Player Matchup

Aphrodite
Aphrodite
AetherDark89
Aphrodite
Level 60
God Stats
10W - 6L
1,630 SR
Queue Stats
48W - 55L
1,410 Elo+
Party 3
Chiron
Chiron
Draco Steele
Chiron
Level 68
God Stats
11W - 6L
1,946 SR
Queue Stats
44W - 53L
1,410 Elo+
Party 3
Sun Wukong
Sun Wukong
IHateZeus
Sun Wukong
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
138W - 117L
1,477 Elo+
Party 2
Serqet
Serqet
JonnnyThePear
Serqet
Level 78
God Stats
5W - 3L
1,409 SR
Queue Stats
26W - 21L
1,472 Elo+
Party 2
Chronos
Chronos
Stahlkin
Chronos
Level 69
God Stats
8W - 12L
1,194 SR
Queue Stats
400W - 395L
1,577 Elo+
Solo
Team Averages
Level 72
1,536 SR
1,469 Elo+

VS

Team Averages
Level 105
1,417 SR
1,443 Elo+
Danzaburou
Danzaburou
Chi11a
Danzaburou
Level 145
God Stats
0W - 2L
1,178 SR
Queue Stats
33W - 41L
1,368 Elo+
Solo
Hun Batz
Hun Batz
Kris3d
Hun Batz
Level 107
God Stats
1W - 4L
1,258 SR
Queue Stats
501W - 482L
1,580 Elo+
Solo
Bellona
Bellona
SketchyMexican01
Bellona
Level 94
God Stats
3W - 9L
1,272 SR
Queue Stats
53W - 67L
1,330 Elo+
Party 1
Artio
Artio
WillTF
Artio
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Xeblac
Discordia
Level 71
God Stats
6W - 2L
1,877 SR
Queue Stats
26W - 42L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AetherDark89
Aphrodite
12
2 / 2 / 9
7,949
497
9,140
12,704
6,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chiron
15
8 / 0 / 1
8,835
552
8,831
8,373
2,751
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
IHateZeus
Sun Wukong
13
2 / 3 / 8
7,870
492
8,875
12,305
8,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
7 / 0 / 7
8,365
523
4,813
7,773
2,708
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chronos
Stahlkin
Chronos
15
2 / 1 / 5
8,200
513
6,744
9,442
3,378
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chi11a
Danzaburou
13
2 / 2 / 0
7,695
481
5,939
7,524
2,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
Kris3d
Hun Batz
11
2 / 7 / 1
7,102
444
7,015
12,388
4,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
2 / 6 / 2
7,235
452
9,381
11,960
10,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Artio
WillTF
Artio
11
0 / 1 / 2
6,035
377
4,378
11,708
8,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Discordia
Xeblac
Discordia
12
0 / 5 / 1
7,068
442
7,745
7,716
2,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
12
21
Kills
6
6
Deaths
21
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
AetherDark89
Aphrodite
2
2
9
3.25
L
Danzaburou
Chi11a
Danzaburou
2
2
0
1
W
Chiron
8
0
1
8.5
W
Sun Wukong
IHateZeus
Sun Wukong
2
3
8
2
W
7
0
7
10.5
L
Hun Batz
Kris3d
Hun Batz
2
7
1
0.36
L
2
6
2
0.5
W
Chronos
Stahlkin
Chronos
2
1
5
4.5
L
Artio
WillTF
Artio
0
1
2
1
L
Discordia
Xeblac
Discordia
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,403
Damage
34,458
50,597
Taken
51,296
23,327
Mitigated
28,096
26,329
Healing
14,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
AetherDark89
Aphrodite
9,140
2,347
4,939
7,872
12,704
6,252
728
3,455
9,195
28,441
0
L
Danzaburou
Chi11a
Danzaburou
5,939
861
0
3,012
7,524
2,179
0
2,786
4,738
0
47,256
W
Chiron
8,831
3,915
1,684
2,516
8,373
2,751
452
1,165
7,162
0
49,233
W
Sun Wukong
IHateZeus
Sun Wukong
8,875
2,167
0
3,705
12,305
8,238
1,121
2,017
10,210
0
40,910
W
4,813
1,402
0
1,821
7,773
2,708
797
483
7,198
0
28,469
L
Hun Batz
Kris3d
Hun Batz
7,015
1,601
0
3,381
12,388
4,004
0
3,187
8,604
0
41,755
L
9,381
3,312
0
2,778
11,960
10,480
338
1,417
9,862
4,427
33,264
W
Chronos
Stahlkin
Chronos
6,744
2,404
0
3,792
9,442
3,378
403
4,778
4,326
52,621
0
L
Artio
WillTF
Artio
4,378
153
661
2,729
11,708
8,603
0
5,598
6,110
16,835
0
L
Discordia
Xeblac
Discordia
7,745
1,249
0
1,452
7,716
2,830
488
2,896
4,820
45,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,219
Gold Earned
35,135
365
Minions Killed
343
0
Camps Cleared
0
1,529,266
Distance Traveled
1,425,886
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,949
497
70
4
0
272,598
3
L
Danzaburou
7,695
481
93
6
0
274,637
1
W
Chiron
8,835
552
79
5
0
279,507
3
W
Sun Wukong
7,870
492
76
5
0
302,704
4
W
Serqet
8,365
523
59
4
0
371,908
2
L
Hun Batz
7,102
444
83
5
0
276,094
2
L
Bellona
7,235
452
58
4
0
292,088
0
W
Chronos
8,200
513
81
5
0
302,549
2
L
Artio
6,035
377
18
1
0
310,228
5
L
Discordia
7,068
442
91
6
0
272,839
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role