Player Matchup

Izanami
Izanami
Solar424
Izanami
Level 15
God Stats
3W - 2L
1,523 SR
Queue Stats
11W - 9L
1,623 Elo+
Solo
Khepri
Khepri
Stramp696
Khepri
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 13L
1,767 Elo+
Solo
Camazotz
Camazotz
afatnibblonian
Camazotz
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 54L
1,628 Elo+
Solo
He Bo
He Bo
cheppapig
He Bo
Level 28
God Stats
8W - 10L
1,604 SR
Queue Stats
554W - 525L
1,480 Elo+
Solo
Guan Yu
Guan Yu
juicepouch69
Guan Yu
Level 24
God Stats
3W - 4L
1,862 SR
Queue Stats
80W - 62L
1,613 Elo+
Solo
Team Averages
Level 24
1,598 SR
1,622 Elo+

VS

Team Averages
Level 22
1,534 SR
1,653 Elo+
Danzaburou
Danzaburou
AlarakKing
Danzaburou
Level 15
God Stats
11W - 15L
1,440 SR
Queue Stats
30W - 25L
1,526 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MycoMang
Tsukuyomi
Level 40
God Stats
5W - 2L
1,729 SR
Queue Stats
130W - 113L
1,552 Elo+
Party 1
Sol
Sol
SpecialistChair
Sol
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 8L
1,770 Elo+
Party 2
Fenrir
Fenrir
TransgenderBTW
Fenrir
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 19L
1,915 Elo+
Party 2
Yemoja
Yemoja
batnaim
Yemoja
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Solar424
Izanami
13
1 / 5 / 2
8,013
401
9,150
14,057
4,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
Stramp696
Khepri
13
2 / 5 / 2
8,951
448
4,524
15,807
10,385
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Camazotz
14
2 / 3 / 0
8,446
422
8,594
17,053
5,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
cheppapig
He Bo
14
0 / 7 / 1
8,310
416
5,802
10,329
3,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
juicepouch69
Guan Yu
14
0 / 8 / 1
8,224
411
3,672
17,472
17,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AlarakKing
Danzaburou
19
4 / 0 / 7
12,531
627
8,861
7,802
3,779
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Tsukuyomi
MycoMang
Tsukuyomi
17
6 / 4 / 4
11,292
565
9,931
16,074
6,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
7 / 1 / 4
11,252
563
14,224
16,415
9,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
10 / 0 / 5
13,044
652
19,429
15,040
15,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
batnaim
Yemoja
16
1 / 0 / 10
10,798
540
4,087
9,144
6,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
58
5
Kills
28
28
Deaths
5
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AlarakKing
Danzaburou
4
0
7
7.5
W
Tsukuyomi
MycoMang
Tsukuyomi
6
4
4
2
L
Izanami
Solar424
Izanami
1
5
2
0.4
W
7
1
4
9
L
Khepri
Stramp696
Khepri
2
5
2
0.6
W
10
0
5
12.5
L
Camazotz
2
3
0
0.67
W
Yemoja
batnaim
Yemoja
1
0
10
6
L
He Bo
cheppapig
He Bo
0
7
1
0.07
L
Guan Yu
juicepouch69
Guan Yu
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,742
Damage
56,532
74,718
Taken
64,475
40,736
Mitigated
43,009
18,115
Healing
29,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AlarakKing
Danzaburou
8,861
3,946
0
1,913
7,802
3,779
4,974
1,992
5,810
0
92,193
W
Tsukuyomi
MycoMang
Tsukuyomi
9,931
3,415
0
6,233
16,074
6,921
273
3,736
12,288
0
61,267
L
Izanami
Solar424
Izanami
9,150
6,781
0
2,839
14,057
4,305
0
7,301
6,756
0
41,355
W
14,224
5,372
0
6,707
16,415
9,948
3,874
2,443
13,950
88,797
0
L
Khepri
Stramp696
Khepri
4,524
574
0
905
15,807
10,385
0
4,789
11,018
29,369
0
W
19,429
6,743
0
8,354
15,040
15,415
1,841
1,525
13,207
7,688
88,850
L
Camazotz
8,594
2,358
0
9,344
17,053
5,540
0
3,696
13,357
0
54,214
W
Yemoja
batnaim
Yemoja
4,087
1,074
4,410
1,567
9,144
6,946
137
630
8,514
23,898
0
L
He Bo
cheppapig
He Bo
5,802
651
0
775
10,329
3,183
0
1,703
8,626
52,053
0
L
Guan Yu
juicepouch69
Guan Yu
3,672
212
184
4,068
17,472
17,323
0
1,387
16,085
0
40,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,944
Gold Earned
58,917
386
Minions Killed
608
0
Camps Cleared
0
1,597,702
Distance Traveled
1,891,018
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,531
627
174
9
0
415,693
0
W
Tsukuyomi
11,292
565
102
5
0
376,823
1
L
Izanami
8,013
401
85
4
0
318,197
1
W
Sol
11,252
563
143
7
0
362,882
1
L
Khepri
8,951
448
36
2
0
290,532
3
W
Fenrir
13,044
652
149
7
0
365,133
4
L
Camazotz
8,446
422
80
4
0
401,845
5
W
Yemoja
10,798
540
40
2
0
370,487
1
L
He Bo
8,310
416
84
4
0
293,085
6
L
Guan Yu
8,224
411
101
5
0
294,043
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role