Player Matchup

Ullr
Ullr
DinoAloy
Ullr
Level 26
God Stats
16W - 10L
1,703 SR
Queue Stats
125W - 134L
1,558 Elo+
Party 3
Tsukuyomi
Tsukuyomi
FauFZ
Tsukuyomi
Level 156
God Stats
8W - 5L
1,910 SR
Queue Stats
302W - 287L
1,579 Elo+
Party 3
Nu Wa
Nu Wa
Mattwazhere
Nu Wa
Level 37
God Stats
5W - 1L
1,871 SR
Queue Stats
334W - 204L
1,865 Elo+
Party 2
Nemesis
Nemesis
Nawlage
Nemesis
Level 67
God Stats
8W - 1L
1,344 SR
Queue Stats
181W - 102L
1,736 Elo+
Party 2
Cerberus
Cerberus
SaulGL
Cerberus
Level 147
God Stats
5W - 6L
1,884 SR
Queue Stats
191W - 186L
1,533 Elo+
Party 3
Team Averages
Level 87
1,742 SR
1,654 Elo+

VS

Team Averages
Level 92
1,487 SR
1,408 Elo+
Izanami
Izanami
DIRTYROTENCHEAT
Izanami
Level 128
God Stats
0W - 3L
1,675 SR
Queue Stats
6W - 10L
1,414 Elo+
Party 1
Baron Samedi
Baron Samedi
ICameOnASnail
Baron Samedi
Level 106
God Stats
3W - 3L
1,261 SR
Queue Stats
209W - 182L
1,427 Elo+
Party 1
Xing Tian
Xing Tian
xDewritos MLGx
Xing Tian
Level 76
God Stats
1W - 4L
1,500 SR
Queue Stats
40W - 40L
1,510 Elo+
Party 1
Ne Zha
Ne Zha
yungelmogod
Ne Zha
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
196W - 157L
1,437 Elo+
Party 1
Osiris
Osiris
zac122197979
Osiris
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,251 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
15
0 / 2 / 1
9,381
521
2,140
7,111
2,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
FauFZ
Tsukuyomi
14
2 / 1 / 5
8,777
488
8,186
10,335
5,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
11 / 1 / 3
11,768
654
22,620
7,417
2,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Nawlage
Nemesis
18
9 / 2 / 2
10,653
592
9,243
9,215
3,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
SaulGL
Cerberus
14
2 / 1 / 5
8,590
477
4,464
10,173
6,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 1
9,465
526
4,603
12,410
3,127
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
ICameOnASnail
Baron Samedi
11
0 / 10 / 0
6,993
389
2,182
12,856
3,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Xing Tian
xDewritos MLGx
Xing Tian
12
1 / 1 / 1
8,112
451
1,410
10,144
7,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
15
3 / 3 / 1
9,381
521
6,052
13,673
4,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
12
2 / 7 / 0
7,754
431
6,935
11,378
8,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
24
Kills
7
7
Deaths
24
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Ullr
0
2
1
0.25
W
Tsukuyomi
FauFZ
Tsukuyomi
2
1
5
4.5
L
Baron Samedi
ICameOnASnail
Baron Samedi
0
10
0
0
W
11
1
3
12.5
W
Nemesis
Nawlage
Nemesis
9
2
2
5
W
Cerberus
SaulGL
Cerberus
2
1
5
4.5
L
Xing Tian
xDewritos MLGx
Xing Tian
1
1
1
1.5
L
Ne Zha
3
3
1
1.17
L
Osiris
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,653
Damage
21,182
44,251
Taken
60,461
20,418
Mitigated
26,358
17,366
Healing
11,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,603
3,817
0
5,249
12,410
3,127
793
5,659
6,353
0
77,709
W
Ullr
2,140
656
0
1,776
7,111
2,498
468
0
7,111
0
61,342
W
Tsukuyomi
FauFZ
Tsukuyomi
8,186
1,997
0
4,814
10,335
5,024
633
1,149
9,154
0
41,415
L
Baron Samedi
ICameOnASnail
Baron Samedi
2,182
99
0
645
12,856
3,308
0
6,521
5,892
33,029
0
W
22,620
4,088
110
1,746
7,417
2,479
726
1,466
5,811
95,773
0
W
Nemesis
Nawlage
Nemesis
9,243
3,930
0
4,066
9,215
3,478
1,647
616
8,575
0
70,128
W
Cerberus
SaulGL
Cerberus
4,464
352
0
4,854
10,173
6,939
0
764
9,409
40,419
0
L
Xing Tian
xDewritos MLGx
Xing Tian
1,410
118
0
1,495
10,144
7,364
0
3,955
5,820
25,070
0
L
Ne Zha
6,052
2,831
0
3,854
13,673
4,556
0
3,911
9,372
0
73,156
L
Osiris
6,935
2,517
0
377
11,378
8,003
136
4,956
5,940
4,968
29,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,169
Gold Earned
41,705
560
Minions Killed
453
0
Camps Cleared
0
1,656,223
Distance Traveled
1,663,457
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,465
526
165
9
0
324,675
4
W
Ullr
9,381
521
135
8
0
281,432
3
W
Tsukuyomi
8,777
488
56
3
0
373,793
11
L
Baron Samedi
6,993
389
71
4
0
283,597
1
W
Nu Wa
11,768
654
144
8
0
354,599
3
W
Nemesis
10,653
592
141
8
0
418,397
3
W
Cerberus
8,590
477
84
5
0
228,002
0
L
Xing Tian
8,112
451
31
2
0
369,092
5
L
Ne Zha
9,381
521
119
7
0
391,782
5
L
Osiris
7,754
431
67
4
0
294,311
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role