Player Matchup

Nemesis
Nemesis
Electric4MP
Nemesis
Level 3
God Stats
0W - 1L
1,088 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Thanatos
Thanatos
FatherDP
Thanatos
Level 17
God Stats
10W - 18L
1,211 SR
Queue Stats
103W - 96L
1,244 Elo+
Solo
Kumbhakarna
Kumbhakarna
Fearlessboi
Kumbhakarna
Level 21
God Stats
3W - 2L
1,827 SR
Queue Stats
66W - 87L
1,495 Elo+
Party 1
Fenrir
Fenrir
PebblesWolff
Fenrir
Level 2
God Stats
0W - 1L
1,270 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Odin
Odin
Skulltruper
Odin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 9
1,379 SR
1,448 Elo+

VS

Team Averages
Level 24
1,499 SR
1,481 Elo+
Ratatoskr
Ratatoskr
Bapplez
Ratatoskr
Level 27
God Stats
9W - 5L
1,702 SR
Queue Stats
46W - 26L
1,692 Elo+
Solo
Hou Yi
Hou Yi
CharlyJDs
Hou Yi
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 27L
1,416 Elo+
Party 3
Tyr
Tyr
EddyChepe656
Tyr
Level 5
God Stats
37W - 26L
1,315 SR
Queue Stats
276W - 233L
1,375 Elo+
Party 3
Ares
Ares
KirMetDunnGotYa
Ares
Level 14
God Stats
9W - 10L
1,500 SR
Queue Stats
100W - 119L
1,500 Elo+
Party 2
Vulcan
Vulcan
Lord_Wrath67
Vulcan
Level 43
God Stats
13W - 5L
1,480 SR
Queue Stats
220W - 254L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Electric4MP
Nemesis
6
0 / 13 / 0
4,526
348
2,379
10,528
2,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
FatherDP
Thanatos
8
2 / 5 / 1
5,442
419
4,477
8,591
2,221
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kumbhakarna
Fearlessboi
Kumbhakarna
10
4 / 5 / 2
6,573
506
6,282
12,414
6,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
5
0 / 12 / 0
4,507
347
1,137
10,035
2,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

6
0 / 14 / 0
4,405
339
2,113
11,721
5,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Bapplez
Ratatoskr
13
7 / 1 / 7
8,355
643
6,102
6,608
2,185
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hou Yi
CharlyJDs
Hou Yi
12
5 / 0 / 4
7,459
574
4,256
6,052
2,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
9 / 0 / 6
8,542
657
7,026
8,248
4,125
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
2 / 5 / 4
6,280
483
4,386
8,946
3,197
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
14
23 / 0 / 3
9,938
764
17,174
5,194
1,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
70
6
Kills
46
49
Deaths
6
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
Bapplez
Ratatoskr
7
1
7
10.5
W
Hou Yi
CharlyJDs
Hou Yi
5
0
4
7
W
9
0
6
12
L
Nemesis
Electric4MP
Nemesis
0
13
0
0
L
Thanatos
FatherDP
Thanatos
2
5
1
0.5
L
Kumbhakarna
Fearlessboi
Kumbhakarna
4
5
2
1
W
2
5
4
0.8
W
Vulcan
23
0
3
24.5
L
Fenrir
0
12
0
0
L
0
14
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,388
Damage
38,944
53,289
Taken
35,048
18,834
Mitigated
13,505
5,143
Healing
12,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
Bapplez
Ratatoskr
6,102
1,539
0
2,621
6,608
2,185
1,031
1,038
5,570
0
44,997
W
Hou Yi
CharlyJDs
Hou Yi
4,256
1,947
0
3,839
6,052
2,050
314
1,967
4,085
0
35,390
W
7,026
1,320
0
3,378
8,248
4,125
143
503
7,720
0
56,295
L
Nemesis
Electric4MP
Nemesis
2,379
1,014
0
205
10,528
2,505
0
4,063
6,307
0
12,429
L
Thanatos
FatherDP
Thanatos
4,477
1,429
0
4,159
8,591
2,221
321
3,307
5,224
0
20,221
L
Kumbhakarna
Fearlessboi
Kumbhakarna
6,282
1,494
0
439
12,414
6,128
268
3,438
8,946
19,966
0
W
4,386
347
0
1,912
8,946
3,197
0
2,695
6,251
12,776
0
W
Vulcan
17,174
8,480
0
1,199
5,194
1,948
1,545
79
4,790
54,752
0
L
Fenrir
1,137
371
0
40
10,035
2,609
20
2,861
7,052
0
7,107
L
2,113
738
0
300
11,721
5,371
18
7,213
4,200
0
7,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,453
Gold Earned
40,574
97
Minions Killed
352
0
Camps Cleared
0
1,150,741
Distance Traveled
1,286,129
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
8,355
643
82
6
0
290,975
1
W
Hou Yi
7,459
574
45
3
0
223,238
2
W
Tyr
8,542
657
110
8
0
303,798
2
L
Nemesis
4,526
348
8
1
0
241,061
3
L
Thanatos
5,442
419
36
3
0
187,230
1
L
Kumbhakarna
6,573
506
31
2
0
237,608
0
W
Ares
6,280
483
21
2
0
214,890
0
W
Vulcan
9,938
764
94
7
0
253,228
0
L
Fenrir
4,507
347
14
1
0
238,195
0
L
Odin
4,405
339
8
1
0
246,647
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role