Player Matchup

Sylvanus
Sylvanus
Ayahuasca08
Sylvanus
Level 27
God Stats
7W - 2L
1,956 SR
Queue Stats
63W - 67L
1,543 Elo+
Party 1
Ne Zha
Ne Zha
GameStonker
Ne Zha
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 28L
1,651 Elo+
Solo
Janus
Janus
Ketcheck
Janus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
iSquirt
Danzaburou
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
xArthurRevengex
Pele
Level 21
God Stats
2W - 1L
1,510 SR
Queue Stats
266W - 283L
1,412 Elo+
Solo
Team Averages
Level 22
1,593 SR
1,521 Elo+

VS

Team Averages
Level 23
1,433 SR
1,437 Elo+
Ao Kuang
Ao Kuang
DaltexGT
Ao Kuang
Level 29
God Stats
2W - 5L
1,500 SR
Queue Stats
18W - 18L
1,890 Elo+
Solo
Ymir
Ymir
Fleffo
Ymir
Level 43
God Stats
1W - 2L
1,353 SR
Queue Stats
35W - 31L
1,296 Elo+
Party 2
Fenrir
Fenrir
Greendragonboy17
Fenrir
Level 7
God Stats
2W - 4L
1,311 SR
Queue Stats
17W - 24L
1,352 Elo+
Party 2
Izanami
Izanami
NZFrostie
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
ZAXBYSCHICKEN
Olorun
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 10L
1,146 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ayahuasca08
Sylvanus
15
3 / 3 / 14
9,962
498
9,633
14,122
13,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
19
6 / 3 / 5
12,263
613
15,719
16,071
15,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Janus
Ketcheck
Janus
17
2 / 2 / 6
10,660
533
7,167
6,711
2,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
iSquirt
Danzaburou
16
4 / 4 / 9
10,815
541
12,049
13,227
5,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
11 / 1 / 3
11,989
599
8,376
10,779
4,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DaltexGT
Ao Kuang
10
3 / 2 / 2
7,465
373
5,125
8,479
2,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ymir
Fleffo
Ymir
14
5 / 5 / 1
9,283
464
9,169
17,983
14,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 8 / 4
7,715
386
5,385
16,654
8,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
NZFrostie
Izanami
15
3 / 7 / 2
9,286
464
7,604
14,134
4,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
1 / 4 / 6
9,052
453
5,376
11,751
3,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
28
26
Kills
13
13
Deaths
26
37
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Ayahuasca08
Sylvanus
3
3
14
3.33
L
Ao Kuang
DaltexGT
Ao Kuang
3
2
2
2
L
Ymir
Fleffo
Ymir
5
5
1
1.1
W
Ne Zha
6
3
5
2.83
L
1
8
4
0.38
W
Janus
Ketcheck
Janus
2
2
6
2.5
L
Izanami
NZFrostie
Izanami
3
7
2
0.57
L
1
4
6
1
W
Danzaburou
iSquirt
Danzaburou
4
4
9
2.13
W
11
1
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,944
Damage
32,659
60,910
Taken
69,001
41,190
Mitigated
33,727
25,626
Healing
16,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Ayahuasca08
Sylvanus
9,633
3,424
2,178
5,572
14,122
13,188
715
6,884
7,172
40,808
0
L
Ao Kuang
DaltexGT
Ao Kuang
5,125
1,202
0
3,931
8,479
2,422
0
790
7,631
27,429
0
L
Ymir
Fleffo
Ymir
9,169
1,970
0
1,087
17,983
14,386
238
5,913
11,876
31,154
0
W
Ne Zha
15,719
7,227
0
8,023
16,071
15,459
0
3,695
12,077
0
93,272
L
5,385
1,250
0
3,872
16,654
8,933
0
1,951
14,199
0
28,581
W
Janus
Ketcheck
Janus
7,167
572
0
1,143
6,711
2,319
1,372
1,856
4,855
77,700
0
L
Izanami
NZFrostie
Izanami
7,604
3,560
783
3,414
14,134
4,084
988
3,476
10,560
0
57,309
L
5,376
2,073
445
3,358
11,751
3,902
914
4,207
7,252
42,680
0
W
Danzaburou
iSquirt
Danzaburou
12,049
6,263
0
3,610
13,227
5,631
657
5,025
8,177
0
55,701
W
8,376
2,618
0
5,100
10,779
4,593
1,488
2,210
8,544
0
73,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,689
Gold Earned
42,801
571
Minions Killed
374
0
Camps Cleared
0
1,875,061
Distance Traveled
1,569,147
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,962
498
49
2
0
343,517
6
L
Ao Kuang
7,465
373
59
3
0
204,751
4
L
Ymir
9,283
464
42
2
0
361,239
0
W
Ne Zha
12,263
613
165
8
0
406,917
2
L
Fenrir
7,715
386
55
3
0
351,422
1
W
Janus
10,660
533
143
7
0
388,370
6
L
Izanami
9,286
464
120
6
0
321,071
3
L
Olorun
9,052
453
98
5
0
330,664
0
W
Danzaburou
10,815
541
90
5
0
319,388
3
W
Pele
11,989
599
124
6
0
416,869
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role