Player Matchup

Neith
Neith
LorenRojo3
Neith
Level 29
God Stats
2W - 1L
1,391 SR
Queue Stats
28W - 44L
1,449 Elo+
Solo
Cabrakan
Cabrakan
Mr_Frelon54
Cabrakan
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
5W - 5L
1,305 Elo+
Party 2
Sun Wukong
Sun Wukong
Reyrre
Sun Wukong
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 31L
1,505 Elo+
Solo
Thor
Thor
Warriiz
Thor
Level 26
God Stats
7W - 7L
1,383 SR
Queue Stats
12W - 13L
1,399 Elo+
Party 2
Izanami
Izanami
tarif_direct8
Izanami
Level 25
God Stats
18W - 15L
1,739 SR
Queue Stats
688W - 722L
1,425 Elo+
Solo
Team Averages
Level 24
1,503 SR
1,417 Elo+

VS

Team Averages
Level 20
1,472 SR
1,371 Elo+
Nike
Nike
DeNis_ChOn_-
Nike
Level 16
God Stats
21W - 26L
1,376 SR
Queue Stats
154W - 158L
1,494 Elo+
Solo
Ymir
Ymir
LeopardMite5315
Ymir
Level 22
God Stats
28W - 12L
1,522 SR
Queue Stats
66W - 58L
1,432 Elo+
Party 1
Thor
Thor
OMG_itsCescBone
Thor
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 64L
1,277 Elo+
Solo
Anhur
Anhur
ScoredCascade90
Anhur
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,300 Elo+
Party 1
Izanami
Izanami
sansoukazake
Izanami
Level 23
God Stats
28W - 16L
1,461 SR
Queue Stats
61W - 48L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
3 / 0 / 2
6,169
475
5,175
3,735
1,086
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
Mr_Frelon54
Cabrakan
9
2 / 0 / 4
6,050
465
3,312
5,693
2,781
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
Reyrre
Sun Wukong
10
3 / 1 / 0
5,984
460
2,067
6,343
4,051
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
Warriiz
Thor
12
8 / 0 / 1
7,286
560
6,170
5,076
1,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
11
3 / 2 / 3
6,888
530
5,832
6,397
1,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,708
516
2,563
7,564
4,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

8
0 / 3 / 0
5,082
391
2,297
8,851
3,266
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 2 / 0
5,741
442
1,737
7,549
2,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
0 / 6 / 0
5,168
398
2,487
6,475
1,672
Boots

Boots

+6%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
sansoukazake
Izanami
8
2 / 6 / 0
5,859
451
6,173
6,812
1,810
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
19
Kills
3
3
Deaths
19
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
0
3
0
0
W
Neith
3
0
2
4
W
Cabrakan
Mr_Frelon54
Cabrakan
2
0
4
4
L
0
2
0
0
W
Sun Wukong
Reyrre
Sun Wukong
3
1
0
3
L
0
6
0
0
W
Thor
Warriiz
Thor
8
0
1
8.5
L
Izanami
sansoukazake
Izanami
2
6
0
0.33
W
Izanami
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,556
Damage
15,257
27,244
Taken
37,251
11,314
Mitigated
13,483
9,786
Healing
7,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,563
55
0
2,430
7,564
4,551
908
0
7,564
0
34,701
L
2,297
484
0
1,948
8,851
3,266
116
1,016
7,835
17,263
0
W
Neith
5,175
2,189
0
1,236
3,735
1,086
1,673
485
3,250
0
39,391
W
Cabrakan
Mr_Frelon54
Cabrakan
3,312
831
0
2,508
5,693
2,781
203
1,356
4,337
10,761
0
L
1,737
481
0
2,706
7,549
2,184
63
0
7,549
0
32,086
W
Sun Wukong
Reyrre
Sun Wukong
2,067
565
0
372
6,343
4,051
0
0
6,143
0
22,496
L
2,487
1,304
0
567
6,475
1,672
365
1,189
5,286
0
14,663
W
Thor
Warriiz
Thor
6,170
1,031
0
2,678
5,076
1,704
614
456
4,595
0
33,518
L
Izanami
sansoukazake
Izanami
6,173
4,155
0
0
6,812
1,810
787
1,107
5,705
0
26,843
W
Izanami
5,832
4,300
0
2,992
6,397
1,692
496
0
6,372
0
39,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,377
Gold Earned
28,558
272
Minions Killed
261
0
Camps Cleared
0
1,149,479
Distance Traveled
1,018,232
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,708
516
84
6
0
258,935
2
L
Ymir
5,082
391
23
2
0
177,405
4
W
Neith
6,169
475
66
5
0
208,106
0
W
Cabrakan
6,050
465
15
1
0
219,301
0
L
Thor
5,741
442
65
5
0
244,034
1
W
Sun Wukong
5,984
460
43
3
0
265,991
3
L
Anhur
5,168
398
37
3
0
170,016
0
W
Thor
7,286
560
68
5
0
235,048
0
L
Izanami
5,859
451
52
4
0
167,842
0
W
Izanami
6,888
530
80
6
0
221,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role