Player Matchup

Jormungandr
Jormungandr
Michael7459
Jormungandr
Level 80
God Stats
4W - 2L
1,500 SR
Queue Stats
199W - 239L
1,675 Elo+
Party 2
Aphrodite
Aphrodite
Mid0riR0se
Aphrodite
Level 21
God Stats
4W - 3L
1,500 SR
Queue Stats
27W - 41L
1,227 Elo+
Party 2
Neith
Neith
Scarred_DuCk69
Neith
Level 12
God Stats
16W - 19L
1,213 SR
Queue Stats
339W - 442L
1,231 Elo+
Solo
Team Averages
Level 38
1,404 SR
1,377 Elo+

VS

Team Averages
Level 41
1,493 SR
1,278 Elo+
Chaac
Chaac
DTOWN15TX
Chaac
Level 17
God Stats
2W - 2L
1,651 SR
Queue Stats
12W - 12L
1,199 Elo+
Party 1
Fenrir
Fenrir
THE GR8 TIGER
Fenrir
Level 98
God Stats
0W - 4L
1,500 SR
Queue Stats
70W - 83L
1,250 Elo+
Party 1
Jormungandr
Jormungandr
VampireGod3697
Jormungandr
Level 8
God Stats
0W - 1L
1,330 SR
Queue Stats
2W - 4L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Michael7459
Jormungandr
20
15 / 6 / 10
23,755
699
42,649
46,797
57,298
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Aphrodite
Mid0riR0se
Aphrodite
20
8 / 5 / 11
20,905
615
24,207
34,305
27,270
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

20
2 / 14 / 16
19,842
584
18,084
29,888
20,249
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DTOWN15TX
Chaac
20
3 / 8 / 14
19,828
583
23,061
31,054
20,973
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
19 / 8 / 2
22,990
676
44,266
38,027
23,929
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jormungandr
VampireGod3697
Jormungandr
20
3 / 10 / 9
19,278
567
21,646
47,763
86,574
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
50
25
Kills
25
25
Deaths
26
37
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chaac
DTOWN15TX
Chaac
3
8
14
1.25
W
Jormungandr
Michael7459
Jormungandr
15
6
10
3.33
W
Aphrodite
Mid0riR0se
Aphrodite
8
5
11
2.7
W
2
14
16
0.71
L
19
8
2
2.5
L
Jormungandr
VampireGod3697
Jormungandr
3
10
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,940
Damage
88,973
110,990
Taken
116,844
104,817
Mitigated
131,476
31,351
Healing
17,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
DTOWN15TX
Chaac
23,061
5,683
563
5,500
31,054
20,973
2,261
15,298
14,556
0
89,673
W
Jormungandr
Michael7459
Jormungandr
42,649
12,582
0
0
46,797
57,298
1,727
11,460
35,337
157,927
0
W
Aphrodite
Mid0riR0se
Aphrodite
24,207
6,797
11,453
15,353
34,305
27,270
870
6,526
27,779
89,446
0
W
18,084
8,657
790
3,755
29,888
20,249
324
4,216
25,672
0
59,871
L
44,266
9,912
0
10,173
38,027
23,929
2,031
24,676
13,351
3,509
157,612
L
Jormungandr
VampireGod3697
Jormungandr
21,646
5,122
0
1,102
47,763
86,574
67
27,489
20,274
93,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,502
Gold Earned
62,096
325
Minions Killed
316
0
Camps Cleared
0
1,552,033
Distance Traveled
1,566,740
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
19,828
583
83
2
0
519,540
0
W
Jormungandr
23,755
699
145
4
0
540,808
2
W
Aphrodite
20,905
615
121
4
0
509,079
0
W
Neith
19,842
584
59
2
0
502,146
2
L
Fenrir
22,990
676
164
5
0
544,658
0
L
Jormungandr
19,278
567
69
2
0
502,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role