Player Matchup

Merlin
Merlin
Arsharok
Merlin
Level 156
God Stats
3W - 2L
1,407 SR
Queue Stats
25W - 29L
1,151 Elo+
Party 2
Da Ji
Da Ji
Faylenra
Da Ji
Level 22
God Stats
33W - 20L
1,592 SR
Queue Stats
47W - 39L
1,496 Elo+
Solo
Apollo
Apollo
xRaaiZz
Apollo
Level 61
God Stats
4W - 2L
1,538 SR
Queue Stats
8W - 10L
1,121 Elo+
Party 2
Team Averages
Level 80
1,513 SR
1,256 Elo+

VS

Team Averages
Level 30
1,686 SR
1,422 Elo+
Nemesis
Nemesis
EmanuelG17
Nemesis
Level 6
God Stats
3W - 3L
1,893 SR
Queue Stats
200W - 252L
1,331 Elo+
Party 1
Discordia
Discordia
MamoruSin
Discordia
Level 56
God Stats
6W - 3L
1,683 SR
Queue Stats
70W - 85L
1,604 Elo+
Solo
Ymir
Ymir
Marrero16293
Ymir
Level 29
God Stats
15W - 12L
1,483 SR
Queue Stats
127W - 157L
1,331 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Arsharok
Merlin
20
12 / 1 / 7
15,913
758
28,473
12,729
5,185
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Da Ji
Faylenra
Da Ji
16
6 / 6 / 7
13,913
663
16,454
18,379
7,435
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Apollo
xRaaiZz
Apollo
18
5 / 3 / 11
14,044
669
11,954
18,667
7,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
EmanuelG17
Nemesis
15
1 / 10 / 6
12,014
572
8,628
26,277
12,510
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
MamoruSin
Discordia
17
6 / 10 / 2
13,674
651
19,782
16,926
6,011
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

17
3 / 3 / 7
13,271
632
5,337
22,988
25,566
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
25
23
Kills
10
10
Deaths
23
25
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Merlin
Arsharok
Merlin
12
1
7
15.5
L
Nemesis
EmanuelG17
Nemesis
1
10
6
0.4
W
Da Ji
Faylenra
Da Ji
6
6
7
1.58
L
Discordia
MamoruSin
Discordia
6
10
2
0.7
L
3
3
7
2.17
W
Apollo
xRaaiZz
Apollo
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,881
Damage
33,747
49,775
Taken
66,191
19,983
Mitigated
44,087
16,191
Healing
3,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Arsharok
Merlin
28,473
2,787
206
5,369
12,729
5,185
1,093
5,998
6,731
132,377
0
L
Nemesis
EmanuelG17
Nemesis
8,628
1,682
0
1,772
26,277
12,510
0
11,783
14,162
0
45,617
W
Da Ji
Faylenra
Da Ji
16,454
5,119
0
3,635
18,379
7,435
1,031
9,631
8,748
0
50,215
L
Discordia
MamoruSin
Discordia
19,782
1,126
141
1,683
16,926
6,011
0
5,471
11,137
57,728
0
L
5,337
180
0
160
22,988
25,566
0
10,255
12,301
46,083
0
W
Apollo
xRaaiZz
Apollo
11,954
5,798
0
6,981
18,667
7,363
1,487
10,744
7,923
0
68,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,870
Gold Earned
38,959
277
Minions Killed
184
0
Camps Cleared
0
1,091,887
Distance Traveled
1,103,253
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
15,913
758
163
8
0
376,532
0
L
Nemesis
12,014
572
51
2
0
403,421
2
W
Da Ji
13,913
663
38
2
0
347,466
8
L
Discordia
13,674
651
67
3
0
289,312
5
L
Ymir
13,271
632
66
3
0
410,520
0
W
Apollo
14,044
669
76
4
0
367,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role