Player Matchup

Nox
Nox
Cherepashka68
Nox
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Fabues
Danzaburou
Level 102
God Stats
5W - 0L
1,500 SR
Queue Stats
102W - 80L
1,358 Elo+
Solo
Kali
Kali
Naptou
Kali
Level 26
God Stats
2W - 3L
1,220 SR
Queue Stats
43W - 37L
1,643 Elo+
Party 1
Cthulhu
Cthulhu
ZiCkYS
Cthulhu
Level 66
God Stats
4W - 3L
1,419 SR
Queue Stats
12W - 17L
1,494 Elo+
Party 1
Discordia
Discordia
bucketh8dz
Discordia
Level 27
God Stats
11W - 9L
1,558 SR
Queue Stats
13W - 17L
1,494 Elo+
Party 1
Team Averages
Level 66
1,439 SR
1,498 Elo+

VS

Team Averages
Level 51
1,638 SR
1,612 Elo+
Ymir
Ymir
MaxBarCZ
Ymir
Level 12
God Stats
0W - 1L
1,952 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Scylla
Scylla
Mirecek4321
Scylla
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 50L
1,644 Elo+
Party 2
Thanatos
Thanatos
MisaKo1
Thanatos
Level 42
God Stats
9W - 11L
1,952 SR
Queue Stats
47W - 43L
1,901 Elo+
Party 2
Sun Wukong
Sun Wukong
bradn18
Sun Wukong
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 74L
1,566 Elo+
Solo
Ra
Ra
nilsegon
Ra
Level 68
God Stats
7W - 6L
1,285 SR
Queue Stats
13W - 16L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 1 / 12
13,332
1,111
17,763
5,307
3,059
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Fabues
Danzaburou
18
6 / 0 / 13
12,070
1,006
13,648
5,319
1,768
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kali
Naptou
Kali
17
2 / 4 / 15
11,005
917
6,274
12,976
4,978
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
ZiCkYS
Cthulhu
19
4 / 2 / 20
12,299
1,025
16,238
13,208
11,127
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
bucketh8dz
Discordia
18
4 / 1 / 16
11,366
947
16,654
4,280
1,534
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

217

VS

Team 2 Tickets

88

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
0 / 8 / 7
11,313
943
3,346
22,578
23,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
17
4 / 7 / 2
11,543
962
10,311
15,145
5,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
MisaKo1
Thanatos
17
3 / 4 / 5
11,390
949
9,599
11,432
4,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
bradn18
Sun Wukong
17
1 / 3 / 5
10,670
889
7,694
15,855
15,597
Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
0 / 4 / 3
10,338
862
5,599
11,038
3,921
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
30
26
Kills
8
8
Deaths
26
76
Assists
22
Player
Kills
Deaths
Assists
KDA
W
10
1
12
16
W
Danzaburou
Fabues
Danzaburou
6
0
13
12.5
L
Ymir
0
8
7
0.44
L
Scylla
4
7
2
0.71
L
Thanatos
MisaKo1
Thanatos
3
4
5
1.38
W
Kali
Naptou
Kali
2
4
15
2.38
W
Cthulhu
ZiCkYS
Cthulhu
4
2
20
7
L
Sun Wukong
bradn18
Sun Wukong
1
3
5
1.17
W
Discordia
bucketh8dz
Discordia
4
1
16
12
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,577
Damage
36,549
41,090
Taken
76,048
22,466
Mitigated
52,607
5,021
Healing
11,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,763
66
0
730
5,307
3,059
0
911
4,396
36,876
0
W
Danzaburou
Fabues
Danzaburou
13,648
6,129
0
1,475
5,319
1,768
0
2,807
2,512
0
42,790
L
Ymir
3,346
599
0
785
22,578
23,104
0
13,095
9,483
26,131
0
L
Scylla
10,311
396
0
0
15,145
5,686
0
9,416
5,729
33,638
0
L
Thanatos
MisaKo1
Thanatos
9,599
1,118
0
4,099
11,432
4,299
0
9,450
1,982
0
14,443
W
Kali
Naptou
Kali
6,274
2,726
0
2,581
12,976
4,978
0
5,457
7,519
0
11,185
W
Cthulhu
ZiCkYS
Cthulhu
16,238
294
0
235
13,208
11,127
0
7,578
5,630
46,956
0
L
Sun Wukong
bradn18
Sun Wukong
7,694
1,698
180
1,430
15,855
15,597
0
10,683
5,172
0
26,033
W
Discordia
bucketh8dz
Discordia
16,654
344
0
0
4,280
1,534
0
2,503
1,777
35,131
0
L
5,599
0
4,317
929
11,038
3,921
0
8,011
3,027
35,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,072
Gold Earned
55,254
246
Minions Killed
222
7
Camps Cleared
6
1,152,171
Distance Traveled
1,098,378
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
13,332
1,111
46
4
2
252,646
1
W
Danzaburou
12,070
1,006
77
6
2
229,837
0
L
Ymir
11,313
943
53
4
0
197,526
0
L
Scylla
11,543
962
60
5
1
212,789
1
L
Thanatos
11,390
949
13
1
1
223,523
0
W
Kali
11,005
917
8
1
2
202,519
0
W
Cthulhu
12,299
1,025
73
6
1
245,949
0
L
Sun Wukong
10,670
889
36
3
1
201,341
0
W
Discordia
11,366
947
42
4
0
221,220
1
L
Ra
10,338
862
60
5
3
263,199
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role