Player Matchup

Set
Set
C4 LOVES ME
Set
Level 18
God Stats
16W - 9L
1,783 SR
Queue Stats
44W - 30L
1,806 Elo+
Solo
Pele
Pele
KRiPTic-SLaYeRz
Pele
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,770 Elo+
Solo
Anhur
Anhur
Orionbreeze
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,732 Elo+
Solo
Terra
Terra
OvarySIayer
Terra
Level 27
God Stats
1W - 1L
1,723 SR
Queue Stats
16W - 14L
1,947 Elo+
Solo
Ra
Ra
SpatzxGamma
Ra
Level 26
God Stats
64W - 59L
1,580 SR
Queue Stats
92W - 86L
1,617 Elo+
Solo
Team Averages
Level 18
1,617 SR
1,775 Elo+

VS

Team Averages
Level 26
1,576 SR
1,725 Elo+
Neith
Neith
InfinityCorpPS
Neith
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 67L
1,570 Elo+
Solo
Ne Zha
Ne Zha
MrBunHavingFun
Ne Zha
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 24L
1,593 Elo+
Solo
Osiris
Osiris
Sad Gurps
Osiris
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 30L
1,680 Elo+
Solo
Ao Kuang
Ao Kuang
Vehicular_Zebra
Ao Kuang
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 58L
1,833 Elo+
Solo
Agni
Agni
cletusmygirl
Agni
Level 28
God Stats
12W - 7L
1,881 SR
Queue Stats
54W - 68L
1,949 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 3 / 2
6,565
657
5,360
8,196
4,867
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

5
0 / 6 / 0
4,115
412
2,993
6,360
1,491
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

6
0 / 6 / 2
4,070
407
1,903
6,855
1,436
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 2 / 3
5,336
534
6,325
6,855
2,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
4 / 5 / 1
6,009
601
3,337
6,543
2,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 4
6,059
606
4,458
6,110
1,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
3 / 3 / 7
5,953
595
4,965
9,317
3,042
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Osiris
Sad Gurps
Osiris
12
5 / 2 / 0
7,099
710
5,816
8,974
5,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ao Kuang
11
5 / 1 / 2
6,643
664
4,023
7,586
2,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
6 / 2 / 4
7,243
724
7,339
4,690
1,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
10
Kills
22
22
Deaths
10
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
5
3
2
2
W
3
2
4
2.5
L
0
6
0
0
W
3
3
7
2.17
L
0
6
2
0.17
L
1
2
3
1.25
W
Osiris
Sad Gurps
Osiris
5
2
0
2.5
L
4
5
1
0.9
W
Ao Kuang
5
1
2
6
W
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,918
Damage
26,601
34,809
Taken
36,677
12,095
Mitigated
14,212
6,441
Healing
16,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,360
2,585
0
565
8,196
4,867
0
2,403
5,656
3,042
29,564
W
4,458
2,042
0
1,986
6,110
1,596
536
2,127
3,647
0
25,302
L
2,993
1,268
0
918
6,360
1,491
0
579
5,767
0
10,908
W
4,965
1,939
295
3,072
9,317
3,042
0
3,172
5,787
0
18,488
L
1,903
397
0
1,094
6,855
1,436
56
1,930
4,785
0
11,267
L
6,325
931
547
2,025
6,855
2,094
0
1,411
5,434
12,713
0
W
Osiris
Sad Gurps
Osiris
5,816
2,985
0
5,073
8,974
5,899
1,824
620
8,307
0
41,087
L
3,337
139
180
1,112
6,543
2,207
0
4,470
1,805
19,052
0
W
Ao Kuang
4,023
974
0
4,746
7,586
2,254
0
1,688
5,811
31,989
0
W
7,339
623
0
1,338
4,690
1,421
0
1,570
3,120
33,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,095
Gold Earned
32,997
146
Minions Killed
288
0
Camps Cleared
0
917,696
Distance Traveled
940,764
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,565
657
67
7
0
194,272
0
W
Neith
6,059
606
55
6
0
166,600
0
L
Pele
4,115
412
22
2
0
139,330
0
W
Ne Zha
5,953
595
15
2
0
206,260
0
L
Anhur
4,070
407
12
1
0
175,824
0
L
Terra
5,336
534
18
2
0
211,739
1
W
Osiris
7,099
710
91
9
0
168,144
4
L
Ra
6,009
601
27
3
0
196,531
0
W
Ao Kuang
6,643
664
59
6
0
196,791
2
W
Agni
7,243
724
68
7
0
202,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role