Player Matchup

Bellona
Bellona
Bronze III
IItsMelis
Bellona
Bronze III
Level 103
God Stats
1W - 0L
1,526 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Hades
Hades
Bronze III
IItsOnce
Hades
Bronze III
Level 122
God Stats
1W - 0L
1,756 SR
Queue Stats
4W - 2L
1,500 MMR
Party 1
Achilles
Achilles
Bronze III
IItsZuko
Achilles
Bronze III
Level 122
God Stats
4W - 1L
1,732 SR
Queue Stats
4W - 2L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 116
1,671 SR
1,500 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 95
1,368 SR
1,208 MMR
King Arthur
King Arthur
Gold IV
JJ_JST
King Arthur
Gold IV
Level 122
God Stats
0W - 1L
1,258 SR
Queue Stats
111W - 134L
1,343 MMR
Solo
Chang'e
Chang'e
Gold V
KingGoloso
Chang'e
Gold V
Level 115
God Stats
17W - 24L
1,472 SR
Queue Stats
754W - 1,040L
1,324 MMR
Solo
Chaac
Chaac
Bronze IV
shinesolo007
Chaac
Bronze IV
Level 47
God Stats
2W - 2L
1,373 SR
Queue Stats
2W - 17L
958 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
IItsMelis
Bellona
14
5 / 0 / 7
10,366
740
9,249
10,827
10,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hades
IItsOnce
Hades
13
4 / 1 / 7
10,057
718
11,522
14,083
6,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Achilles
IItsZuko
Achilles
13
4 / 3 / 6
9,924
709
13,438
13,786
14,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Nu WaCthulhuSobekScyllaCu Chulainn

VS

Bans
AphroditeHou YiMedusaCupidKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JJ_JST
King Arthur
10
0 / 5 / 1
8,004
572
8,560
14,587
7,593
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
KingGoloso
Chang'e
12
3 / 5 / 1
9,085
649
11,441
13,899
4,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 3 / 2
9,191
657
7,101
13,791
10,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
13
Kills
4
4
Deaths
13
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bellona
IItsMelis
Bellona
5
0
7
8.5
W
Hades
IItsOnce
Hades
4
1
7
7.5
W
Achilles
IItsZuko
Achilles
4
3
6
2.33
L
King Arthur
JJ_JST
King Arthur
0
5
1
0.1
L
Chang'e
KingGoloso
Chang'e
3
5
1
0.7
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,209
Damage
27,102
38,696
Taken
42,277
31,064
Mitigated
22,515
16,309
Healing
15,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
IItsMelis
Bellona
9,249
1,919
0
1,970
10,827
10,465
999
2,984
7,629
2,836
40,606
W
Hades
IItsOnce
Hades
11,522
1,436
1,531
7,952
14,083
6,512
1,200
5,293
8,476
46,895
0
W
Achilles
IItsZuko
Achilles
13,438
4,034
0
4,856
13,786
14,087
676
2,588
10,966
0
39,639
L
King Arthur
JJ_JST
King Arthur
8,560
1,653
0
1,619
14,587
7,593
98
2,640
11,513
0
30,564
L
Chang'e
KingGoloso
Chang'e
11,441
561
2,091
5,521
13,899
4,744
180
3,253
10,188
42,799
0
L
7,101
1,370
810
5,171
13,791
10,178
275
5,403
8,116
0
19,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,347
Gold Earned
26,280
155
Minions Killed
129
0
Camps Cleared
0
840,437
Distance Traveled
772,381
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,366
740
54
4
0
294,699
3
W
Hades
10,057
718
71
5
0
261,417
7
W
Achilles
9,924
709
30
2
0
284,321
3
L
King Arthur
8,004
572
61
4
0
266,194
5
L
Chang'e
9,085
649
53
4
0
232,703
2
L
Chaac
9,191
657
15
1
0
273,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role