Player Matchup

Sylvanus
Sylvanus
BossBolognese
Sylvanus
Level 139
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 31L
1,362 Elo+
Party 1
Serqet
Serqet
FriendlyOgre
Serqet
Level 35
God Stats
4W - 3L
1,715 SR
Queue Stats
55W - 74L
1,866 Elo+
Party 3
Bellona
Bellona
Hexenkind
Bellona
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,362 Elo+
Party 1
Ra
Ra
JeyRoo
Ra
Level 8
God Stats
3W - 2L
1,596 SR
Queue Stats
65W - 71L
1,741 Elo+
Party 3
Cupid
Cupid
PT76b
Cupid
Level 18
God Stats
0W - 1L
1,151 SR
Queue Stats
51W - 61L
1,866 Elo+
Party 3
Team Averages
Level 41
1,492 SR
1,639 Elo+

VS

Team Averages
Level 18
1,460 SR
1,515 Elo+
King Arthur
King Arthur
Christoforo13
King Arthur
Level 6
God Stats
1W - 1L
1,231 SR
Queue Stats
7W - 5L
1,496 Elo+
Party 2
Medusa
Medusa
FonKalikrates
Medusa
Level 6
God Stats
4W - 4L
1,488 SR
Queue Stats
6W - 5L
1,496 Elo+
Party 2
Khepri
Khepri
Pigspin
Khepri
Level 28
God Stats
8W - 2L
1,813 SR
Queue Stats
49W - 38L
1,593 Elo+
Solo
Nemesis
Nemesis
tsoro1312
Nemesis
Level 44
God Stats
11W - 8L
1,588 SR
Queue Stats
30W - 33L
1,496 Elo+
Party 2
Anhur
Anhur
zB00s
Anhur
Level 6
God Stats
2W - 1L
1,182 SR
Queue Stats
6W - 4L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BossBolognese
Sylvanus
12
4 / 3 / 7
8,897
468
10,210
17,198
20,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Serqet
14
6 / 4 / 5
9,042
476
13,252
14,032
6,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Hexenkind
Bellona
12
0 / 3 / 0
7,461
393
2,708
8,926
10,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ra
10
0 / 10 / 5
6,963
366
4,211
10,494
3,262
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cupid
PT76b
Cupid
12
5 / 2 / 4
8,486
447
7,822
12,766
4,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Christoforo13
King Arthur
16
5 / 3 / 6
10,180
536
11,688
14,645
10,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
9 / 3 / 4
10,464
551
14,109
10,348
3,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Khepri
Pigspin
Khepri
15
2 / 4 / 6
9,780
515
4,652
11,436
7,359
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
tsoro1312
Nemesis
14
3 / 1 / 7
9,490
499
5,383
10,026
6,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Anhur
zB00s
Anhur
13
2 / 4 / 2
8,394
442
5,058
12,876
3,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
46
15
Kills
21
22
Deaths
15
21
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BossBolognese
Sylvanus
4
3
7
2.5
W
King Arthur
Christoforo13
King Arthur
5
3
6
2.67
W
9
3
4
3.67
L
Serqet
6
4
5
2.13
L
Bellona
Hexenkind
Bellona
0
3
0
0
L
Ra
0
10
5
0.25
L
Cupid
PT76b
Cupid
5
2
4
3.5
W
Khepri
Pigspin
Khepri
2
4
6
1.25
W
Nemesis
tsoro1312
Nemesis
3
1
7
6.5
W
Anhur
zB00s
Anhur
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,203
Damage
40,890
63,416
Taken
59,331
44,027
Mitigated
31,642
20,257
Healing
16,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BossBolognese
Sylvanus
10,210
2,138
3,322
7,792
17,198
20,118
0
1,771
15,024
34,638
0
W
King Arthur
Christoforo13
King Arthur
11,688
2,035
0
4,479
14,645
10,520
276
3,521
11,033
0
50,083
W
14,109
5,517
0
3,014
10,348
3,713
2,694
2,658
7,428
0
56,494
L
Serqet
13,252
3,379
0
3,472
14,032
6,131
0
1,299
12,608
0
51,878
L
Bellona
Hexenkind
Bellona
2,708
489
0
584
8,926
10,101
339
60
8,728
0
25,258
L
Ra
4,211
469
86
444
10,494
3,262
140
956
9,538
26,847
0
L
Cupid
PT76b
Cupid
7,822
3,620
137
4,420
12,766
4,415
201
797
11,790
0
33,366
W
Khepri
Pigspin
Khepri
4,652
473
0
1,350
11,436
7,359
819
3,693
7,693
28,981
0
W
Nemesis
tsoro1312
Nemesis
5,383
1,551
0
3,567
10,026
6,288
252
1,486
8,227
9,604
53,111
W
Anhur
zB00s
Anhur
5,058
2,143
0
3,880
12,876
3,762
841
3,063
9,434
0
36,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,849
Gold Earned
48,308
277
Minions Killed
377
0
Camps Cleared
0
1,638,939
Distance Traveled
1,788,278
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,897
468
40
2
0
323,601
4
W
King Arthur
10,180
536
88
5
0
394,638
3
W
Medusa
10,464
551
108
6
0
365,979
0
L
Serqet
9,042
476
84
4
0
383,620
4
L
Bellona
7,461
393
59
3
0
325,848
0
L
Ra
6,963
366
39
2
0
237,741
0
L
Cupid
8,486
447
55
3
0
368,129
5
W
Khepri
9,780
515
31
2
0
391,929
3
W
Nemesis
9,490
499
87
5
0
393,404
2
W
Anhur
8,394
442
63
3
0
242,328
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role