,769
910
2,571
3,229
0
26,741
W
Cthulhu
QQJarry
Cthulhu
2,962
301
0
312
5,313
3,793
0
1,663
3,650
13,140
0
W
Ao Kuang
0
0
0
1,294
3,069
683
0
0
3,069
8,739
0
W
3,154
317
0
807
3,959
1,232
824
294
3,665
31,324
0
L
Nemesis
Xapoliin
Nemesis
1,137
261
0
2,635
5,062
1,311
0
539
4,523
0
16,946
L
2,341
914
159
159
4,351
2,142
210
2,092
2,259
5,324
0
L
Kukulkan
294
0
0
44
1,363
416
0
914
449
7,709
0
W
Jing Wei
jamalfitness
Jing Wei
742
117
0
1,900
2,443
657
1,537
0
2,443
0
28,781
L
0
0
0
0
759
416
0
0
759
857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,055
Gold Earned
25,476
110
Minions Killed
202
0
Camps Cleared
0
699,228
Distance Traveled
715,302
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,695
522
14
2
0
164,773
1
L
Danzaburou
6,022
669
49
5
0
166,313
0
W
Cthulhu
4,992
555
28
3
0
146,519
1
W
Ao Kuang
4,316
480
31
3
0
156,615
0
W
Raijin
5,754
639
63
7
0
120,264
0
L
Nemesis
4,840
538
43
5
0
177,334
3
L
Ymir
5,155
573
6
1
0
175,834
0
L
Kukulkan
3,756
417
12
1
0
138,338
2
W
Jing Wei
5,719
635
66
7
0
127,131
3
L
Terra
3,282
365
0
0
0
41,409
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role