Player Matchup

Khepri
Khepri
Bronze III
JRMaster
Khepri
Bronze III
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 21L
1,500 MMR
Party 2
Nu Wa
Nu Wa
Bronze III
edwarrrd
Nu Wa
Bronze III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 24L
1,500 MMR
Party 2
Da Ji
Da Ji
Bronze III
flappyrick
Da Ji
Bronze III
Level 122
God Stats
0W - 1L
1,363 SR
Queue Stats
1W - 2L
1,466 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 141
1,454 SR
1,489 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 112
1,556 SR
1,488 MMR
Ra
Ra
Bronze III
Diechotomy1
Ra
Bronze III
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,449 MMR
Solo
Mercury
Mercury
Silver I
Jaquavius
Mercury
Silver I
Level 127
God Stats
6W - 4L
1,669 SR
Queue Stats
127W - 116L
1,507 MMR
Party 1
Ne Zha
Ne Zha
Silver I
Trainspotting
Ne Zha
Silver I
Level 143
God Stats
5W - 1L
1,500 SR
Queue Stats
77W - 61L
1,507 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
JRMaster
Khepri
18
3 / 3 / 11
14,398
600
13,004
22,480
50,745
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
edwarrrd
Nu Wa
18
7 / 5 / 6
15,268
636
22,743
21,510
13,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Da Ji
17
6 / 7 / 7
14,984
624
14,145
20,174
16,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
CthulhuThothDanzaburouAresSet

VS

Bans
Xing TianHe BoHou YiDiscordiaCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 7
13,185
549
9,273
18,111
5,789
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Mercury
Jaquavius
Mercury
18
4 / 6 / 11
15,164
632
22,752
21,148
7,066
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
10 / 3 / 4
16,525
689
24,925
21,644
8,434
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
37
16
Kills
15
15
Deaths
16
24
Assists
22
Player
Kills
Deaths
Assists
KDA
W
1
7
7
0.64
L
Khepri
JRMaster
Khepri
3
3
11
2.83
W
Mercury
Jaquavius
Mercury
4
6
11
1.58
W
10
3
4
4
L
Nu Wa
edwarrrd
Nu Wa
7
5
6
2
L
Da Ji
6
7
7
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,892
Damage
56,950
64,164
Taken
60,903
80,235
Mitigated
21,289
6,786
Healing
13,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,273
232
3,303
3,789
18,111
5,789
220
9,913
7,946
43,144
0
L
Khepri
JRMaster
Khepri
13,004
877
0
808
22,480
50,745
96
3,635
18,845
53,984
0
W
Mercury
Jaquavius
Mercury
22,752
10,911
0
443
21,148
7,066
1,858
12,437
8,281
0
79,284
W
24,925
7,925
0
5,950
21,644
8,434
1,394
12,821
8,469
0
117,689
L
Nu Wa
edwarrrd
Nu Wa
22,743
5,336
356
4,423
21,510
13,382
735
2,663
18,847
67,950
0
L
Da Ji
14,145
3,037
0
1,199
20,174
16,108
1,039
3,017
17,157
3,003
67,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,650
Gold Earned
44,874
209
Minions Killed
283
0
Camps Cleared
0
1,178,158
Distance Traveled
1,380,461
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,185
549
77
3
0
416,840
4
L
Khepri
14,398
600
60
3
0
393,880
0
W
Mercury
15,164
632
81
3
0
482,115
1
W
Ne Zha
16,525
689
125
5
0
481,506
2
L
Nu Wa
15,268
636
86
4
0
386,443
4
L
Da Ji
14,984
624
63
3
0
397,835
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role