Player Matchup

King Arthur
King Arthur
Foxcoolguy
King Arthur
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Gus-Work
Bellona
Level 17
God Stats
6W - 7L
1,445 SR
Queue Stats
232W - 237L
1,403 Elo+
Party 1
Da Ji
Da Ji
live evil04
Da Ji
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
roger_lopes2
Yemoja
Level 6
God Stats
1W - 2L
1,189 SR
Queue Stats
33W - 40L
1,246 Elo+
Party 1
Artemis
Artemis
superninj42010
Artemis
Level 21
God Stats
1W - 0L
1,240 SR
Queue Stats
1W - 3L
1,273 Elo+
Solo
Team Averages
Level 17
1,375 SR
1,384 Elo+

VS

Team Averages
Level 19
1,393 SR
1,434 Elo+
Susano
Susano
Carlosauri0
Susano
Level 29
God Stats
0W - 4L
1,150 SR
Queue Stats
17W - 18L
1,479 Elo+
Solo
Bellona
Bellona
ChiefUrubu4448
Bellona
Level 27
God Stats
12W - 13L
1,567 SR
Queue Stats
67W - 76L
1,364 Elo+
Solo
Merlin
Merlin
Detrivox
Merlin
Level 29
God Stats
9W - 7L
1,246 SR
Queue Stats
826W - 812L
1,326 Elo+
Solo
Ymir
Ymir
TheBabyGirl2022
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cerberus
Cerberus
angelino_penguin
Cerberus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Foxcoolguy
King Arthur
11
1 / 5 / 5
9,268
386
1,845
9,300
3,544
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
Gus-Work
Bellona
19
10 / 0 / 9
12,929
539
10,793
15,216
15,872
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
23 / 2 / 11
14,636
610
27,732
17,581
8,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yemoja
17
3 / 4 / 20
12,141
506
7,579
14,040
12,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
12 / 4 / 12
13,288
554
20,335
12,399
5,691
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
2
0 / 0 / 0
6,135
256
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

18
11 / 10 / 1
12,257
511
20,049
24,024
24,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
Detrivox
Merlin
17
2 / 6 / 3
11,246
469
8,487
10,162
3,460
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 20 / 1
8,413
351
8,689
27,924
12,499
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
1 / 13 / 3
8,201
342
2,185
21,177
6,420

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
23
49
Kills
15
15
Deaths
49
57
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Susano
0
0
0
0
L
11
10
1
1.15
L
Merlin
Detrivox
Merlin
2
6
3
0.58
W
King Arthur
Foxcoolguy
King Arthur
1
5
5
0.7
W
Bellona
Gus-Work
Bellona
10
0
9
14.5
L
1
20
1
0.08
L
1
13
3
0.19
W
23
2
11
14.25
W
Yemoja
3
4
20
3.25
W
12
4
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,284
Damage
39,410
68,536
Taken
83,287
46,243
Mitigated
46,469
14,304
Healing
6,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
0
0
0
0
0
0
0
0
0
0
0
L
20,049
7,809
280
3,490
24,024
24,090
2,142
3,470
20,554
4,156
66,142
L
Merlin
Detrivox
Merlin
8,487
448
0
603
10,162
3,460
144
532
9,630
59,285
0
W
King Arthur
Foxcoolguy
King Arthur
1,845
381
156
1,286
9,300
3,544
348
523
8,777
0
18,884
W
Bellona
Gus-Work
Bellona
10,793
3,804
0
1,802
15,216
15,872
3,397
4,935
10,281
0
79,240
L
8,689
2,037
0
77
27,924
12,499
0
1,389
26,535
26,809
0
L
2,185
167
0
1,565
21,177
6,420
0
2,188
18,989
19,585
0
W
27,732
11,946
858
6,190
17,581
8,690
3,015
4,660
12,881
0
76,161
W
Yemoja
7,579
1,763
2,654
1,358
14,040
12,446
1,117
3,604
10,436
45,568
0
W
20,335
11,605
0
0
12,399
5,691
4,192
6,467
5,694
0
69,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,262
Gold Earned
46,252
452
Minions Killed
320
0
Camps Cleared
0
1,891,706
Distance Traveled
1,376,910
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,135
256
0
0
0
605
0
L
Bellona
12,257
511
132
6
0
381,702
0
L
Merlin
11,246
469
114
5
0
333,243
2
W
King Arthur
9,268
386
31
1
0
248,274
1
W
Bellona
12,929
539
130
5
0
435,262
0
L
Ymir
8,413
351
34
1
0
331,673
2
L
Cerberus
8,201
342
40
2
0
329,687
3
W
Da Ji
14,636
610
108
5
0
467,286
3
W
Yemoja
12,141
506
63
3
0
367,234
0
W
Artemis
13,288
554
120
5
0
373,650
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role