Player Matchup

Ra
Ra
Platinum V
DeDeDaReRe
Ra
Platinum V
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
232W - 205L
2,004 MMR
Solo
Hercules
Hercules
Platinum V
X iN3WT
Hercules
Platinum V
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 153L
1,999 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum II
stuntman915
Ah Muzen Cab
Platinum II
Level 155
God Stats
39W - 26L
1,644 SR
Queue Stats
430W - 409L
2,044 MMR
Solo
Mercury
Mercury
Platinum I
vaspectzzz
Mercury
Platinum I
Level 153
God Stats
2W - 2L
1,763 SR
Queue Stats
40W - 38L
2,025 MMR
Solo
The Morrigan
The Morrigan
Diamond IV
xCoystaa
The Morrigan
Diamond IV
Level 158
God Stats
18W - 12L
1,748 SR
Queue Stats
412W - 392L
2,112 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 145
1,631 SR
2,037 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 149
1,588 SR
2,036 MMR
Sobek
Sobek
Platinum I
Brain Hemorage
Sobek
Platinum I
Level 159
God Stats
6W - 2L
1,808 SR
Queue Stats
253W - 238L
1,976 MMR
Solo
Susano
Susano
Diamond IV
Prials
Susano
Diamond IV
Level 160
God Stats
5W - 4L
1,500 SR
Queue Stats
214W - 172L
2,150 MMR
Party 1
Izanami
Izanami
Platinum IV
Raganko
Izanami
Platinum IV
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 24L
1,975 MMR
Party 1
Cerberus
Cerberus
Diamond V
The Booph
Cerberus
Diamond V
Level 142
God Stats
21W - 22L
1,328 SR
Queue Stats
259W - 233L
2,033 MMR
Solo
Sol
Sol
Platinum I
xDrunkshot
Sol
Platinum I
Level 159
God Stats
30W - 23L
1,802 SR
Queue Stats
107W - 95L
2,047 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 8 / 0
13,847
554
13,354
21,604
9,767
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
X iN3WT
Hercules
14
1 / 7 / 4
9,843
394
5,505
23,929
20,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
stuntman915
Ah Muzen Cab
20
2 / 6 / 5
12,901
516
13,720
15,257
8,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
vaspectzzz
Mercury
20
2 / 6 / 3
12,521
501
6,504
18,337
8,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

The Morrigan
xCoystaa
The Morrigan
20
4 / 5 / 1
13,381
535
10,449
10,564
4,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
TsukuyomiAphroditeFenrirSetCthulhu

VS

Bans
JanusGebCu ChulainnGuan YuKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 4 / 20
13,175
527
7,569
22,581
25,265
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Susano
Prials
Susano
20
16 / 2 / 9
15,948
638
23,395
14,448
8,003
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
Raganko
Izanami
20
4 / 3 / 8
15,972
639
11,129
13,659
9,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cerberus
The Booph
Cerberus
20
4 / 1 / 12
14,856
594
14,740
25,324
27,767
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
5 / 1 / 11
15,065
603
11,582
15,971
8,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
92
11
Kills
32
32
Deaths
11
13
Assists
60
Player
Kills
Deaths
Assists
KDA
W
3
4
20
3.25
L
2
8
0
0.25
W
Susano
Prials
Susano
16
2
9
10.25
W
Izanami
Raganko
Izanami
4
3
8
2.67
W
Cerberus
The Booph
Cerberus
4
1
12
10
L
Hercules
X iN3WT
Hercules
1
7
4
0.43
L
Ah Muzen Cab
stuntman915
Ah Muzen Cab
2
6
5
0.75
L
Mercury
vaspectzzz
Mercury
2
6
3
0.58
L
The Morrigan
xCoystaa
The Morrigan
4
5
1
0.9
W
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,532
Damage
68,415
89,691
Taken
91,983
50,005
Mitigated
78,940
23,035
Healing
40,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,569
585
485
7,825
22,581
25,265
836
3,510
18,660
30,503
0
L
13,354
1,197
0
6,164
21,604
9,767
0
13,311
8,293
117,539
0
W
Susano
Prials
Susano
23,395
5,948
0
5,109
14,448
8,003
1,526
4,117
10,099
0
115,396
W
Izanami
Raganko
Izanami
11,129
7,138
0
4,419
13,659
9,116
6,207
1,392
12,236
6,297
141,247
W
Cerberus
The Booph
Cerberus
14,740
772
0
13,326
25,324
27,767
1,138
6,126
18,824
99,793
0
L
Hercules
X iN3WT
Hercules
5,505
1,306
0
5,945
23,929
20,005
0
10,198
13,731
681
24,365
L
Ah Muzen Cab
stuntman915
Ah Muzen Cab
13,720
6,665
0
4,748
15,257
8,162
0
5,437
9,820
6,511
115,153
L
Mercury
vaspectzzz
Mercury
6,504
3,756
0
5,396
18,337
8,019
0
2,327
16,010
0
91,227
L
The Morrigan
xCoystaa
The Morrigan
10,449
823
0
782
10,564
4,052
494
3,137
7,427
104,604
5,156
W
11,582
3,754
0
9,002
15,971
8,789
5,715
5,711
10,037
119,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,493
Gold Earned
75,016
837
Minions Killed
806
0
Camps Cleared
0
2,420,764
Distance Traveled
2,551,980
23
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
13,175
527
34
1
0
533,803
4
L
Ra
13,847
554
243
10
0
461,765
5
W
Susano
15,948
638
168
7
0
560,346
7
W
Izanami
15,972
639
259
10
0
451,746
7
W
Cerberus
14,856
594
167
7
0
512,032
7
L
Hercules
9,843
394
33
1
0
474,259
6
L
Ah Muzen Cab
12,901
516
204
8
0
463,689
4
L
Mercury
12,521
501
134
5
0
543,752
3
L
The Morrigan
13,381
535
223
9
0
477,299
5
W
Sol
15,065
603
178
7
0
494,053
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role