Player Matchup

Apollo
Apollo
KeepNit4Real
Apollo
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 81L
1,885 Elo+
Party 1
Izanami
Izanami
Nein_Incher
Izanami
Level 8
God Stats
5W - 4L
1,611 SR
Queue Stats
10W - 7L
1,656 Elo+
Party 1
Chiron
Chiron
TaekHyperion
Chiron
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 14L
1,775 Elo+
Party 1
Team Averages
Level 88
1,537 SR
1,772 Elo+

VS

Team Averages
Level 70
1,641 SR
1,728 Elo+
Fenrir
Fenrir
DemonCow666
Fenrir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,858 Elo+
Party 2
Geb
Geb
FIRMLYvGRASPvIT
Geb
Level 107
God Stats
16W - 16L
1,745 SR
Queue Stats
257W - 213L
1,707 Elo+
Party 2
Hades
Hades
Mr Bamboozeled
Hades
Level 89
God Stats
34W - 14L
1,678 SR
Queue Stats
800W - 715L
1,619 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
10
3 / 2 / 5
7,581
758
2,672
5,991
1,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Nein_Incher
Izanami
9
0 / 2 / 7
6,478
648
4,229
5,284
1,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chiron
12
5 / 1 / 3
7,777
778
8,752
6,102
1,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
2 / 3 / 2
6,554
655
4,790
5,866
3,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
1 / 2 / 3
6,149
615
1,830
8,127
6,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 3 / 3
6,676
668
7,827
6,871
2,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
8
Kills
5
5
Deaths
8
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
3
2
1
L
1
2
3
1.25
W
Apollo
3
2
5
2.75
L
2
3
3
1.17
W
Izanami
Nein_Incher
Izanami
0
2
7
1.75
W
Chiron
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,653
Damage
14,447
17,377
Taken
20,864
5,078
Mitigated
12,289
4,179
Healing
5,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,790
988
0
993
5,866
3,299
248
0
5,866
812
14,607
L
1,830
75
0
2,040
8,127
6,225
210
0
8,127
5,663
0
W
Apollo
2,672
1,595
0
233
5,991
1,688
1,264
2,906
2,867
0
23,033
L
7,827
552
242
1,955
6,871
2,765
313
0
6,871
29,986
0
W
Izanami
Nein_Incher
Izanami
4,229
3,155
0
1,269
5,284
1,587
609
2,775
2,351
0
18,716
W
Chiron
8,752
3,617
772
1,905
6,102
1,803
1,487
3,666
2,306
0
27,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,836
Gold Earned
19,379
117
Minions Killed
96
0
Camps Cleared
0
452,115
Distance Traveled
526,769
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,554
655
33
3
0
174,103
0
L
Geb
6,149
615
14
1
0
181,638
0
W
Apollo
7,581
758
42
4
0
166,557
1
L
Hades
6,676
668
49
5
0
171,028
0
W
Izanami
6,478
648
29
3
0
139,180
2
W
Chiron
7,777
778
46
5
0
146,378
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role