Player Matchup

Neith
Neith
CurcoBein01
Neith
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
MayhemTrooper
Khepri
Level 120
God Stats
46W - 26L
1,980 SR
Queue Stats
225W - 145L
1,934 Elo+
Party 1
Nu Wa
Nu Wa
Rena016
Nu Wa
Level 159
God Stats
3W - 0L
1,715 SR
Queue Stats
226W - 146L
1,943 Elo+
Party 1
Team Averages
Level 135
1,732 SR
1,792 Elo+

VS

Team Averages
Level 111
1,385 SR
1,442 Elo+
Izanami
Izanami
Jinzoº
Izanami
Level 129
God Stats
4W - 4L
1,605 SR
Queue Stats
163W - 179L
1,379 Elo+
Solo
Baron Samedi
Baron Samedi
Samikpo
Baron Samedi
Level 140
God Stats
5W - 5L
1,318 SR
Queue Stats
85W - 79L
1,713 Elo+
Solo
Agni
Agni
libertariano
Agni
Level 64
God Stats
2W - 7L
1,231 SR
Queue Stats
4W - 8L
1,236 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 9
7,314
731
5,627
6,437
2,200
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 4 / 9
7,714
771
2,686
9,974
6,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
Rena016
Nu Wa
12
9 / 3 / 2
8,983
898
9,112
5,686
1,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jinzoº
Izanami
10
3 / 3 / 4
7,290
729
7,020
8,373
3,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Samikpo
Baron Samedi
10
3 / 4 / 3
7,084
708
5,331
7,049
2,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 4 / 5
6,861
686
6,095
5,120
1,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
19
11
Kills
7
7
Deaths
11
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
0
9
5.5
L
Izanami
Jinzoº
Izanami
3
3
4
1.67
W
1
4
9
1.38
W
Nu Wa
Rena016
Nu Wa
9
3
2
3.33
L
Baron Samedi
Samikpo
Baron Samedi
3
4
3
1.13
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,425
Damage
18,446
22,097
Taken
20,542
11,079
Mitigated
7,628
4,194
Healing
3,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,627
2,506
0
1,962
6,437
2,200
1,661
3,232
3,073
0
18,840
L
Izanami
Jinzoº
Izanami
7,020
3,906
0
620
8,373
3,378
0
5,039
3,165
1,708
25,385
W
2,686
151
0
910
9,974
6,931
90
5,788
3,882
11,958
0
W
Nu Wa
Rena016
Nu Wa
9,112
2,710
0
1,322
5,686
1,948
1,451
2,461
3,122
41,071
0
L
Baron Samedi
Samikpo
Baron Samedi
5,331
267
393
2,139
7,049
2,631
93
3,469
3,370
21,154
0
L
6,095
405
0
394
5,120
1,619
0
2,795
2,167
23,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,011
Gold Earned
21,235
114
Minions Killed
109
0
Camps Cleared
0
528,805
Distance Traveled
452,128
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,314
731
42
4
0
169,029
0
L
Izanami
7,290
729
48
5
0
152,116
0
W
Khepri
7,714
771
22
2
0
195,858
3
W
Nu Wa
8,983
898
50
5
0
163,918
3
L
Baron Samedi
7,084
708
34
3
0
132,003
3
L
Agni
6,861
686
27
3
0
168,009
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role