Player Matchup

Chang'e
Chang'e
Bronze III
sonicfw
Chang'e
Bronze III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 157
1,500 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 81
1,500 SR
1,500 MMR
Fenrir
Fenrir
Bronze III
HSPC Peps
Fenrir
Bronze III
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
sonicfw
Chang'e
17
6 / 1 / 0
10,438
949
9,746
9,143
6,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bans
DanzaburouKaliBakasuraAh Muzen CabAnubis

VS

Bans
SusanoPoseidonLokiUllrMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HSPC Peps
Fenrir
13
1 / 6 / 0
7,208
655
4,403
12,950
8,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
6
Kills
1
1
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
HSPC Peps
Fenrir
1
6
0
0.17
W
Chang'e
sonicfw
Chang'e
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,746
Damage
4,403
9,143
Taken
12,950
6,141
Mitigated
8,625
5,156
Healing
1,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
HSPC Peps
Fenrir
4,403
1,120
0
1,268
12,950
8,625
0
9,264
3,190
0
26,104
W
Chang'e
sonicfw
Chang'e
9,746
844
0
5,156
9,143
6,141
1,698
35
8,683
68,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,438
Gold Earned
7,208
120
Minions Killed
44
0
Camps Cleared
0
200,194
Distance Traveled
219,882
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,208
655
44
4
0
219,882
1
W
Chang'e
10,438
949
120
11
0
200,194
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role