Player Matchup

Sol
Sol
 
Sol
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Fatebound_Wolf
Fenrir
Level 48
God Stats
1W - 0L
1,285 SR
Queue Stats
1W - 2L
1,261 Elo+
Party 1
Horus
Horus
Ninjaticus
Horus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,261 Elo+
Party 1
Cerberus
Cerberus
Pu3rCr1mson
Cerberus
Level 72
God Stats
4W - 6L
1,500 SR
Queue Stats
137W - 127L
1,455 Elo+
Solo
Zeus
Zeus
Sh8nker
Zeus
Level 88
God Stats
4W - 5L
1,138 SR
Queue Stats
5W - 8L
1,261 Elo+
Party 1
Team Averages
Level 76
1,385 SR
1,348 Elo+

VS

Team Averages
Level 58
1,453 SR
1,466 Elo+
Kukulkan
Kukulkan
Fluffalufacus
Kukulkan
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 63L
1,519 Elo+
Party 2
Set
Set
GiganX13
Set
Level 49
God Stats
6W - 5L
1,585 SR
Queue Stats
18W - 16L
1,566 Elo+
Party 2
Apollo
Apollo
JustAMitch
Apollo
Level 65
God Stats
3W - 3L
1,500 SR
Queue Stats
17W - 23L
1,468 Elo+
Solo
Ymir
Ymir
Karlaaaaa29
Ymir
Level 40
God Stats
8W - 5L
1,423 SR
Queue Stats
21W - 33L
1,388 Elo+
Party 3
Mercury
Mercury
LALOCHSDF
Mercury
Level 48
God Stats
2W - 3L
1,259 SR
Queue Stats
22W - 31L
1,391 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
4 / 4 / 2
7,621
508
8,568
7,028
1,831
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
6 / 2 / 2
7,526
502
5,818
8,171
2,949
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
12
4 / 2 / 7
8,018
535
5,789
12,511
6,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
Pu3rCr1mson
Cerberus
15
1 / 1 / 1
8,183
546
4,943
9,331
7,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Zeus
Sh8nker
Zeus
13
5 / 2 / 2
8,221
548
7,605
6,795
2,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Fluffalufacus
Kukulkan
13
1 / 5 / 2
7,898
527
5,300
8,461
3,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
1 / 2 / 0
8,123
542
7,104
9,678
6,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Apollo
JustAMitch
Apollo
12
4 / 3 / 3
7,481
499
7,037
8,999
2,573
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
2 / 6 / 4
6,605
440
3,722
11,566
5,119
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
LALOCHSDF
Mercury
10
2 / 4 / 2
6,901
460
3,135
9,740
3,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
21
20
Kills
10
11
Deaths
20
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
4
2
1.25
W
6
2
2
3.5
L
Kukulkan
Fluffalufacus
Kukulkan
1
5
2
0.4
L
1
2
0
0.5
L
Apollo
JustAMitch
Apollo
4
3
3
1.83
L
2
6
4
0.67
L
Mercury
LALOCHSDF
Mercury
2
4
2
0.75
W
Horus
4
2
7
3.75
W
Cerberus
Pu3rCr1mson
Cerberus
1
1
1
1.5
W
Zeus
Sh8nker
Zeus
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,723
Damage
26,298
43,836
Taken
48,444
21,749
Mitigated
20,103
11,245
Healing
12,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,568
2,823
417
1,907
7,028
1,831
235
1,003
6,025
41,319
0
W
5,818
1,002
0
420
8,171
2,949
119
2,049
6,122
0
21,410
L
Kukulkan
Fluffalufacus
Kukulkan
5,300
162
0
1,733
8,461
3,184
0
3,248
5,213
45,906
0
L
7,104
3,236
0
3,787
9,678
6,065
378
4,943
4,735
0
52,796
L
Apollo
JustAMitch
Apollo
7,037
4,953
0
3,234
8,999
2,573
2,025
4,375
4,624
0
40,962
L
3,722
731
270
643
11,566
5,119
228
5,937
5,629
19,636
0
L
Mercury
LALOCHSDF
Mercury
3,135
2,032
0
2,630
9,740
3,162
0
2,613
7,127
0
34,091
W
Horus
5,789
2,432
639
3,451
12,511
6,735
0
2,584
9,877
0
23,910
W
Cerberus
Pu3rCr1mson
Cerberus
4,943
898
0
3,561
9,331
7,829
702
0
9,001
52,411
0
W
Zeus
Sh8nker
Zeus
7,605
678
0
850
6,795
2,405
735
3,386
3,409
44,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,569
Gold Earned
37,008
389
Minions Killed
375
0
Camps Cleared
0
1,394,350
Distance Traveled
1,386,194
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,621
508
70
5
0
240,403
1
W
Fenrir
7,526
502
29
2
0
334,976
0
L
Kukulkan
7,898
527
103
7
0
257,959
1
L
Set
8,123
542
103
7
0
273,873
0
L
Apollo
7,481
499
79
5
0
283,471
4
L
Ymir
6,605
440
30
2
0
303,685
0
L
Mercury
6,901
460
60
4
0
267,206
0
W
Horus
8,018
535
34
2
0
278,648
2
W
Cerberus
8,183
546
153
10
0
261,489
1
W
Zeus
8,221
548
103
7
0
278,834
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role