Player Matchup

Nox
Nox
A Pair of Pears
Nox
Level 104
God Stats
11W - 12L
1,500 SR
Queue Stats
244W - 228L
1,507 Elo+
Party 1
Apollo
Apollo
AJsoupsAllOverU
Apollo
Level 118
God Stats
13W - 4L
1,713 SR
Queue Stats
149W - 143L
1,520 Elo+
Solo
Osiris
Osiris
FlameSama
Osiris
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 152L
1,864 Elo+
Solo
Cerberus
Cerberus
bassXfiend420
Cerberus
Level 121
God Stats
17W - 18L
1,366 SR
Queue Stats
543W - 530L
1,534 Elo+
Solo
Nemesis
Nemesis
gitthebomb
Nemesis
Level 99
God Stats
2W - 1L
1,500 SR
Queue Stats
210W - 188L
1,465 Elo+
Party 1
Team Averages
Level 114
1,516 SR
1,578 Elo+

VS

Team Averages
Level 109
1,614 SR
1,559 Elo+
Chiron
Chiron
 
Chiron
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
JukeFZ
Fenrir
Level 108
God Stats
9W - 10L
1,644 SR
Queue Stats
231W - 245L
1,597 Elo+
Party 2
Sylvanus
Sylvanus
Pyrrohs
Sylvanus
Level 127
God Stats
5W - 2L
1,925 SR
Queue Stats
324W - 290L
1,506 Elo+
Party 2
Janus
Janus
XXKINGXREYXX
Janus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,688 Elo+
Solo
Chaac
Chaac
angel2913
Chaac
Level 88
God Stats
8W - 3L
1,500 SR
Queue Stats
168W - 160L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 2
11,627
581
11,853
8,626
3,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 4 / 4
10,499
525
9,678
14,666
5,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
FlameSama
Osiris
16
1 / 3 / 8
9,897
495
6,733
10,925
13,707
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cerberus
bassXfiend420
Cerberus
15
2 / 3 / 10
9,611
481
9,662
17,705
11,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
gitthebomb
Nemesis
17
3 / 2 / 11
10,744
537
7,077
10,792
7,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
3 / 5 / 5
9,729
486
12,582
15,748
8,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
JukeFZ
Fenrir
17
5 / 3 / 3
10,708
535
5,312
16,547
6,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
Pyrrohs
Sylvanus
13
1 / 4 / 7
8,149
407
7,759
13,372
13,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 7 / 4
9,468
473
7,190
11,168
3,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
angel2913
Chaac
17
5 / 2 / 4
10,699
535
12,141
15,869
14,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
37
21
Kills
14
14
Deaths
21
35
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
3
5
5
1.1
W
9
2
2
5
W
6
4
4
2
W
Osiris
FlameSama
Osiris
1
3
8
1.67
L
Fenrir
JukeFZ
Fenrir
5
3
3
2.17
L
Sylvanus
Pyrrohs
Sylvanus
1
4
7
1.13
L
0
7
4
0.29
L
Chaac
angel2913
Chaac
5
2
4
3.5
W
Cerberus
bassXfiend420
Cerberus
2
3
10
2.33
W
Nemesis
gitthebomb
Nemesis
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,003
Damage
44,984
62,714
Taken
72,704
43,194
Mitigated
46,811
17,621
Healing
30,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
12,582
5,030
1,223
5,814
15,748
8,819
859
5,415
10,198
7,727
66,906
W
11,853
964
0
2,040
8,626
3,902
969
2,398
6,048
66,760
0
W
9,678
6,089
0
4,100
14,666
5,984
275
3,174
11,452
0
58,349
W
Osiris
FlameSama
Osiris
6,733
2,252
0
1,299
10,925
13,707
241
1,743
9,142
0
49,249
L
Fenrir
JukeFZ
Fenrir
5,312
770
389
8,696
16,547
6,919
0
2,835
13,630
0
69,823
L
Sylvanus
Pyrrohs
Sylvanus
7,759
2,199
2,327
2,215
13,372
13,367
141
3,603
9,759
28,900
0
L
7,190
550
0
1,212
11,168
3,399
60
5,811
5,093
53,596
0
L
Chaac
angel2913
Chaac
12,141
2,213
0
8,204
15,869
14,307
210
3,675
12,133
4,696
64,642
W
Cerberus
bassXfiend420
Cerberus
9,662
507
0
7,734
17,705
11,726
304
6,462
10,987
28,305
0
W
Nemesis
gitthebomb
Nemesis
7,077
3,068
0
2,448
10,792
7,875
878
2,062
8,663
8,844
77,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,378
Gold Earned
48,753
493
Minions Killed
535
0
Camps Cleared
0
1,876,737
Distance Traveled
1,835,274
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,729
486
113
6
0
337,177
4
W
Nox
11,627
581
144
7
0
379,297
3
W
Apollo
10,499
525
92
5
0
360,183
3
W
Osiris
9,897
495
88
4
0
294,557
0
L
Fenrir
10,708
535
112
6
0
458,998
0
L
Sylvanus
8,149
407
47
2
0
328,932
4
L
Janus
9,468
473
134
7
0
327,243
5
L
Chaac
10,699
535
129
6
0
382,924
4
W
Cerberus
9,611
481
39
2
0
383,426
3
W
Nemesis
10,744
537
130
7
0
459,274
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role