Player Matchup

Sun Wukong
Sun Wukong
GreedyDEDE
Sun Wukong
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
323W - 261L
1,830 Elo+
Party 1
Ravana
Ravana
HolyDawntaker
Ravana
Level 126
God Stats
22W - 20L
1,663 SR
Queue Stats
164W - 178L
1,750 Elo+
Party 1
Sylvanus
Sylvanus
Kampy85
Sylvanus
Level 123
God Stats
4W - 0L
1,770 SR
Queue Stats
126W - 110L
1,616 Elo+
Party 1
Janus
Janus
MrSamich86
Janus
Level 127
God Stats
13W - 24L
1,344 SR
Queue Stats
267W - 226L
1,764 Elo+
Party 1
Sol
Sol
Omni Twix
Sol
Level 43
God Stats
53W - 33L
2,021 SR
Queue Stats
192W - 137L
1,866 Elo+
Party 1
Team Averages
Level 112
1,660 SR
1,765 Elo+

VS

Team Averages
Level 62
1,286 SR
1,372 Elo+
Hera
Hera
Death_AtIas
Hera
Level 68
God Stats
0W - 3L
1,143 SR
Queue Stats
2W - 7L
1,295 Elo+
Party 2
Neith
Neith
MasterAres117
Neith
Level 47
God Stats
5W - 8L
1,490 SR
Queue Stats
308W - 316L
1,612 Elo+
Solo
Cthulhu
Cthulhu
b_e_n2013
Cthulhu
Level 25
God Stats
0W - 4L
1,315 SR
Queue Stats
1W - 5L
1,295 Elo+
Party 2
Bellona
Bellona
lucas12cortez
Bellona
Level 46
God Stats
0W - 2L
1,343 SR
Queue Stats
1W - 4L
1,361 Elo+
Party 2
Da Ji
Da Ji
zerx_1993
Da Ji
Level 123
God Stats
0W - 3L
1,138 SR
Queue Stats
1W - 5L
1,295 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GreedyDEDE
Sun Wukong
11
6 / 0 / 0
6,617
662
5,311
7,306
3,068
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 0 / 4
6,249
625
1,281
3,530
1,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
Kampy85
Sylvanus
8
0 / 3 / 4
5,305
531
3,469
7,960
3,290
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Janus
12
6 / 1 / 0
7,087
709
4,085
3,578
948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
5 / 1 / 1
5,968
597
7,152
7,151
1,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 5 / 0
3,816
382
603
4,252
1,211
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
2 / 3 / 1
5,257
526
5,070
7,474
2,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
b_e_n2013
Cthulhu
8
3 / 4 / 1
5,009
501
4,579
7,711
3,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
8
0 / 4 / 0
4,576
458
1,775
4,865
3,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
zerx_1993
Da Ji
8
0 / 2 / 4
4,988
499
1,801
4,784
1,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
18
Kills
5
5
Deaths
18
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Sun Wukong
GreedyDEDE
Sun Wukong
6
0
0
6
W
1
0
4
3
W
Sylvanus
Kampy85
Sylvanus
0
3
4
0.67
L
2
3
1
0.83
W
Janus
6
1
0
6
W
5
1
1
5.5
L
Cthulhu
b_e_n2013
Cthulhu
3
4
1
0.88
L
Bellona
0
4
0
0
L
Da Ji
zerx_1993
Da Ji
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,298
Damage
13,828
29,525
Taken
29,086
10,365
Mitigated
12,142
13,226
Healing
5,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
603
176
0
0
4,252
1,211
0
2,170
1,916
9,485
0
W
Sun Wukong
GreedyDEDE
Sun Wukong
5,311
1,488
0
3,238
7,306
3,068
7
276
6,880
0
33,718
W
1,281
237
0
2,134
3,530
1,255
0
183
3,347
0
39,853
W
Sylvanus
Kampy85
Sylvanus
3,469
1,251
1,112
1,688
7,960
3,290
206
2,263
5,397
16,178
0
L
5,070
1,954
0
1,878
7,474
2,062
0
4,577
2,855
0
19,530
W
Janus
4,085
380
0
855
3,578
948
858
323
3,205
38,540
0
W
7,152
3,457
0
4,199
7,151
1,804
1,244
1,687
5,364
30,051
0
L
Cthulhu
b_e_n2013
Cthulhu
4,579
394
318
798
7,711
3,898
0
6,253
1,458
13,781
0
L
Bellona
1,775
603
0
381
4,865
3,540
231
0
4,865
0
14,577
L
Da Ji
zerx_1993
Da Ji
1,801
608
0
1,987
4,784
1,431
0
1,446
3,286
0
18,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,226
Gold Earned
23,646
303
Minions Killed
142
0
Camps Cleared
0
927,370
Distance Traveled
822,671
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
3,816
382
11
1
0
101,941
0
W
Sun Wukong
6,617
662
64
6
0
190,295
0
W
Ravana
6,249
625
91
9
0
225,524
1
W
Sylvanus
5,305
531
19
2
0
155,056
0
L
Neith
5,257
526
33
3
0
173,613
0
W
Janus
7,087
709
83
8
0
194,065
0
W
Sol
5,968
597
46
5
0
162,430
0
L
Cthulhu
5,009
501
21
2
0
193,532
0
L
Bellona
4,576
458
35
4
0
163,824
0
L
Da Ji
4,988
499
42
4
0
189,761
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role