Player Matchup

Cthulhu
Cthulhu
Arsasaurs
Cthulhu
Level 16
God Stats
12W - 13L
1,619 SR
Queue Stats
36W - 38L
1,497 Elo+
Party 1
Discordia
Discordia
DiegoAmmo
Discordia
Level 26
God Stats
4W - 7L
1,498 SR
Queue Stats
123W - 176L
1,459 Elo+
Solo
Erlang Shen
Erlang Shen
DwarfInACar
Erlang Shen
Level 17
God Stats
1W - 6L
1,224 SR
Queue Stats
44W - 37L
1,420 Elo+
Party 1
Thor
Thor
Trevmercs
Thor
Level 8
God Stats
0W - 5L
1,114 SR
Queue Stats
17W - 34L
1,298 Elo+
Solo
Fenrir
Fenrir
armad1d0
Fenrir
Level 18
God Stats
25W - 22L
1,541 SR
Queue Stats
113W - 84L
1,403 Elo+
Party 1
Team Averages
Level 17
1,399 SR
1,415 Elo+

VS

Team Averages
Level 39
1,511 SR
1,484 Elo+
Tsukuyomi
Tsukuyomi
ButtLoaf
Tsukuyomi
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 27L
1,463 Elo+
Party 3
Bellona
Bellona
MVPASN
Bellona
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,640 Elo+
Solo
Danzaburou
Danzaburou
Nightemared
Danzaburou
Level 124
God Stats
6W - 7L
1,467 SR
Queue Stats
189W - 214L
1,497 Elo+
Party 3
Cthulhu
Cthulhu
cstellic
Cthulhu
Level 28
God Stats
8W - 9L
1,673 SR
Queue Stats
283W - 334L
1,449 Elo+
Party 2
Scylla
Scylla
loonskiii
Scylla
Level 27
God Stats
121W - 133L
1,417 SR
Queue Stats
320W - 376L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Arsasaurs
Cthulhu
20
11 / 5 / 7
15,801
527
29,280
32,537
47,264
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Discordia
DiegoAmmo
Discordia
17
3 / 9 / 6
12,305
410
16,345
26,135
9,154
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
DwarfInACar
Erlang Shen
20
1 / 4 / 8
13,420
447
15,980
28,119
27,285
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
11
1 / 7 / 9
9,877
329
3,653
11,528
3,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
armad1d0
Fenrir
20
15 / 8 / 7
14,927
498
17,963
26,077
15,668
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ButtLoaf
Tsukuyomi
19
1 / 8 / 9
12,635
421
8,866
23,290
11,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
MVPASN
Bellona
20
3 / 4 / 7
15,099
503
10,562
23,572
24,380
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
Nightemared
Danzaburou
20
17 / 6 / 5
16,247
542
29,180
24,968
12,512
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
cstellic
Cthulhu
18
5 / 5 / 16
15,323
511
23,776
26,922
26,558
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Scylla
loonskiii
Scylla
20
7 / 9 / 11
15,307
510
26,038
24,196
10,281
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
81
31
Kills
33
33
Deaths
32
37
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Arsasaurs
Cthulhu
11
5
7
2.9
W
Tsukuyomi
ButtLoaf
Tsukuyomi
1
8
9
0.69
L
Discordia
DiegoAmmo
Discordia
3
9
6
0.67
L
Erlang Shen
DwarfInACar
Erlang Shen
1
4
8
1.25
W
Bellona
MVPASN
Bellona
3
4
7
1.63
W
Danzaburou
Nightemared
Danzaburou
17
6
5
3.25
L
Thor
1
7
9
0.79
L
Fenrir
armad1d0
Fenrir
15
8
7
2.31
W
Cthulhu
cstellic
Cthulhu
5
5
16
2.6
W
Scylla
loonskiii
Scylla
7
9
11
1.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,221
Damage
98,422
124,396
Taken
122,948
103,212
Mitigated
84,770
29,218
Healing
31,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Arsasaurs
Cthulhu
29,280
2,044
1,381
4,929
32,537
47,264
318
14,845
17,631
80,840
0
W
Tsukuyomi
ButtLoaf
Tsukuyomi
8,866
3,097
0
7,132
23,290
11,039
198
6,422
16,868
0
80,189
L
Discordia
DiegoAmmo
Discordia
16,345
1,634
466
6,075
26,135
9,154
288
12,117
13,968
82,773
0
L
Erlang Shen
DwarfInACar
Erlang Shen
15,980
6,441
0
8,705
28,119
27,285
1,778
10,067
17,625
4,860
84,440
W
Bellona
MVPASN
Bellona
10,562
3,426
0
1,558
23,572
24,380
2,616
6,592
16,980
495
96,063
W
Danzaburou
Nightemared
Danzaburou
29,180
17,696
0
8,535
24,968
12,512
930
12,868
12,100
0
88,919
L
Thor
3,653
462
0
410
11,528
3,841
154
5,185
6,343
0
16,447
L
Fenrir
armad1d0
Fenrir
17,963
3,634
407
6,845
26,077
15,668
134
8,023
17,979
0
79,244
W
Cthulhu
cstellic
Cthulhu
23,776
1,942
2,559
3,614
26,922
26,558
183
10,914
16,008
62,215
0
W
Scylla
loonskiii
Scylla
26,038
1,396
794
7,036
24,196
10,281
1,892
9,322
14,874
105,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,330
Gold Earned
74,611
466
Minions Killed
622
0
Camps Cleared
0
2,415,087
Distance Traveled
2,684,026
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
15,801
527
98
3
0
541,088
2
W
Tsukuyomi
12,635
421
114
4
0
554,108
0
L
Discordia
12,305
410
113
4
0
455,283
2
L
Erlang Shen
13,420
447
140
5
0
514,669
7
W
Bellona
15,099
503
190
6
0
524,315
0
W
Danzaburou
16,247
542
95
3
0
518,446
2
L
Thor
9,877
329
28
1
0
326,681
5
L
Fenrir
14,927
498
87
3
0
577,366
0
W
Cthulhu
15,323
511
72
2
0
592,939
2
W
Scylla
15,307
510
151
5
0
494,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role