Player Matchup

Neith
Neith
FairySIayer
Neith
Level 160
God Stats
4W - 3L
1,615 SR
Queue Stats
199W - 81L
1,392 Elo+
Party 2
Hades
Hades
ITheMedusinI
Hades
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 58L
1,797 Elo+
Party 2
Sun Wukong
Sun Wukong
Sam2x2Soccer2
Sun Wukong
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
94W - 22L
1,500 Elo+
Party 2
Team Averages
Level 88
1,538 SR
1,563 Elo+

VS

Team Averages
Level 77
1,500 SR
2,014 Elo+
Sylvanus
Sylvanus
Risenphoenix96
Sylvanus
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 24L
1,778 Elo+
Party 1
Bellona
Bellona
ThatBeastGorilla
Bellona
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 10L
2,066 Elo+
Party 1
Arachne
Arachne
YeezyPLEASE
Arachne
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 1L
2,199 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 6 / 4
12,912
760
19,488
21,548
7,413
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
3 / 11 / 7
11,503
677
8,807
15,965
6,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Sam2x2Soccer2
Sun Wukong
14
1 / 7 / 10
11,296
664
15,781
25,144
16,517
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
15
5 / 3 / 17
12,808
753
14,203
23,632
23,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
12 / 2 / 10
13,546
797
24,876
25,946
28,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arachne
YeezyPLEASE
Arachne
15
7 / 7 / 11
12,399
729
12,884
23,150
16,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
62
11
Kills
24
24
Deaths
12
21
Assists
38
Player
Kills
Deaths
Assists
KDA
L
7
6
4
1.5
L
3
11
7
0.59
W
Sylvanus
5
3
17
4.5
L
Sun Wukong
Sam2x2Soccer2
Sun Wukong
1
7
10
0.86
W
12
2
10
8.5
W
Arachne
YeezyPLEASE
Arachne
7
7
11
1.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,076
Damage
51,963
62,657
Taken
72,728
30,024
Mitigated
68,084
19,077
Healing
31,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,488
12,979
0
8,741
21,548
7,413
1,586
5,150
16,398
0
65,037
L
8,807
627
599
1,966
15,965
6,094
711
4,374
11,591
34,139
0
W
Sylvanus
14,203
4,041
3,768
9,322
23,632
23,713
276
3,662
19,674
27,624
0
L
Sun Wukong
Sam2x2Soccer2
Sun Wukong
15,781
3,840
0
7,771
25,144
16,517
166
7,223
17,921
0
49,605
W
24,876
12,290
739
8,474
25,946
28,120
2,709
3,280
21,763
7,011
82,482
W
Arachne
YeezyPLEASE
Arachne
12,884
6,902
0
9,446
23,150
16,251
434
1,551
19,033
7,412
47,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,711
Gold Earned
38,753
218
Minions Killed
168
0
Camps Cleared
0
852,457
Distance Traveled
929,226
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,912
760
106
6
0
292,909
3
L
Hades
11,503
677
54
3
0
253,473
3
W
Sylvanus
12,808
753
12
1
0
294,884
6
L
Sun Wukong
11,296
664
58
3
0
306,075
2
W
Bellona
13,546
797
100
6
0
338,998
3
W
Arachne
12,399
729
56
3
0
295,344
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role