Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
MRTJ Jose
Nemesis
Level 92
God Stats
1W - 1L
1,500 SR
Queue Stats
209W - 205L
1,491 Elo+
Party 2
Neith
Neith
MRTJ Leke
Neith
Level 49
God Stats
3W - 2L
1,670 SR
Queue Stats
21W - 10L
1,692 Elo+
Party 2
Eset
Eset
ManuuelMJ
Eset
Level 68
God Stats
3W - 1L
1,784 SR
Queue Stats
73W - 61L
1,720 Elo+
Party 2
Hercules
Hercules
elflober
Hercules
Level 109
God Stats
22W - 21L
1,500 SR
Queue Stats
480W - 408L
1,662 Elo+
Party 2
Team Averages
Level 89
1,591 SR
1,613 Elo+

VS

Team Averages
Level 82
1,518 SR
1,519 Elo+
Erlang Shen
Erlang Shen
Bach_h13
Erlang Shen
Level 109
God Stats
3W - 7L
1,500 SR
Queue Stats
127W - 107L
1,549 Elo+
Party 1
Cerberus
Cerberus
Jisonn13
Cerberus
Level 49
God Stats
100W - 74L
1,605 SR
Queue Stats
119W - 98L
1,547 Elo+
Party 1
Artemis
Artemis
Marwankhoury7
Artemis
Level 41
God Stats
1W - 2L
1,500 SR
Queue Stats
108W - 83L
1,562 Elo+
Party 1
Zeus
Zeus
NiePatryk
Zeus
Level 102
God Stats
12W - 6L
1,684 SR
Queue Stats
120W - 95L
1,534 Elo+
Party 1
Cu Chulainn
Cu Chulainn
finaldestiny05
Cu Chulainn
Level 108
God Stats
6W - 10L
1,302 SR
Queue Stats
108W - 117L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
1 / 1 / 2
4,856
486
2,465
8,835
5,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Nemesis
MRTJ Jose
Nemesis
10
2 / 1 / 3
5,741
574
3,100
3,843
2,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Neith
MRTJ Leke
Neith
8
2 / 2 / 2
5,166
517
2,903
5,131
1,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Eset
10
2 / 2 / 0
5,995
600
1,390
4,063
1,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
elflober
Hercules
11
2 / 0 / 0
6,082
608
3,382
7,012
5,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Bach_h13
Erlang Shen
9
1 / 1 / 4
5,600
560
2,802
4,784
3,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
Jisonn13
Cerberus
8
2 / 1 / 1
4,932
493
3,866
5,226
2,464
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artemis
7
0 / 4 / 1
4,475
448
5,400
6,743
1,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Zeus
9
3 / 2 / 1
5,823
582
2,324
2,714
609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cu Chulainn
finaldestiny05
Cu Chulainn
11
0 / 1 / 0
5,866
587
4,147
5,269
3,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
9
Kills
6
6
Deaths
9
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
1
2
2
W
Erlang Shen
Bach_h13
Erlang Shen
1
1
4
3
W
Cerberus
Jisonn13
Cerberus
2
1
1
2.5
L
Nemesis
MRTJ Jose
Nemesis
2
1
3
3.5
L
Neith
MRTJ Leke
Neith
2
2
2
1.5
L
Eset
2
2
0
1
W
Artemis
0
4
1
0.13
W
Zeus
3
2
1
1.75
L
Hercules
elflober
Hercules
2
0
0
2
W
Cu Chulainn
finaldestiny05
Cu Chulainn
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,240
Damage
18,539
28,884
Taken
24,736
15,152
Mitigated
11,307
8,547
Healing
7,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,465
139
0
2,760
8,835
5,407
303
2,631
6,204
12,001
0
W
Erlang Shen
Bach_h13
Erlang Shen
2,802
1,313
0
834
4,784
3,339
0
760
3,871
5,058
21,517
W
Cerberus
Jisonn13
Cerberus
3,866
220
0
2,363
5,226
2,464
124
1,024
4,127
14,675
0
L
Nemesis
MRTJ Jose
Nemesis
3,100
1,132
0
0
3,843
2,371
1,023
751
3,092
4,021
25,763
L
Neith
MRTJ Leke
Neith
2,903
1,210
0
2,187
5,131
1,240
0
1,729
3,402
0
22,812
L
Eset
1,390
92
0
370
4,063
1,052
665
1,179
2,884
29,172
0
W
Artemis
5,400
2,587
0
2,474
6,743
1,437
96
1,177
5,442
0
20,429
W
Zeus
2,324
516
0
74
2,714
609
0
486
2,115
25,269
0
L
Hercules
elflober
Hercules
3,382
838
0
3,230
7,012
5,082
0
282
6,730
0
29,230
W
Cu Chulainn
finaldestiny05
Cu Chulainn
4,147
910
0
2,183
5,269
3,458
0
95
4,925
2,957
32,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,840
Gold Earned
26,696
269
Minions Killed
242
0
Camps Cleared
0
896,109
Distance Traveled
840,894
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,856
486
34
3
0
166,197
2
W
Erlang Shen
5,600
560
62
6
0
159,041
2
W
Cerberus
4,932
493
24
2
0
192,887
0
L
Nemesis
5,741
574
62
6
0
184,616
1
L
Neith
5,166
517
44
4
0
164,936
2
L
Eset
5,995
600
64
6
0
188,363
0
W
Artemis
4,475
448
34
3
0
159,582
0
W
Zeus
5,823
582
49
5
0
140,896
0
L
Hercules
6,082
608
65
7
0
191,997
0
W
Cu Chulainn
5,866
587
73
7
0
188,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role