Player Matchup

Chaac
Chaac
OrangeEmpire047
Chaac
Level 47
God Stats
12W - 12L
1,256 SR
Queue Stats
316W - 341L
1,509 Elo+
Party 3
Artemis
Artemis
Oromis529
Artemis
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 9L
1,542 Elo+
Party 2
Nox
Nox
Suganipsss
Nox
Level 47
God Stats
8W - 12L
1,532 SR
Queue Stats
48W - 68L
1,509 Elo+
Party 3
Bacchus
Bacchus
TheGuruGnu
Bacchus
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
21W - 34L
1,532 Elo+
Party 2
Fenrir
Fenrir
zombiekiler01
Fenrir
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 17L
1,532 Elo+
Party 2
Team Averages
Level 92
1,458 SR
1,525 Elo+

VS

Team Averages
Level 83
1,519 SR
1,323 Elo+
Khepri
Khepri
Lobo The Blobbo
Khepri
Level 120
God Stats
0W - 5L
1,668 SR
Queue Stats
92W - 90L
1,279 Elo+
Party 1
Arachne
Arachne
SammyScarlet88
Arachne
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Chernobog
Chernobog
ZOLTAR794
Chernobog
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,279 Elo+
Party 1
Nu Wa
Nu Wa
pastelgalxies
Nu Wa
Level 76
God Stats
0W - 2L
1,497 SR
Queue Stats
8W - 14L
1,279 Elo+
Party 1
Vamana
Vamana
xXNeonSlayer8Xx
Vamana
Level 84
God Stats
1W - 5L
1,432 SR
Queue Stats
213W - 218L
1,279 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 1
9,867
548
7,101
14,879
8,037
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Artemis
Oromis529
Artemis
17
8 / 2 / 5
10,676
593
21,879
17,521
7,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
3 / 2 / 1
10,578
588
5,583
6,809
3,159
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
TheGuruGnu
Bacchus
16
6 / 1 / 8
10,303
572
7,627
13,002
17,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
6 / 2 / 2
9,956
553
7,557
16,372
7,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 2
8,095
450
5,727
14,820
11,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

15
2 / 2 / 2
9,205
511
5,279
11,661
4,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
ZOLTAR794
Chernobog
11
0 / 9 / 1
6,601
367
5,009
13,702
4,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

14
1 / 6 / 2
8,419
468
6,247
10,393
3,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 3 / 1
9,119
507
11,871
12,894
10,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
24
Kills
6
7
Deaths
25
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
1
0
1
1.5
W
Artemis
Oromis529
Artemis
8
2
5
5.25
L
2
2
2
1.5
W
3
2
1
1.75
W
Bacchus
TheGuruGnu
Bacchus
6
1
8
10
L
Chernobog
ZOLTAR794
Chernobog
0
9
1
0.06
L
1
6
2
0.33
L
2
3
1
0.83
W
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,747
Damage
34,133
68,583
Taken
63,470
44,441
Mitigated
33,798
29,920
Healing
8,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,727
339
638
1,646
14,820
11,432
0
2,853
11,967
33,176
0
W
7,101
1,476
0
6,854
14,879
8,037
1,206
767
13,457
0
51,227
W
Artemis
Oromis529
Artemis
21,879
13,200
0
11,554
17,521
7,946
2,466
5,098
12,329
0
80,883
L
5,279
4,096
0
1,268
11,661
4,537
0
1,228
10,433
0
65,352
W
5,583
152
0
460
6,809
3,159
1,335
2,176
4,433
65,758
0
W
Bacchus
TheGuruGnu
Bacchus
7,627
1,219
0
1,949
13,002
17,602
322
2,108
10,764
28,989
0
L
Chernobog
ZOLTAR794
Chernobog
5,009
3,001
0
1,443
13,702
4,502
0
3,308
10,394
0
21,056
L
6,247
631
0
1,476
10,393
3,047
98
5,125
5,268
46,023
0
L
11,871
7,911
0
1,739
12,894
10,280
584
696
12,198
0
47,176
W
7,557
1,751
0
9,103
16,372
7,697
0
1,220
14,978
0
72,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,380
Gold Earned
41,439
542
Minions Killed
355
0
Camps Cleared
0
1,680,350
Distance Traveled
1,736,951
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,095
450
47
3
0
343,126
2
W
Chaac
9,867
548
132
7
0
326,943
0
W
Artemis
10,676
593
108
6
0
288,136
0
L
Arachne
9,205
511
107
6
0
423,337
0
W
Nox
10,578
588
149
8
0
346,397
3
W
Bacchus
10,303
572
39
2
0
366,651
0
L
Chernobog
6,601
367
31
2
0
293,763
0
L
Nu Wa
8,419
468
81
5
0
298,004
0
L
Vamana
9,119
507
89
5
0
378,721
0
W
Fenrir
9,956
553
114
6
0
352,223
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role