Player Matchup

Cthulhu
Cthulhu
CaidenTheWise
Cthulhu
Level 26
God Stats
18W - 17L
1,311 SR
Queue Stats
46W - 42L
1,462 Elo+
Solo
Medusa
Medusa
TaterTotBot
Medusa
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 69L
1,500 Elo+
Solo
Bastet
Bastet
TheNameIsDaemon
Bastet
Level 18
God Stats
18W - 15L
1,664 SR
Queue Stats
370W - 350L
1,516 Elo+
Solo
Kuzenbo
Kuzenbo
VOHD
Kuzenbo
Level 28
God Stats
14W - 15L
1,419 SR
Queue Stats
23W - 23L
1,480 Elo+
Solo
Sol
Sol
dtpepe
Sol
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 51L
1,640 Elo+
Solo
Team Averages
Level 25
1,479 SR
1,519 Elo+

VS

Team Averages
Level 41
1,550 SR
1,553 Elo+
Erlang Shen
Erlang Shen
ChugMyNut
Erlang Shen
Level 9
God Stats
2W - 3L
1,585 SR
Queue Stats
20W - 6L
1,677 Elo+
Party 1
Janus
Janus
HladnoFant
Janus
Level 146
God Stats
3W - 3L
1,747 SR
Queue Stats
149W - 63L
1,800 Elo+
Party 1
Mulan
Mulan
Nianaa
Mulan
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,266 Elo+
Solo
Sol
Sol
ObamaIsAGorilla
Sol
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 4L
1,622 Elo+
Party 1
Thanatos
Thanatos
ShadowDrake94
Thanatos
Level 18
God Stats
5W - 11L
1,417 SR
Queue Stats
174W - 214L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
1 / 2 / 7
8,934
496
7,113
13,332
7,714
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
18
11 / 2 / 0
11,399
633
12,281
10,820
4,399
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 5 / 3
7,891
438
3,874
13,414
4,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
VOHD
Kuzenbo
16
3 / 0 / 5
9,937
552
9,879
9,618
14,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
dtpepe
Sol
15
3 / 2 / 2
8,954
497
10,814
10,449
5,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ChugMyNut
Erlang Shen
15
3 / 2 / 4
8,727
485
7,349
12,675
8,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
17
3 / 4 / 2
9,782
543
7,084
9,662
3,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mulan
Nianaa
Mulan
14
2 / 3 / 0
8,160
453
5,224
10,899
6,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
3 / 3 / 4
8,690
483
12,025
14,545
5,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
ShadowDrake94
Thanatos
12
0 / 7 / 1
7,555
420
2,466
13,807
5,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
19
Kills
11
11
Deaths
19
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
1
2
7
2.25
L
Erlang Shen
ChugMyNut
Erlang Shen
3
2
4
2.5
L
Janus
3
4
2
1
L
Mulan
Nianaa
Mulan
2
3
0
0.67
L
3
3
4
1.67
L
Thanatos
ShadowDrake94
Thanatos
0
7
1
0.07
W
Medusa
11
2
0
5.5
W
1
5
3
0.5
W
Kuzenbo
VOHD
Kuzenbo
3
0
5
5.5
W
Sol
dtpepe
Sol
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,961
Damage
34,148
57,633
Taken
61,588
35,585
Mitigated
29,166
19,767
Healing
22,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
7,113
657
68
2,740
13,332
7,714
68
7,324
5,934
23,196
0
L
Erlang Shen
ChugMyNut
Erlang Shen
7,349
3,580
0
2,504
12,675
8,809
327
7,689
4,964
4,534
33,412
L
Janus
7,084
487
0
1,118
9,662
3,417
0
1,340
8,322
73,729
0
L
Mulan
Nianaa
Mulan
5,224
671
0
1,872
10,899
6,610
0
6,636
3,872
0
44,980
L
12,025
4,249
0
8,903
14,545
5,308
986
8,607
5,888
60,993
0
L
Thanatos
ShadowDrake94
Thanatos
2,466
764
0
7,758
13,807
5,022
0
2,971
10,736
0
47,983
W
Medusa
12,281
5,061
0
3,514
10,820
4,399
906
3,389
7,271
0
87,555
W
3,874
1,076
27
5,747
13,414
4,286
0
2,910
10,486
0
41,566
W
Kuzenbo
VOHD
Kuzenbo
9,879
2,676
0
2,888
9,618
14,125
475
681
8,648
53,462
0
W
Sol
dtpepe
Sol
10,814
3,171
0
4,783
10,449
5,061
2,500
5,012
5,382
60,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,115
Gold Earned
42,914
447
Minions Killed
512
0
Camps Cleared
0
1,705,340
Distance Traveled
1,713,244
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,934
496
33
2
0
337,264
11
L
Erlang Shen
8,727
485
54
3
0
346,208
6
L
Janus
9,782
543
161
9
0
371,653
8
L
Mulan
8,160
453
97
5
0
324,922
1
L
Sol
8,690
483
108
6
0
322,762
3
L
Thanatos
7,555
420
92
5
0
347,699
1
W
Medusa
11,399
633
147
8
0
355,248
6
W
Bastet
7,891
438
62
3
0
379,067
0
W
Kuzenbo
9,937
552
86
5
0
340,767
1
W
Sol
8,954
497
119
7
0
292,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role