Player Matchup

Hera
Hera
Silver II
Beaver_Of_Love
Hera
Silver II
Level 55
God Stats
1W - 1L
1,656 SR
Queue Stats
6W - 7L
1,485 MMR
Party 2
Mulan
Mulan
Silver II
MentalSquirrel5
Mulan
Silver II
Level 63
God Stats
0W - 2L
1,862 SR
Queue Stats
6W - 7L
1,485 MMR
Party 2
Bacchus
Bacchus
Gold V
MrWhisples2562
Bacchus
Gold V
Level 67
God Stats
5W - 2L
1,766 SR
Queue Stats
8W - 7L
1,644 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 62
1,761 SR
1,538 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 128
1,428 SR
1,522 MMR
Chang'e
Chang'e
Bronze III
 
Chang'e
Bronze III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Bronze III
EvilMERSONary
Hou Yi
Bronze III
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Fenrir
Fenrir
Silver I
micoman2323
Fenrir
Silver I
Level 109
God Stats
2W - 1L
1,285 SR
Queue Stats
31W - 26L
1,567 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,772
564
4,974
4,528
1,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 2 / 0
6,924
577
4,868
7,200
8,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
0 / 4 / 0
6,602
550
4,631
7,513
5,864
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
SobekCu ChulainnMedusaDanzaburouChaac

VS

Bans
CthulhuYmirAphroditeGaneshaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
3 / 0 / 7
8,405
700
5,462
5,122
1,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 0 / 7
8,222
685
3,282
3,454
1,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
11
4 / 0 / 6
8,287
691
5,436
10,699
9,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
30
0
Kills
10
10
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
0
7
6.5
L
0
4
0
0
W
3
0
7
6.5
L
0
2
0
0
L
0
4
0
0
W
Fenrir
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,473
Damage
14,180
19,241
Taken
19,275
15,375
Mitigated
12,833
3,294
Healing
10,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,462
564
2,620
3,371
5,122
1,664
917
2,301
2,585
35,679
0
L
4,974
1,039
0
236
4,528
1,481
0
920
3,483
28,082
0
W
3,282
1,038
0
500
3,454
1,851
1,537
1,744
1,594
2,390
28,219
L
4,868
595
0
1,956
7,200
8,030
0
1,959
5,103
0
30,385
L
4,631
745
440
662
7,513
5,864
0
2,740
4,632
9,566
0
W
Fenrir
5,436
2,452
0
3,780
10,699
9,318
790
5,135
5,149
0
18,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,298
Gold Earned
24,914
118
Minions Killed
142
0
Camps Cleared
0
622,049
Distance Traveled
637,722
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,405
700
58
5
0
206,319
4
L
Hera
6,772
564
50
4
0
192,228
2
W
Hou Yi
8,222
685
66
6
0
206,427
6
L
Mulan
6,924
577
62
5
0
206,306
2
L
Bacchus
6,602
550
6
1
0
223,515
5
W
Fenrir
8,287
691
18
2
0
224,976
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role