Player Matchup

Bakasura
Bakasura
Silver II
 
Bakasura
Silver II
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Xing Tian
Xing Tian
Bronze III
Erick-san93
Xing Tian
Bronze III
Level 153
God Stats
14W - 14L
1,500 SR
Queue Stats
727W - 741L
1,320 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver II
decent-netting5
Ah Muzen Cab
Silver II
Level 105
God Stats
9W - 11L
1,268 SR
Queue Stats
235W - 231L
1,322 MMR
Party 2
Chang'e
Chang'e
Silver III
f3r123
Chang'e
Silver III
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 36L
1,319 MMR
Solo
Danzaburou
Danzaburou
Bronze III
shavazaudet69
Danzaburou
Bronze III
Level 126
God Stats
1W - 3L
1,748 SR
Queue Stats
112W - 98L
1,319 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 111
1,503 SR
1,356 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 80
1,610 SR
1,320 MMR
Artemis
Artemis
Bronze IV
Ben Reiley
Artemis
Bronze IV
Level 48
God Stats
0W - 1L
1,585 SR
Queue Stats
17W - 24L
1,324 MMR
Solo
Ymir
Ymir
Silver I
BreadMoldy
Ymir
Silver I
Level 127
God Stats
32W - 32L
1,538 SR
Queue Stats
85W - 88L
1,132 MMR
Party 1
Kali
Kali
Silver IV
Melting_Seal_
Kali
Silver IV
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 76L
1,321 MMR
Solo
King Arthur
King Arthur
Silver I
NO_ARM_PRIME
King Arthur
Silver I
Level 103
God Stats
6W - 9L
1,928 SR
Queue Stats
20W - 29L
1,498 MMR
Party 1
Hades
Hades
Silver I
xAshen_Onex
Hades
Silver I
Level 37
God Stats
2W - 4L
1,500 SR
Queue Stats
44W - 49L
1,324 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
2 / 1 / 4
5,705
571
2,324
4,882
2,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Xing Tian
Erick-san93
Xing Tian
10
4 / 0 / 2
5,927
593
3,390
5,905
2,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Muzen Cab
decent-netting5
Ah Muzen Cab
10
2 / 0 / 4
5,888
589
5,891
6,342
3,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chang'e
f3r123
Chang'e
10
1 / 2 / 1
5,529
553
3,036
5,303
1,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
shavazaudet69
Danzaburou
10
3 / 2 / 1
6,447
645
5,889
7,581
2,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
TsukuyomiSetArachneCthulhuHera

VS

Bans
Nu WaCu ChulainnPoseidonKhepriScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Ben Reiley
Artemis
8
0 / 4 / 0
4,723
472
3,497
6,359
1,354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
2 / 2 / 0
4,781
478
2,499
7,007
3,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
1 / 3 / 0
5,220
522
1,303
5,503
3,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
NO_ARM_PRIME
King Arthur
8
0 / 2 / 3
4,720
472
2,657
6,946
4,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 1 / 2
5,457
546
4,844
6,976
2,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
12
Kills
5
5
Deaths
12
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
2
1
4
4
L
Artemis
Ben Reiley
Artemis
0
4
0
0
L
2
2
0
1
W
Xing Tian
Erick-san93
Xing Tian
4
0
2
5
L
1
3
0
0.33
L
King Arthur
NO_ARM_PRIME
King Arthur
0
2
3
0.75
W
Ah Muzen Cab
decent-netting5
Ah Muzen Cab
2
0
4
4
W
Chang'e
f3r123
Chang'e
1
2
1
0.75
W
Danzaburou
shavazaudet69
Danzaburou
3
2
1
1.75
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,530
Damage
14,800
30,013
Taken
32,791
13,351
Mitigated
14,737
13,889
Healing
8,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
2,324
1,601
0
1,258
4,882
2,869
78
824
3,939
4,271
18,888
L
Artemis
Ben Reiley
Artemis
3,497
1,741
0
1,461
6,359
1,354
0
1,338
4,951
0
18,470
L
2,499
250
0
824
7,007
3,018
0
1,877
5,060
12,539
0
W
Xing Tian
Erick-san93
Xing Tian
3,390
298
0
2,177
5,905
2,651
0
699
5,166
13,579
0
L
1,303
563
0
1,016
5,503
3,553
0
596
4,759
4,894
20,515
L
King Arthur
NO_ARM_PRIME
King Arthur
2,657
805
0
2,320
6,946
4,250
0
23
6,923
0
16,936
W
Ah Muzen Cab
decent-netting5
Ah Muzen Cab
5,891
3,359
0
3,874
6,342
3,325
90
1,205
5,137
5,027
34,723
W
Chang'e
f3r123
Chang'e
3,036
605
280
2,720
5,303
1,540
504
3,218
1,681
26,796
0
W
Danzaburou
shavazaudet69
Danzaburou
5,889
2,723
0
3,580
7,581
2,966
416
1,070
6,167
0
30,750
L
4,844
547
83
3,019
6,976
2,562
0
3,079
3,594
26,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,496
Gold Earned
24,901
271
Minions Killed
220
0
Camps Cleared
0
896,448
Distance Traveled
841,451
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
5,705
571
67
7
0
207,985
3
L
Artemis
4,723
472
45
5
0
149,954
6
L
Ymir
4,781
478
25
3
0
148,087
0
W
Xing Tian
5,927
593
12
1
0
205,781
3
L
Kali
5,220
522
61
6
0
185,919
0
L
King Arthur
4,720
472
36
4
0
207,591
0
W
Ah Muzen Cab
5,888
589
74
7
0
153,960
1
W
Chang'e
5,529
553
58
6
0
162,821
3
W
Danzaburou
6,447
645
60
6
0
165,901
2
L
Hades
5,457
546
53
5
0
149,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role