Player Matchup

King Arthur
King Arthur
Bentatek
King Arthur
Level 17
God Stats
1W - 1L
1,469 SR
Queue Stats
3W - 3L
1,320 Elo+
Party 1
Chernobog
Chernobog
JJSSB6
Chernobog
Level 64
God Stats
12W - 4L
1,826 SR
Queue Stats
160W - 141L
1,443 Elo+
Party 1
Sol
Sol
Mailorlunare
Sol
Level 64
God Stats
1W - 0L
1,730 SR
Queue Stats
3W - 3L
1,320 Elo+
Party 1
Nu Wa
Nu Wa
Qwexe
Nu Wa
Level 22
God Stats
2W - 2L
1,411 SR
Queue Stats
2W - 2L
1,320 Elo+
Party 1
Guan Yu
Guan Yu
Zuzsk
Guan Yu
Level 16
God Stats
3W - 3L
1,242 SR
Queue Stats
3W - 3L
1,320 Elo+
Party 1
Team Averages
Level 37
1,536 SR
1,345 Elo+

VS

Team Averages
Level 56
1,357 SR
1,431 Elo+
Merlin
Merlin
Fhqwhgads
Merlin
Level 137
God Stats
25W - 18L
1,594 SR
Queue Stats
185W - 179L
1,495 Elo+
Party 2
Tyr
Tyr
GrannyTuck
Tyr
Level 25
God Stats
29W - 37L
1,066 SR
Queue Stats
189W - 218L
1,383 Elo+
Party 2
Fenrir
Fenrir
MerciiiDray
Fenrir
Level 69
God Stats
23W - 27L
1,437 SR
Queue Stats
282W - 287L
1,400 Elo+
Party 3
Fafnir
Fafnir
thekill3rkrab
Fafnir
Level 28
God Stats
2W - 6L
1,220 SR
Queue Stats
133W - 146L
1,469 Elo+
Party 2
Heimdallr
Heimdallr
xEddy_MalcreadoX
Heimdallr
Level 22
God Stats
25W - 34L
1,466 SR
Queue Stats
36W - 48L
1,408 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bentatek
King Arthur
14
2 / 2 / 0
8,297
519
6,233
11,353
8,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
JJSSB6
Chernobog
15
6 / 1 / 7
9,666
604
7,291
8,520
4,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 3 / 0
7,770
486
2,252
7,338
3,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
Qwexe
Nu Wa
15
3 / 2 / 5
9,263
579
5,127
5,914
1,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Zuzsk
Guan Yu
14
5 / 3 / 6
8,974
561
6,769
12,816
7,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fhqwhgads
Merlin
15
7 / 3 / 3
9,440
590
10,604
6,606
2,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 2 / 1
7,870
492
4,652
13,443
5,702
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
12
4 / 2 / 4
8,079
505
5,329
10,720
3,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

10
0 / 3 / 3
7,021
439
3,928
9,232
4,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
10
0 / 7 / 1
6,572
411
2,696
9,215
2,198
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
23
17
Kills
11
11
Deaths
17
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Bentatek
King Arthur
2
2
0
1
L
Merlin
Fhqwhgads
Merlin
7
3
3
2.83
L
0
2
1
0.25
W
Chernobog
JJSSB6
Chernobog
6
1
7
9.5
W
1
3
0
0.33
L
Fenrir
4
2
4
3
W
Nu Wa
Qwexe
Nu Wa
3
2
5
2.75
W
Guan Yu
Zuzsk
Guan Yu
5
3
6
2.67
L
0
3
3
0.5
L
Heimdallr
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,672
Damage
27,209
45,941
Taken
49,216
26,230
Mitigated
18,080
16,945
Healing
11,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Bentatek
King Arthur
6,233
914
0
2,758
11,353
8,945
180
2,511
8,766
0
29,841
L
Merlin
Fhqwhgads
Merlin
10,604
774
0
999
6,606
2,343
0
1,236
5,295
63,284
0
L
4,652
209
0
5,511
13,443
5,702
590
876
11,992
0
36,250
W
Chernobog
JJSSB6
Chernobog
7,291
4,260
0
2,610
8,520
4,366
1,140
3,497
4,945
6,759
58,216
W
2,252
329
0
2,688
7,338
3,649
1,211
1,425
5,676
45,774
0
L
Fenrir
5,329
894
0
3,634
10,720
3,196
320
3,557
7,063
0
39,206
W
Nu Wa
Qwexe
Nu Wa
5,127
751
0
2,716
5,914
1,534
871
406
5,420
58,674
0
W
Guan Yu
Zuzsk
Guan Yu
6,769
623
1,236
4,937
12,816
7,736
222
6,026
6,602
0
30,825
L
3,928
1,222
0
1,758
9,232
4,641
264
1,320
7,712
17,997
0
L
Heimdallr
2,696
1,529
0
0
9,215
2,198
860
1,020
8,095
0
28,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,970
Gold Earned
38,982
408
Minions Killed
328
0
Camps Cleared
0
1,528,309
Distance Traveled
1,533,885
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,297
519
53
3
0
263,092
1
L
Merlin
9,440
590
115
7
0
289,603
0
L
Tyr
7,870
492
67
4
0
344,494
7
W
Chernobog
9,666
604
106
7
0
311,043
3
W
Sol
7,770
486
74
5
0
298,764
1
L
Fenrir
8,079
505
60
4
0
325,669
6
W
Nu Wa
9,263
579
125
8
0
312,713
3
W
Guan Yu
8,974
561
50
3
0
342,697
1
L
Fafnir
7,021
439
26
2
0
301,054
0
L
Heimdallr
6,572
411
60
4
0
273,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role