Player Matchup

Ymir
Ymir
Chourts
Ymir
Level 109
God Stats
2W - 3L
1,486 SR
Queue Stats
13W - 23L
1,243 Elo+
Solo
Ah Puch
Ah Puch
HAVEL52549398
Ah Puch
Level 121
God Stats
3W - 1L
1,500 SR
Queue Stats
443W - 474L
1,369 Elo+
Solo
Hun Batz
Hun Batz
NewAgeGod14
Hun Batz
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
REZpin
Ganesha
Level 146
God Stats
8W - 9L
1,611 SR
Queue Stats
182W - 191L
1,549 Elo+
Solo
Artemis
Artemis
Tim696969
Artemis
Level 97
God Stats
19W - 5L
1,838 SR
Queue Stats
52W - 54L
1,490 Elo+
Solo
Team Averages
Level 115
1,587 SR
1,430 Elo+

VS

Team Averages
Level 105
1,461 SR
1,466 Elo+
Nu Wa
Nu Wa
Bokora
Nu Wa
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,500 Elo+
Solo
Ymir
Ymir
Kevinbr2294
Ymir
Level 89
God Stats
7W - 4L
1,567 SR
Queue Stats
45W - 45L
1,240 Elo+
Party 1
Neith
Neith
Okamy
Neith
Level 109
God Stats
7W - 2L
1,640 SR
Queue Stats
57W - 56L
1,425 Elo+
Party 1
Osiris
Osiris
Sandy4Ever
Osiris
Level 124
God Stats
2W - 3L
1,278 SR
Queue Stats
363W - 303L
1,576 Elo+
Party 2
Thanatos
Thanatos
TDK801
Thanatos
Level 93
God Stats
10W - 9L
1,321 SR
Queue Stats
210W - 170L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Chourts
Ymir
11
1 / 4 / 1
6,644
511
3,203
11,092
7,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
11
4 / 2 / 1
6,762
520
7,854
6,236
1,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hun Batz
NewAgeGod14
Hun Batz
11
2 / 6 / 0
6,628
510
3,050
10,605
3,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ganesha
REZpin
Ganesha
10
0 / 2 / 5
6,309
485
2,469
6,439
3,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Artemis
Tim696969
Artemis
11
0 / 2 / 1
6,122
471
2,381
5,219
2,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Bokora
Nu Wa
15
2 / 1 / 6
8,735
672
5,623
5,912
2,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 2 / 3
7,011
539
1,655
9,434
4,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Okamy
Neith
10
0 / 3 / 2
6,056
466
3,005
6,453
1,851
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Osiris
Sandy4Ever
Osiris
15
7 / 1 / 2
8,666
667
12,767
9,192
6,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thanatos
TDK801
Thanatos
13
6 / 0 / 2
8,421
648
3,819
8,721
3,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
7
Kills
15
16
Deaths
7
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Bokora
Nu Wa
2
1
6
5
L
Ymir
Chourts
Ymir
1
4
1
0.38
L
Ah Puch
4
2
1
2.25
W
0
2
3
0.75
L
Hun Batz
NewAgeGod14
Hun Batz
2
6
0
0.33
W
Neith
Okamy
Neith
0
3
2
0.33
L
Ganesha
REZpin
Ganesha
0
2
5
1.25
W
Osiris
Sandy4Ever
Osiris
7
1
2
8
W
Thanatos
TDK801
Thanatos
6
0
2
7
L
Artemis
Tim696969
Artemis
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,957
Damage
26,869
39,591
Taken
39,712
18,360
Mitigated
18,682
8,817
Healing
15,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Bokora
Nu Wa
5,623
1,048
0
1,795
5,912
2,086
1,009
3,128
2,784
55,632
0
L
Ymir
Chourts
Ymir
3,203
1,177
0
2,161
11,092
7,429
0
1,553
9,483
35,894
0
L
Ah Puch
7,854
346
0
1,507
6,236
1,453
32
2,462
3,654
44,699
0
W
1,655
0
159
1,399
9,434
4,730
246
2,910
6,524
24,286
0
L
Hun Batz
NewAgeGod14
Hun Batz
3,050
795
0
2,953
10,605
3,455
0
1,408
9,123
0
30,915
W
Neith
Okamy
Neith
3,005
1,058
0
427
6,453
1,851
848
2,628
3,825
0
32,898
L
Ganesha
REZpin
Ganesha
2,469
77
0
931
6,439
3,531
104
1,694
4,621
22,515
0
W
Osiris
Sandy4Ever
Osiris
12,767
6,317
0
2,605
9,192
6,894
358
3,810
5,382
6,273
46,940
W
Thanatos
TDK801
Thanatos
3,819
1,107
0
9,516
8,721
3,121
0
1,259
7,462
0
43,322
L
Artemis
Tim696969
Artemis
2,381
1,004
0
1,265
5,219
2,492
0
1,261
3,914
5,146
28,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,465
Gold Earned
38,889
310
Minions Killed
435
0
Camps Cleared
0
1,163,910
Distance Traveled
1,202,052
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,735
672
152
12
0
224,260
4
L
Ymir
6,644
511
70
5
0
219,548
1
L
Ah Puch
6,762
520
74
6
0
254,192
3
W
Ymir
7,011
539
46
4
0
238,401
1
L
Hun Batz
6,628
510
70
5
0
258,022
1
W
Neith
6,056
466
61
5
0
195,717
2
L
Ganesha
6,309
485
14
1
0
210,372
6
W
Osiris
8,666
667
101
8
0
263,787
1
W
Thanatos
8,421
648
75
6
0
279,887
0
L
Artemis
6,122
471
82
6
0
221,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role