Player Matchup

Sylvanus
Sylvanus
IIIl
Sylvanus
Level 102
God Stats
1W - 0L
1,715 SR
Queue Stats
19W - 12L
1,646 Elo+
Party 1
Anhur
Anhur
siddentora
Anhur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
worstebroodje
Thoth
Level 160
God Stats
3W - 2L
1,479 SR
Queue Stats
33W - 18L
1,646 Elo+
Party 1
Team Averages
Level 139
1,565 SR
1,597 Elo+

VS

Team Averages
Level 99
1,580 SR
1,519 Elo+
Chang'e
Chang'e
Elleken
Chang'e
Level 83
God Stats
17W - 10L
1,740 SR
Queue Stats
64W - 61L
1,557 Elo+
Solo
Hercules
Hercules
Jerkensay
Hercules
Level 87
God Stats
0W - 4L
1,500 SR
Queue Stats
46W - 35L
1,500 Elo+
Solo
Skadi
Skadi
binopol
Skadi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
IIIl
Sylvanus
10
3 / 0 / 8
7,491
749
3,288
5,366
4,579
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Anhur
11
5 / 1 / 5
7,932
793
8,137
4,970
3,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
3 / 0 / 8
7,569
757
13,514
3,197
1,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Elleken
Chang'e
8
0 / 4 / 0
5,985
599
1,208
9,067
2,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
Jerkensay
Hercules
9
1 / 3 / 0
6,731
673
3,151
10,737
5,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Skadi
binopol
Skadi
9
0 / 4 / 0
6,129
613
4,005
10,019
2,427
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
1
11
Kills
1
1
Deaths
11
21
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Elleken
Chang'e
0
4
0
0
W
Sylvanus
IIIl
Sylvanus
3
0
8
7
L
Hercules
Jerkensay
Hercules
1
3
0
0.33
L
Skadi
binopol
Skadi
0
4
0
0
W
Anhur
5
1
5
7.5
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,939
Damage
8,364
13,533
Taken
29,823
8,713
Mitigated
10,460
4,039
Healing
9,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Elleken
Chang'e
1,208
163
2,482
2,964
9,067
2,109
0
4,294
4,517
13,601
0
W
Sylvanus
IIIl
Sylvanus
3,288
150
1,510
1,502
5,366
4,579
330
684
4,607
9,081
0
L
Hercules
Jerkensay
Hercules
3,151
770
0
2,989
10,737
5,924
0
6,213
4,226
0
14,086
L
Skadi
binopol
Skadi
4,005
1,885
349
460
10,019
2,427
0
5,764
3,839
0
26,916
W
Anhur
8,137
3,871
0
250
4,970
3,014
1,505
529
4,309
3,639
34,638
W
13,514
181
0
777
3,197
1,120
1,063
56
3,141
34,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,992
Gold Earned
18,845
129
Minions Killed
112
0
Camps Cleared
0
522,431
Distance Traveled
507,081
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,985
599
43
4
0
166,279
2
W
Sylvanus
7,491
749
16
2
0
183,441
1
L
Hercules
6,731
673
21
2
0
179,687
5
L
Skadi
6,129
613
48
5
0
161,115
1
W
Anhur
7,932
793
66
7
0
156,712
5
W
Thoth
7,569
757
47
5
0
182,278
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role