Player Matchup

Artio
Artio
 
Artio
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Disney_Queen0624
Skadi
Level 29
God Stats
2W - 5L
1,343 SR
Queue Stats
54W - 84L
1,356 Elo+
Party 1
Ganesha
Ganesha
FinjaFTW
Ganesha
Level 85
God Stats
8W - 10L
1,402 SR
Queue Stats
194W - 193L
1,356 Elo+
Party 1
Ne Zha
Ne Zha
firey_tin500
Ne Zha
Level 25
God Stats
8W - 9L
1,500 SR
Queue Stats
45W - 66L
1,356 Elo+
Party 1
Hades
Hades
frostbyte36545
Hades
Level 13
God Stats
3W - 5L
1,015 SR
Queue Stats
4W - 8L
1,296 Elo+
Party 1
Team Averages
Level 36
1,352 SR
1,373 Elo+

VS

Team Averages
Level 23
1,600 SR
1,382 Elo+
Chronos
Chronos
BrockSamson1717
Chronos
Level 26
God Stats
5W - 3L
1,874 SR
Queue Stats
129W - 147L
1,390 Elo+
Solo
Chaac
Chaac
DrxbbleBeKillinx
Chaac
Level 28
God Stats
55W - 73L
1,538 SR
Queue Stats
357W - 438L
1,326 Elo+
Solo
Freya
Freya
JCWW4
Freya
Level 29
God Stats
10W - 6L
1,389 SR
Queue Stats
57W - 66L
1,351 Elo+
Solo
Pele
Pele
Nivalaya
Pele
Level 28
God Stats
10W - 6L
1,700 SR
Queue Stats
59W - 54L
1,549 Elo+
Solo
Danzaburou
Danzaburou
NotNice2364
Danzaburou
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
6
0 / 4 / 0
4,170
417
790
5,256
2,777
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
2 / 2 / 2
4,922
492
2,082
3,613
1,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ganesha
FinjaFTW
Ganesha
7
0 / 3 / 4
5,031
503
4,098
5,703
2,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
7
2 / 2 / 0
4,607
461
2,736
5,690
1,595
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 5 / 1
4,385
439
1,912
6,781
3,288
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
4,486
449
2,096
4,180
1,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes

Shoes

+6%
Movement Speed

7
2 / 0 / 4
4,908
491
3,631
3,926
2,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Freya
JCWW4
Freya
10
6 / 0 / 2
6,337
634
4,389
2,267
1,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Pele
8
3 / 3 / 4
5,261
526
1,777
6,141
1,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
NotNice2364
Danzaburou
11
4 / 0 / 2
7,138
714
6,297
5,572
1,854
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
4
Kills
15
16
Deaths
5
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
4
0
0
W
0
2
2
0.5
L
2
2
2
1.5
W
2
0
4
4
L
Ganesha
FinjaFTW
Ganesha
0
3
4
0.67
W
Freya
JCWW4
Freya
6
0
2
7
W
Pele
3
3
4
1.67
W
Danzaburou
NotNice2364
Danzaburou
4
0
2
5
L
Ne Zha
2
2
0
1
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,618
Damage
18,190
27,043
Taken
22,086
11,053
Mitigated
8,930
3,299
Healing
10,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
790
165
0
748
5,256
2,777
0
2,554
2,702
8,707
0
W
2,096
560
0
1,185
4,180
1,851
66
2,390
1,790
14,104
0
L
2,082
874
0
0
3,613
1,017
657
1,175
2,363
0
16,125
W
3,631
542
0
1,062
3,926
2,513
118
1,276
2,650
0
15,759
L
Ganesha
FinjaFTW
Ganesha
4,098
553
369
1,279
5,703
2,376
429
1,379
4,124
16,985
0
W
Freya
JCWW4
Freya
4,389
1,769
0
1,535
2,267
1,324
356
479
1,788
21,503
0
W
Pele
1,777
586
277
2,828
6,141
1,388
232
1,417
4,724
0
17,043
W
Danzaburou
NotNice2364
Danzaburou
6,297
3,469
0
3,941
5,572
1,854
1,144
1,238
4,334
0
46,604
L
Ne Zha
2,736
922
0
185
5,690
1,595
0
1,022
4,643
0
13,513
L
1,912
198
0
718
6,781
3,288
0
355
6,426
11,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,115
Gold Earned
28,130
131
Minions Killed
234
0
Camps Cleared
0
906,257
Distance Traveled
902,623
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
4,170
417
21
2
0
172,472
0
W
Chronos
4,486
449
22
2
0
167,815
2
L
Skadi
4,922
492
50
5
0
156,738
0
W
Chaac
4,908
491
27
3
0
185,787
1
L
Ganesha
5,031
503
4
0
0
199,867
1
W
Freya
6,337
634
54
5
0
193,348
2
W
Pele
5,261
526
36
4
0
191,538
4
W
Danzaburou
7,138
714
95
10
0
164,135
1
L
Ne Zha
4,607
461
31
3
0
232,576
1
L
Hades
4,385
439
25
3
0
144,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role