Player Matchup

Horus
Horus
Giovany503
Horus
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Vulcan
Vulcan
RxParalyze
Vulcan
Level 27
God Stats
2W - 6L
1,280 SR
Queue Stats
115W - 116L
1,376 Elo+
Solo
Ratatoskr
Ratatoskr
TNaste
Ratatoskr
Level 17
God Stats
27W - 26L
1,201 SR
Queue Stats
167W - 197L
1,103 Elo+
Solo
Ares
Ares
TheManwich
Ares
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Izanami
Izanami
Zeldamnit
Izanami
Level 125
God Stats
16W - 7L
1,500 SR
Queue Stats
169W - 194L
1,294 Elo+
Party 1
Team Averages
Level 36
1,396 SR
1,355 Elo+

VS

Team Averages
Level 9
1,396 SR
1,413 Elo+
Ares
Ares
Killerkig
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
Psyhoxxx
Bellona
Level 15
God Stats
3W - 4L
1,319 SR
Queue Stats
15W - 22L
1,391 Elo+
Solo
Merlin
Merlin
Ratchet1738
Merlin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Artemis
Artemis
SadDLN
Artemis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Set
Set
SimpBoeJiden
Set
Level 5
God Stats
5W - 9L
1,162 SR
Queue Stats
9W - 16L
1,175 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
7
0 / 4 / 1
5,262
405
281
6,944
2,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Vulcan
RxParalyze
Vulcan
11
6 / 3 / 6
7,528
579
9,354
5,950
2,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ratatoskr
TNaste
Ratatoskr
12
9 / 1 / 6
7,967
613
5,716
6,300
3,777
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

10
2 / 2 / 8
6,978
537
3,060
8,865
6,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Zeldamnit
Izanami
12
8 / 3 / 3
7,554
581
8,636
6,756
3,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
7
0 / 9 / 2
5,322
409
1,712
12,087
5,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
Psyhoxxx
Bellona
11
4 / 2 / 1
7,027
541
5,026
8,267
7,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
10
0 / 9 / 1
5,756
443
2,246
7,878
2,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artemis
SadDLN
Artemis
9
0 / 4 / 3
5,494
423
2,914
7,708
2,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

13
7 / 2 / 1
7,749
596
5,152
9,579
3,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
25
Kills
11
13
Deaths
26
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Horus
0
4
1
0.13
L
Ares
0
9
2
0.11
L
Bellona
Psyhoxxx
Bellona
4
2
1
2.25
L
Merlin
0
9
1
0.06
W
Vulcan
RxParalyze
Vulcan
6
3
6
3
L
Artemis
SadDLN
Artemis
0
4
3
0.38
L
7
2
1
3.75
W
Ratatoskr
TNaste
Ratatoskr
9
1
6
12
W
2
2
8
3
W
Izanami
Zeldamnit
Izanami
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,047
Damage
17,050
34,815
Taken
45,519
17,339
Mitigated
20,666
6,341
Healing
8,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
281
215
0
1,940
6,944
2,024
0
172
6,747
0
14,429
L
Ares
1,712
400
0
444
12,087
5,534
60
3,716
8,147
5,827
0
L
Bellona
Psyhoxxx
Bellona
5,026
1,079
0
424
8,267
7,064
674
3,266
4,871
4,422
24,310
L
Merlin
2,246
370
0
290
7,878
2,244
1,020
2,759
4,964
24,089
0
W
Vulcan
RxParalyze
Vulcan
9,354
3,620
0
1,130
5,950
2,031
205
1,267
4,608
32,267
0
L
Artemis
SadDLN
Artemis
2,914
1,659
0
2,114
7,708
2,032
0
1,464
6,224
0
15,610
L
5,152
3,091
0
4,904
9,579
3,792
0
1,281
8,266
0
41,684
W
Ratatoskr
TNaste
Ratatoskr
5,716
1,697
0
1,403
6,300
3,777
0
1,011
5,267
5,908
30,471
W
3,060
372
0
744
8,865
6,000
316
1,518
7,272
8,864
0
W
Izanami
Zeldamnit
Izanami
8,636
4,511
0
1,124
6,756
3,507
1,480
1,365
5,347
5,113
51,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,289
Gold Earned
31,348
256
Minions Killed
216
0
Camps Cleared
0
1,109,917
Distance Traveled
1,038,667
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,262
405
32
2
0
165,630
2
L
Ares
5,322
409
6
0
0
197,079
0
L
Bellona
7,027
541
60
5
0
215,191
0
L
Merlin
5,756
443
48
4
0
194,902
0
W
Vulcan
7,528
579
51
4
0
230,632
0
L
Artemis
5,494
423
36
3
0
195,094
1
L
Set
7,749
596
66
5
0
236,401
2
W
Ratatoskr
7,967
613
62
5
0
261,503
0
W
Ares
6,978
537
9
1
0
236,119
0
W
Izanami
7,554
581
102
8
0
216,033
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role