Player Matchup

Hercules
Hercules
Banana-Dynamite
Hercules
Level 26
God Stats
10W - 11L
1,478 SR
Queue Stats
100W - 99L
1,417 Elo+
Solo
Ra
Ra
DemonicRaven5555
Ra
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,312 Elo+
Solo
Tsukuyomi
Tsukuyomi
Eloogah
Tsukuyomi
Level 4
God Stats
1W - 2L
1,145 SR
Queue Stats
2W - 2L
1,230 Elo+
Solo
Nu Wa
Nu Wa
Ghandi84
Nu Wa
Level 29
God Stats
4W - 4L
1,514 SR
Queue Stats
214W - 313L
1,418 Elo+
Solo
Serqet
Serqet
derekitssss
Serqet
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 59L
1,238 Elo+
Solo
Team Averages
Level 23
1,427 SR
1,323 Elo+

VS

Team Averages
Level 17
1,355 SR
1,327 Elo+
Tsukuyomi
Tsukuyomi
Chawton
Tsukuyomi
Level 12
God Stats
20W - 8L
1,355 SR
Queue Stats
286W - 271L
1,323 Elo+
Solo
Fenrir
Fenrir
Insane_MrJ_92
Fenrir
Level 23
God Stats
5W - 9L
1,282 SR
Queue Stats
14W - 36L
1,197 Elo+
Solo
Kali
Kali
fabioborrn
Kali
Level 28
God Stats
7W - 22L
1,136 SR
Queue Stats
88W - 130L
1,139 Elo+
Solo
Odin
Odin
gustavobr9302
Odin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
lion-H77
Ra
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 30L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
20
21 / 0 / 7
15,228
586
24,314
21,749
20,753
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
10 / 8 / 8
12,990
500
13,716
17,247
6,365
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Tsukuyomi
Eloogah
Tsukuyomi
19
4 / 9 / 12
12,705
489
9,591
21,021
8,383
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Ghandi84
Nu Wa
20
16 / 3 / 11
14,481
557
27,270
12,021
4,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
18
9 / 7 / 12
12,934
497
9,159
20,951
8,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Chawton
Tsukuyomi
20
13 / 8 / 2
14,262
549
28,054
33,400
13,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
9 / 17 / 2
12,152
467
14,489
32,613
23,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
1 / 13 / 1
10,576
407
7,117
24,669
11,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

6
0 / 7 / 5
7,363
283
1,569
9,937
5,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
1 / 19 / 5
8,805
339
1,293
18,752
5,740

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
39
60
Kills
24
27
Deaths
64
50
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hercules
21
0
7
24.5
L
Tsukuyomi
Chawton
Tsukuyomi
13
8
2
1.75
W
10
8
8
1.75
W
Tsukuyomi
Eloogah
Tsukuyomi
4
9
12
1.11
W
Nu Wa
Ghandi84
Nu Wa
16
3
11
7.17
L
9
17
2
0.59
W
Serqet
9
7
12
2.14
L
1
13
1
0.12
L
0
7
5
0.36
L
1
19
5
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,050
Damage
52,522
92,989
Taken
119,371
48,464
Mitigated
59,937
24,153
Healing
23,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
24,314
10,083
0
5,778
21,749
20,753
1,380
135
21,614
0
72,957
L
Tsukuyomi
Chawton
Tsukuyomi
28,054
7,360
0
16,657
33,400
13,804
334
9,940
23,460
0
120,413
W
13,716
2,372
1,277
2,736
17,247
6,365
407
231
16,991
52,437
0
W
Tsukuyomi
Eloogah
Tsukuyomi
9,591
2,701
0
7,829
21,021
8,383
971
142
20,854
0
72,686
W
Nu Wa
Ghandi84
Nu Wa
27,270
8,164
0
1,472
12,021
4,529
4,915
217
11,704
74,059
0
L
14,489
4,897
0
1,697
32,613
23,534
508
10,827
21,154
473
45,662
W
Serqet
9,159
1,317
500
4,561
20,951
8,434
3,177
718
20,158
0
55,657
L
7,117
3,005
0
4,998
24,669
11,519
832
9,251
14,282
0
55,814
L
1,569
535
0
154
9,937
5,340
62
5,093
4,613
0
8,029
L
1,293
370
0
299
18,752
5,740
64
5,776
12,513
10,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,338
Gold Earned
53,158
479
Minions Killed
340
0
Camps Cleared
0
2,167,347
Distance Traveled
1,597,873
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
15,228
586
111
4
0
457,526
0
L
Tsukuyomi
14,262
549
166
6
0
420,472
0
W
Ra
12,990
500
83
3
0
402,782
0
W
Tsukuyomi
12,705
489
92
4
0
427,381
4
W
Nu Wa
14,481
557
106
4
0
455,142
0
L
Fenrir
12,152
467
50
2
0
394,024
0
W
Serqet
12,934
497
87
3
0
424,516
3
L
Kali
10,576
407
100
4
0
345,162
0
L
Odin
7,363
283
11
0
0
175,510
4
L
Ra
8,805
339
13
1
0
262,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role