Player Matchup

Horus
Horus
Bronze III
 
Horus
Bronze III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jormungandr
Jormungandr
Bronze III
GoldEmperor82
Jormungandr
Bronze III
Level 85
God Stats
1W - 0L
1,751 SR
Queue Stats
21W - 21L
1,448 MMR
Party 1
Poseidon
Poseidon
Gold III
was-that-switch
Poseidon
Gold III
Level 106
God Stats
4W - 5L
1,545 SR
Queue Stats
93W - 94L
1,495 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 100
1,599 SR
1,481 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 108
1,588 SR
1,494 MMR
Thanatos
Thanatos
Bronze III
Adolfo_604
Thanatos
Bronze III
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 MMR
Party 2
Discordia
Discordia
Gold IV
Dave_Knaws
Discordia
Gold IV
Level 157
God Stats
17W - 10L
1,765 SR
Queue Stats
310W - 319L
1,482 MMR
Solo
Sobek
Sobek
Bronze III
Introvert_Jay
Sobek
Bronze III
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
1 / 5 / 13
10,383
649
8,821
16,954
10,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jormungandr
GoldEmperor82
Jormungandr
16
8 / 2 / 9
12,794
800
9,533
18,867
16,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Poseidon
16
9 / 3 / 6
12,170
761
10,587
11,690
4,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AphroditeHerculesMedusaZeus

VS

Bans
Cu ChulainnThothBaron SamediAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Adolfo_604
Thanatos
11
2 / 6 / 5
9,421
589
4,630
9,710
4,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Discordia
Dave_Knaws
Discordia
15
5 / 4 / 3
11,278
705
21,060
8,832
3,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
3 / 8 / 5
10,130
633
10,309
19,557
23,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
23
18
Kills
10
10
Deaths
18
28
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
5
13
1.5
L
Thanatos
Adolfo_604
Thanatos
2
6
5
0.75
L
Discordia
Dave_Knaws
Discordia
5
4
3
1.63
W
Jormungandr
GoldEmperor82
Jormungandr
8
2
9
6.25
L
3
8
5
0.69
W
Poseidon
9
3
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,941
Damage
35,999
47,511
Taken
38,099
31,793
Mitigated
31,598
10,597
Healing
10,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,821
4,512
1,910
3,455
16,954
10,462
640
11,562
4,954
3,396
28,402
L
Thanatos
Adolfo_604
Thanatos
4,630
969
0
4,880
9,710
4,560
41
4,215
5,495
1,257
18,672
L
Discordia
Dave_Knaws
Discordia
21,060
1,206
0
1,580
8,832
3,302
518
5,163
3,669
61,556
0
W
Jormungandr
GoldEmperor82
Jormungandr
9,533
2,338
0
2,403
18,867
16,718
484
10,522
7,672
39,185
0
L
10,309
472
0
3,877
19,557
23,736
0
11,175
8,382
24,325
0
W
Poseidon
10,587
605
0
2,829
11,690
4,613
471
8,424
2,842
52,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,347
Gold Earned
30,829
154
Minions Killed
147
0
Camps Cleared
0
900,560
Distance Traveled
799,454
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,383
649
26
2
0
298,374
5
L
Thanatos
9,421
589
33
2
0
227,647
3
L
Discordia
11,278
705
97
6
0
277,382
3
W
Jormungandr
12,794
800
61
4
0
288,321
1
L
Sobek
10,130
633
17
1
0
294,425
3
W
Poseidon
12,170
761
67
4
0
313,865
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role