Player Matchup

Danzaburou
Danzaburou
HexVibe
Danzaburou
Level 39
God Stats
5W - 1L
1,701 SR
Queue Stats
8W - 8L
1,637 Elo+
Party 1
Baron Samedi
Baron Samedi
MarcelioW
Baron Samedi
Level 18
God Stats
3W - 2L
1,758 SR
Queue Stats
6W - 8L
1,637 Elo+
Party 1
Achilles
Achilles
janielII
Achilles
Level 60
God Stats
2W - 0L
1,736 SR
Queue Stats
8W - 7L
1,637 Elo+
Party 1
Team Averages
Level 39
1,732 SR
1,637 Elo+

VS

Team Averages
Level 61
1,553 SR
1,349 Elo+
Hades
Hades
Generole Lee
Hades
Level 128
God Stats
78W - 76L
1,442 SR
Queue Stats
81W - 84L
1,344 Elo+
Solo
Pele
Pele
LunarEclipseM
Pele
Level 27
God Stats
0W - 2L
1,717 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
King Arthur
King Arthur
spidrrS
King Arthur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,204 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HexVibe
Danzaburou
15
12 / 0 / 7
11,592
892
15,153
9,132
3,480
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
MarcelioW
Baron Samedi
12
2 / 4 / 14
9,231
710
9,309
10,254
3,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Achilles
janielII
Achilles
13
5 / 3 / 13
9,670
744
10,073
13,607
13,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 3
8,673
667
9,510
13,560
11,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 7 / 4
8,182
629
6,958
14,328
4,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
spidrrS
King Arthur
11
3 / 7 / 3
8,834
680
4,082
14,553
9,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
17
19
Kills
7
7
Deaths
19
34
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
W
Danzaburou
HexVibe
Danzaburou
12
0
7
15.5
L
2
7
4
0.57
W
Baron Samedi
MarcelioW
Baron Samedi
2
4
14
2.25
W
Achilles
janielII
Achilles
5
3
13
3.83
L
King Arthur
spidrrS
King Arthur
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,535
Damage
20,550
32,993
Taken
42,441
20,738
Mitigated
26,761
15,949
Healing
11,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,510
285
790
4,190
13,560
11,859
0
2,742
10,403
36,557
0
W
Danzaburou
HexVibe
Danzaburou
15,153
8,466
0
4,863
9,132
3,480
2,063
2,462
6,570
0
61,373
L
6,958
1,934
0
4,290
14,328
4,970
0
2,848
11,051
0
31,326
W
Baron Samedi
MarcelioW
Baron Samedi
9,309
1,820
2,589
4,110
10,254
3,943
624
3,322
6,857
27,318
0
W
Achilles
janielII
Achilles
10,073
4,368
901
3,486
13,607
13,315
31
4,073
9,396
0
22,094
L
King Arthur
spidrrS
King Arthur
4,082
245
520
2,012
14,553
9,932
0
3,068
10,985
0
9,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,493
Gold Earned
25,689
139
Minions Killed
121
0
Camps Cleared
0
630,532
Distance Traveled
601,373
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,673
667
67
5
0
199,798
0
W
Danzaburou
11,592
892
92
7
0
212,306
2
L
Pele
8,182
629
46
4
0
213,109
0
W
Baron Samedi
9,231
710
30
2
0
201,061
4
W
Achilles
9,670
744
17
1
0
217,165
0
L
King Arthur
8,834
680
8
1
0
188,466
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role