Player Matchup

Khepri
Khepri
Silver I
AyBLEECHII
Khepri
Silver I
Level 87
God Stats
1W - 4L
1,866 SR
Queue Stats
312W - 292L
1,465 MMR
Solo
Danzaburou
Danzaburou
Gold IV
DunoDontCare
Danzaburou
Gold IV
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 59L
1,466 MMR
Solo
Mercury
Mercury
Bronze III
FaZe SixtyNine0
Mercury
Bronze III
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,465 MMR
Party 3
Hercules
Hercules
Bronze III
Issac mater pro
Hercules
Bronze III
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,465 MMR
Party 3
Chang'e
Chang'e
Silver II
papaiphone
Chang'e
Silver II
Level 126
God Stats
10W - 13L
1,688 SR
Queue Stats
76W - 74L
1,466 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 92
1,611 SR
1,465 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 93
1,601 SR
1,466 MMR
Nu Wa
Nu Wa
Silver I
boppist
Nu Wa
Silver I
Level 119
God Stats
4W - 5L
1,629 SR
Queue Stats
78W - 74L
1,512 MMR
Party 2
Apollo
Apollo
Silver I
c0dl
Apollo
Silver I
Level 64
God Stats
7W - 5L
1,500 SR
Queue Stats
154W - 152L
1,421 MMR
Party 2
Scylla
Scylla
Gold IV
qapiks2
Scylla
Gold IV
Level 106
God Stats
14W - 11L
1,621 SR
Queue Stats
281W - 276L
1,507 MMR
Party 1
Athena
Athena
Bronze III
rainbownuts-
Athena
Bronze III
Level 88
God Stats
20W - 9L
1,697 SR
Queue Stats
348W - 341L
1,423 MMR
Party 1
Chaac
Chaac
Bronze III
x The RooK
Chaac
Bronze III
Level 89
God Stats
3W - 3L
1,559 SR
Queue Stats
4W - 4L
1,465 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
AyBLEECHII
Khepri
10
0 / 3 / 3
6,505
465
4,325
11,160
9,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
DunoDontCare
Danzaburou
12
2 / 2 / 1
7,648
546
6,127
8,606
2,971
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 4 / 0
6,233
445
2,569
11,000
3,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
12
0 / 2 / 0
6,923
495
3,813
9,837
7,199
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chang'e
papaiphone
Chang'e
12
1 / 4 / 0
6,957
497
4,916
8,897
3,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
CthulhuSetCu ChulainnPersephoneBakasura

VS

Bans
JanusNemesisKumbhakarnaTsukuyomiPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
boppist
Nu Wa
14
1 / 0 / 7
7,937
567
8,705
4,412
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
c0dl
Apollo
13
2 / 1 / 3
7,702
550
6,697
7,949
2,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
qapiks2
Scylla
14
7 / 0 / 6
8,580
613
4,917
7,661
2,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
11
2 / 2 / 4
7,047
503
5,873
10,792
5,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
14
3 / 0 / 4
8,231
588
8,283
10,926
10,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
3
Kills
15
15
Deaths
3
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Khepri
AyBLEECHII
Khepri
0
3
3
0.5
L
Danzaburou
DunoDontCare
Danzaburou
2
2
1
1.25
L
0
4
0
0
L
Hercules
0
2
0
0
W
Nu Wa
boppist
Nu Wa
1
0
7
4.5
W
Apollo
c0dl
Apollo
2
1
3
3.5
L
Chang'e
papaiphone
Chang'e
1
4
0
0.25
W
Scylla
qapiks2
Scylla
7
0
6
10
W
Athena
2
2
4
2
W
Chaac
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,750
Damage
34,475
49,500
Taken
41,740
26,545
Mitigated
22,340
13,521
Healing
18,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
AyBLEECHII
Khepri
4,325
300
0
1,741
11,160
9,528
0
5,930
4,888
17,977
0
L
Danzaburou
DunoDontCare
Danzaburou
6,127
4,026
0
2,903
8,606
2,971
0
2,356
6,188
0
48,493
L
2,569
1,178
0
2,820
11,000
3,528
0
3,331
7,452
0
31,548
L
Hercules
3,813
1,726
0
2,099
9,837
7,199
211
2,758
6,588
0
39,925
W
Nu Wa
boppist
Nu Wa
8,705
1,845
0
2,438
4,412
1,435
577
2,035
2,201
57,688
0
W
Apollo
c0dl
Apollo
6,697
4,066
0
4,621
7,949
2,392
1,206
1,225
6,702
0
45,797
L
Chang'e
papaiphone
Chang'e
4,916
280
590
3,368
8,897
3,319
0
5,225
3,284
49,200
0
W
Scylla
qapiks2
Scylla
4,917
480
0
3,073
7,661
2,519
0
1,235
6,408
49,045
0
W
Athena
5,873
1,148
0
2,157
10,792
5,337
131
3,737
6,939
24,572
0
W
Chaac
8,283
1,805
0
5,883
10,926
10,657
380
667
10,229
4,701
46,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,266
Gold Earned
39,497
391
Minions Killed
433
0
Camps Cleared
0
1,325,545
Distance Traveled
1,418,056
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,505
465
20
1
0
265,413
6
L
Danzaburou
7,648
546
103
7
0
255,271
1
L
Mercury
6,233
445
72
5
0
278,713
0
L
Hercules
6,923
495
97
7
0
273,663
0
W
Nu Wa
7,937
567
109
8
0
261,422
4
W
Apollo
7,702
550
111
8
0
273,484
1
L
Chang'e
6,957
497
99
7
0
252,485
4
W
Scylla
8,580
613
81
6
0
288,117
0
W
Athena
7,047
503
30
2
0
326,974
4
W
Chaac
8,231
588
102
7
0
268,059
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role