Player Matchup

King Arthur
King Arthur
Bentatek
King Arthur
Level 17
God Stats
1W - 1L
1,684 SR
Queue Stats
3W - 3L
1,424 Elo+
Party 2
Thanatos
Thanatos
JJSSB6
Thanatos
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
160W - 141L
1,463 Elo+
Party 2
Freya
Freya
Mailorlunare
Freya
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,424 Elo+
Party 2
Nu Wa
Nu Wa
Qwexe
Nu Wa
Level 22
God Stats
2W - 2L
1,470 SR
Queue Stats
2W - 2L
1,424 Elo+
Party 2
Guan Yu
Guan Yu
Zuzsk
Guan Yu
Level 16
God Stats
3W - 3L
1,289 SR
Queue Stats
3W - 3L
1,424 Elo+
Party 2
Team Averages
Level 37
1,489 SR
1,432 Elo+

VS

Team Averages
Level 70
1,580 SR
1,521 Elo+
Janus
Janus
Alvinator3000
Janus
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
138W - 115L
1,499 Elo+
Party 3
Anhur
Anhur
GrazingBuffalio
Anhur
Level 104
God Stats
4W - 5L
1,309 SR
Queue Stats
122W - 93L
1,580 Elo+
Party 1
Nemesis
Nemesis
mrarmy3
Nemesis
Level 26
God Stats
23W - 23L
1,553 SR
Queue Stats
80W - 60L
1,595 Elo+
Party 1
Athena
Athena
undergrounded1
Athena
Level 44
God Stats
19W - 20L
1,700 SR
Queue Stats
33W - 44L
1,483 Elo+
Solo
Cerberus
Cerberus
Ódysseus
Cerberus
Level 47
God Stats
7W - 1L
1,838 SR
Queue Stats
132W - 122L
1,446 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bentatek
King Arthur
13
0 / 3 / 0
7,105
444
2,805
9,851
6,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Thanatos
JJSSB6
Thanatos
14
1 / 6 / 0
7,985
499
3,235
13,618
3,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 3 / 1
6,633
415
2,260
6,122
2,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nu Wa
Qwexe
Nu Wa
13
1 / 5 / 2
7,910
494
7,115
9,919
3,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Zuzsk
Guan Yu
12
2 / 4 / 1
6,905
432
5,765
15,878
7,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 2
10,607
663
8,630
8,314
2,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
7 / 2 / 2
9,666
604
12,791
9,653
2,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
mrarmy3
Nemesis
14
2 / 0 / 5
8,669
542
4,655
7,497
2,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 1 / 11
8,980
561
3,091
10,037
7,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
Ódysseus
Cerberus
16
5 / 0 / 1
9,298
581
9,252
11,853
10,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
5
Kills
21
21
Deaths
5
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
6
2
2
3.5
L
King Arthur
Bentatek
King Arthur
0
3
0
0
W
7
2
2
4
L
Thanatos
JJSSB6
Thanatos
1
6
0
0.17
L
1
3
1
0.5
L
Nu Wa
Qwexe
Nu Wa
1
5
2
0.4
L
Guan Yu
Zuzsk
Guan Yu
2
4
1
0.63
W
Nemesis
mrarmy3
Nemesis
2
0
5
4.5
W
1
1
11
6.5
W
Cerberus
Ódysseus
Cerberus
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,180
Damage
38,419
55,388
Taken
47,354
24,057
Mitigated
25,624
18,108
Healing
21,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,630
305
0
2,286
8,314
2,968
0
1,835
6,281
91,374
0
L
King Arthur
Bentatek
King Arthur
2,805
306
0
2,022
9,851
6,158
0
6,302
3,103
0
27,249
W
12,791
6,473
0
4,753
9,653
2,662
2,492
1,806
7,631
0
67,426
L
Thanatos
JJSSB6
Thanatos
3,235
741
0
8,381
13,618
3,961
0
3,925
9,506
0
47,566
L
2,260
521
0
1,016
6,122
2,578
0
394
5,728
35,871
0
L
Nu Wa
Qwexe
Nu Wa
7,115
601
0
1,639
9,919
3,400
130
5,654
4,012
47,144
0
L
Guan Yu
Zuzsk
Guan Yu
5,765
148
430
4,620
15,878
7,960
0
3,762
12,066
0
24,796
W
Nemesis
mrarmy3
Nemesis
4,655
1,582
0
4,965
7,497
2,626
113
615
6,746
0
51,319
W
3,091
1,606
0
4,079
10,037
7,082
344
2,650
6,945
17,474
0
W
Cerberus
Ódysseus
Cerberus
9,252
696
0
4,931
11,853
10,286
34
1,697
9,562
52,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,538
Gold Earned
47,220
365
Minions Killed
512
0
Camps Cleared
0
1,349,862
Distance Traveled
1,564,405
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,607
663
176
11
0
335,977
6
L
King Arthur
7,105
444
68
4
0
264,171
4
W
Anhur
9,666
604
123
8
0
265,181
6
L
Thanatos
7,985
499
98
6
0
305,465
4
L
Freya
6,633
415
71
4
0
246,267
1
L
Nu Wa
7,910
494
92
6
0
250,153
3
L
Guan Yu
6,905
432
36
2
0
283,806
0
W
Nemesis
8,669
542
101
6
0
351,933
5
W
Athena
8,980
561
21
1
0
315,128
3
W
Cerberus
9,298
581
91
6
0
296,186
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role