Player Matchup

Osiris
Osiris
Platinum IV
Choked
Osiris
Platinum IV
Level 139
God Stats
2W - 1L
1,730 SR
Queue Stats
90W - 60L
1,913 MMR
Party 1
Xbalanque
Xbalanque
Platinum II
NTS_ArimaMVP
Xbalanque
Platinum II
Level 105
God Stats
8W - 7L
1,902 SR
Queue Stats
791W - 784L
1,920 MMR
Solo
Khepri
Khepri
Platinum V
TG Chaotics
Khepri
Platinum V
Level 107
God Stats
62W - 63L
1,680 SR
Queue Stats
391W - 392L
1,945 MMR
Solo
Scylla
Scylla
Platinum II
inoonl
Scylla
Platinum II
Level 152
God Stats
10W - 13L
1,825 SR
Queue Stats
443W - 406L
1,920 MMR
Solo
Thanatos
Thanatos
Platinum IV
sewshe
Thanatos
Platinum IV
Level 147
God Stats
17W - 5L
1,722 SR
Queue Stats
90W - 60L
1,913 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 130
1,772 SR
1,922 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 137
1,556 SR
1,921 MMR
Susano
Susano
Platinum V
DeDeDaReRe
Susano
Platinum V
Level 102
God Stats
20W - 8L
1,267 SR
Queue Stats
232W - 205L
1,958 MMR
Solo
Anhur
Anhur
Platinum IV
DrippinGravy
Anhur
Platinum IV
Level 137
God Stats
37W - 16L
1,876 SR
Queue Stats
131W - 103L
1,953 MMR
Party 2
Artio
Artio
Platinum IV
GhoulyMajix
Artio
Platinum IV
Level 150
God Stats
5W - 2L
1,682 SR
Queue Stats
144W - 113L
1,924 MMR
Party 3
Ares
Ares
Platinum V
Psling is Based
Ares
Platinum V
Level 157
God Stats
22W - 11L
1,300 SR
Queue Stats
274W - 229L
1,861 MMR
Party 2
Danzaburou
Danzaburou
Platinum V
dardee10
Danzaburou
Platinum V
Level 137
God Stats
14W - 10L
1,656 SR
Queue Stats
152W - 119L
1,907 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Choked
Osiris
12
0 / 4 / 3
7,125
475
5,775
11,982
9,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
NTS_ArimaMVP
Xbalanque
12
1 / 7 / 0
7,949
530
8,289
12,754
3,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
11
2 / 5 / 5
7,535
502
3,407
15,929
7,131
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Scylla
inoonl
Scylla
14
2 / 7 / 4
8,099
540
6,915
12,219
3,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
sewshe
Thanatos
13
4 / 7 / 2
8,021
535
5,296
10,643
5,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
ArachneSetTsukuyomiNemesisCthulhu

VS

Bans
JanusCu ChulainnChronosGuan YuErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
DeDeDaReRe
Susano
16
13 / 4 / 8
10,263
684
15,873
13,712
7,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
4 / 1 / 7
9,224
615
10,207
11,595
3,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
2 / 2 / 5
8,515
568
7,065
17,837
12,547
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
3 / 1 / 13
8,493
566
7,886
8,847
6,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
dardee10
Danzaburou
16
8 / 1 / 8
10,363
691
9,927
7,240
4,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
71
9
Kills
30
30
Deaths
9
14
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Osiris
Choked
Osiris
0
4
3
0.38
W
Susano
DeDeDaReRe
Susano
13
4
8
4.25
W
4
1
7
7.5
W
2
2
5
2.25
L
Xbalanque
NTS_ArimaMVP
Xbalanque
1
7
0
0.14
W
3
1
13
9.5
L
Khepri
2
5
5
0.9
W
Danzaburou
dardee10
Danzaburou
8
1
8
12
L
Scylla
inoonl
Scylla
2
7
4
0.57
L
Thanatos
sewshe
Thanatos
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,682
Damage
50,958
63,527
Taken
59,231
29,841
Mitigated
34,694
15,736
Healing
26,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Choked
Osiris
5,775
1,855
0
2,549
11,982
9,540
0
4,834
7,148
5,071
30,523
W
Susano
DeDeDaReRe
Susano
15,873
5,867
0
4,205
13,712
7,887
448
2,782
10,812
345
59,024
W
10,207
5,427
0
6,867
11,595
3,744
2,124
1,287
10,308
0
58,533
W
7,065
755
1,235
9,111
17,837
12,547
124
3,595
14,164
50,357
0
L
Xbalanque
NTS_ArimaMVP
Xbalanque
8,289
3,476
0
3,167
12,754
3,448
0
2,203
10,551
0
49,911
W
7,886
514
0
3,917
8,847
6,424
476
933
7,914
26,623
0
L
Khepri
3,407
169
0
3,146
15,929
7,131
0
4,717
11,212
20,142
0
W
Danzaburou
dardee10
Danzaburou
9,927
4,065
0
1,038
7,240
4,092
4,559
2,345
4,729
0
67,007
L
Scylla
inoonl
Scylla
6,915
396
0
933
12,219
3,727
0
984
11,089
47,767
0
L
Thanatos
sewshe
Thanatos
5,296
1,974
0
5,941
10,643
5,995
0
2,391
8,252
5,165
33,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,729
Gold Earned
46,858
378
Minions Killed
488
0
Camps Cleared
0
1,429,347
Distance Traveled
1,497,385
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,125
475
77
5
0
300,514
3
W
Susano
10,263
684
112
7
0
320,499
6
W
Anhur
9,224
615
113
8
0
275,969
2
W
Artio
8,515
568
102
7
0
280,652
2
L
Xbalanque
7,949
530
93
6
0
258,648
4
W
Ares
8,493
566
30
2
0
310,555
6
L
Khepri
7,535
502
44
3
0
293,300
0
W
Danzaburou
10,363
691
131
9
0
309,710
3
L
Scylla
8,099
540
98
7
0
272,659
0
L
Thanatos
8,021
535
66
4
0
304,226
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role