Player Matchup

Nu Wa
Nu Wa
bullton_red
Nu Wa
Level 25
God Stats
31W - 36L
1,620 SR
Queue Stats
52W - 75L
1,579 Elo+
Solo
Izanami
Izanami
elcucas
Izanami
Level 61
God Stats
13W - 8L
1,697 SR
Queue Stats
824W - 566L
1,832 Elo+
Party 2
Jormungandr
Jormungandr
millerkiller323
Jormungandr
Level 18
God Stats
6W - 6L
1,556 SR
Queue Stats
632W - 395L
1,898 Elo+
Party 2
Team Averages
Level 35
1,625 SR
1,770 Elo+

VS

Team Averages
Level 58
1,497 SR
1,500 Elo+
Hel
Hel
C4MadMonkey
Hel
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 1
Anubis
Anubis
Do Itt Benny
Anubis
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 20L
1,500 Elo+
Solo
Achilles
Achilles
WillRam
Achilles
Level 150
God Stats
0W - 2L
1,491 SR
Queue Stats
35W - 32L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 13
9,638
688
9,486
7,039
2,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
elcucas
Izanami
15
10 / 0 / 7
11,207
801
12,173
6,337
2,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
millerkiller323
Jormungandr
14
6 / 2 / 13
10,432
745
12,405
10,072
6,992
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
8,052
575
2,992
8,698
2,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
10
1 / 11 / 2
8,694
621
3,522
13,695
8,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
WillRam
Achilles
11
4 / 5 / 1
8,566
612
12,325
18,401
15,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
20
Kills
6
6
Deaths
20
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
Anubis
1
11
2
0.18
L
Achilles
WillRam
Achilles
4
5
1
0.9
W
4
4
13
2.63
W
Izanami
elcucas
Izanami
10
0
7
13.5
W
Jormungandr
millerkiller323
Jormungandr
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,064
Damage
18,839
23,448
Taken
40,794
12,035
Mitigated
26,440
3,405
Healing
8,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,992
542
361
833
8,698
2,893
0
5,542
3,002
35,856
0
L
Anubis
3,522
567
0
954
13,695
8,304
0
7,303
6,157
19,797
0
L
Achilles
WillRam
Achilles
12,325
4,696
0
6,677
18,401
15,243
0
9,510
8,671
0
35,970
W
9,486
4,087
0
250
7,039
2,103
731
1,048
5,766
32,422
0
W
Izanami
elcucas
Izanami
12,173
8,227
0
1,212
6,337
2,940
2,355
1,751
4,432
4,130
57,029
W
Jormungandr
millerkiller323
Jormungandr
12,405
4,127
982
961
10,072
6,992
44
3,715
6,157
26,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,277
Gold Earned
25,312
164
Minions Killed
134
0
Camps Cleared
0
697,609
Distance Traveled
611,640
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,052
575
73
5
0
209,688
1
L
Anubis
8,694
621
18
1
0
155,179
0
L
Achilles
8,566
612
43
3
0
246,773
0
W
Nu Wa
9,638
688
49
4
0
223,549
0
W
Izanami
11,207
801
96
7
0
222,991
0
W
Jormungandr
10,432
745
19
1
0
251,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role