Player Matchup

Ares
Ares
AVITUS29
Ares
Level 6
God Stats
2W - 1L
1,439 SR
Queue Stats
2W - 1L
1,469 Elo+
Party 3
Janus
Janus
ForMiya
Janus
Level 79
God Stats
2W - 0L
1,756 SR
Queue Stats
325W - 292L
1,629 Elo+
Party 1
Odin
Odin
KylieWinchester
Odin
Level 27
God Stats
13W - 10L
1,858 SR
Queue Stats
194W - 157L
1,683 Elo+
Solo
Bellona
Bellona
NeneFerretoskr
Bellona
Level 11
God Stats
4W - 5L
1,756 SR
Queue Stats
50W - 49L
1,744 Elo+
Party 1
Cupid
Cupid
kelnavi2
Cupid
Level 5
God Stats
2W - 0L
1,684 SR
Queue Stats
3W - 1L
1,521 Elo+
Party 3
Team Averages
Level 26
1,699 SR
1,609 Elo+

VS

Team Averages
Level 10
1,388 SR
1,524 Elo+
Chang'e
Chang'e
AutumnsLeaf
Chang'e
Level 8
God Stats
0W - 2L
1,257 SR
Queue Stats
7W - 5L
1,483 Elo+
Solo
Neith
Neith
JackLinksYum
Neith
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,650 Elo+
Party 2
Cthulhu
Cthulhu
MrCottonball
Cthulhu
Level 17
God Stats
1W - 2L
1,330 SR
Queue Stats
1W - 3L
1,650 Elo+
Party 2
King Arthur
King Arthur
XXPOESXX
King Arthur
Level 6
God Stats
1W - 3L
1,257 SR
Queue Stats
1W - 4L
1,274 Elo+
Party 4
Izanami
Izanami
disapear111
Izanami
Level 7
God Stats
4W - 4L
1,598 SR
Queue Stats
4W - 6L
1,564 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
2 / 5 / 8
7,598
543
3,371
10,942
6,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
ForMiya
Janus
14
6 / 0 / 1
8,739
624
7,742
5,867
1,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
6 / 1 / 2
8,751
625
6,118
8,300
5,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
3 / 1 / 7
8,010
572
3,758
5,864
4,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cupid
kelnavi2
Cupid
12
5 / 4 / 4
7,765
555
7,863
11,155
3,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AutumnsLeaf
Chang'e
7
1 / 4 / 4
5,304
379
4,506
7,172
1,852
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

7
3 / 6 / 1
5,705
408
5,162
8,488
2,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
MrCottonball
Cthulhu
9
2 / 2 / 1
5,874
420
3,176
5,011
2,429
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
XXPOESXX
King Arthur
12
4 / 4 / 2
7,177
513
8,042
10,397
9,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Izanami
disapear111
Izanami
11
0 / 7 / 3
6,559
469
2,681
11,387
3,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
21
22
Kills
10
11
Deaths
23
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ares
2
5
8
1.2
L
Chang'e
AutumnsLeaf
Chang'e
1
4
4
0.75
W
Janus
ForMiya
Janus
6
0
1
6.5
L
3
6
1
0.58
W
6
1
2
7
L
Cthulhu
MrCottonball
Cthulhu
2
2
1
1.25
W
3
1
7
6.5
L
King Arthur
XXPOESXX
King Arthur
4
4
2
1.25
L
Izanami
disapear111
Izanami
0
7
3
0.21
W
Cupid
kelnavi2
Cupid
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,852
Damage
23,567
42,128
Taken
42,455
22,350
Mitigated
19,040
13,912
Healing
7,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
3,371
282
0
1,276
10,942
6,741
328
1,990
8,827
12,392
0
L
Chang'e
AutumnsLeaf
Chang'e
4,506
442
567
1,575
7,172
1,852
0
2,009
5,043
14,628
0
W
Janus
ForMiya
Janus
7,742
410
0
3,102
5,867
1,955
1,842
1,796
3,946
52,403
0
L
5,162
3,375
0
1,315
8,488
2,098
0
2,716
5,728
0
17,139
W
6,118
1,774
0
2,216
8,300
5,211
1,007
725
7,368
0
44,516
L
Cthulhu
MrCottonball
Cthulhu
3,176
324
0
918
5,011
2,429
99
1,751
3,221
19,259
0
W
3,758
1,089
0
2,786
5,864
4,762
0
1,125
4,717
4,310
35,456
L
King Arthur
XXPOESXX
King Arthur
8,042
1,283
0
443
10,397
9,126
0
3,333
6,750
0
29,310
L
Izanami
disapear111
Izanami
2,681
1,290
0
3,139
11,387
3,535
40
1,168
10,087
0
45,168
W
Cupid
kelnavi2
Cupid
7,863
4,671
119
4,413
11,155
3,681
2,838
2,046
9,059
0
38,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,863
Gold Earned
30,619
354
Minions Killed
211
0
Camps Cleared
0
1,319,293
Distance Traveled
1,182,619
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,598
543
17
1
0
271,032
1
L
Chang'e
5,304
379
26
2
0
260,075
0
W
Janus
8,739
624
95
7
0
278,776
2
L
Neith
5,705
408
22
2
0
230,471
0
W
Odin
8,751
625
96
7
0
258,244
5
L
Cthulhu
5,874
420
34
2
0
218,376
2
W
Bellona
8,010
572
76
5
0
280,038
2
L
King Arthur
7,177
513
40
3
0
255,427
0
L
Izanami
6,559
469
89
6
0
218,270
0
W
Cupid
7,765
555
70
5
0
231,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role